Author Topic: introductions  (Read 5281 times)

Suno_Regin

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Re: introductions
« Reply #15 on: November 19, 2007, 10:47:36 pm »
Neko, labels are one thing, but in the chat menu, are we going to be able to see their name and their chat bubble?

Velh Krome

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Re: introductions
« Reply #16 on: November 19, 2007, 11:49:19 pm »
Nice new feature for both, aiding my bad memory and to avoid people never introduced to adress with name!
The latter though may be uncomfortable in certain situations, like for instance: your char was told a description plus the name of a person, and in fact he does "know" the one, yet he would lose him within a crowd. But as long as the description still will show up it will be negligible compared to the gain!

Great work, looking forward!

Rayken

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Re: introductions
« Reply #17 on: November 20, 2007, 12:53:45 am »
what about /report?  and in both cases, how will you know which character to target?
"Here's to lowering caskets of old friends choice and consequence we'll birth a new day with the death of an old and start over, start over.  Here's to burying hatchets in those who you'd never call your friend...we'll birth a new day with the death of an old day and start over, start over!"

Raa

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Re: introductions
« Reply #18 on: November 20, 2007, 01:27:08 am »
I really don't like this idea. Who's with me? Maybe we should make a poll about it (even if it has no effect on the next release).

neko kyouran

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Re: introductions
« Reply #19 on: November 20, 2007, 02:51:29 am »
what about /report?  and in both cases, how will you know which character to target?

and
Neko, labels are one thing, but in the chat menu, are we going to be able to see their name and their chat bubble?

are answered:

you'll just have to wait to see how it is handled when it's rolled out.  :)

Earl_Listbard

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Re: introductions
« Reply #20 on: November 20, 2007, 03:04:53 am »
Listbard is Pleased!

Rongar Elani

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Re: introductions
« Reply #21 on: November 20, 2007, 04:04:25 am »
Well then, since this feature appears to be very well thought about, it must be close to perfection when it will be released, thus I'm very much looking forward to that day.

Oh, almost forgot...

Hooray! \\o// \\o// \\o//

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Erisnas

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Re: introductions
« Reply #22 on: November 20, 2007, 04:05:25 am »
Perhaps it can be released that you can introduce yourself to everyone you are commonly with first before the labels become invisible.  That way you can be prepared for the switch.



Aiken

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Re: introductions
« Reply #23 on: November 20, 2007, 07:46:21 am »
What about guild members? Will I know who is in my guild or will I have to find them to /introduce myself? I would like to assume I will know at least my level 8 and maybe my level 7 guild members. Preferabely I would like to know everyone in the guild.
Beware the grue.

Pizzasgood

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Re: introductions
« Reply #24 on: November 20, 2007, 10:22:17 pm »
I wonder if NPC's will also need to introduce themselves.  Which would mean we can't tell who's an NPC and who's a stationary player unless we talk to them, or maybe if we click them and the train button appears.  Not that not knowing is a bad thing.  Ideally they'd be completely indistinguishable in appearance, speech, and actions.

This will be interesting :)

And for all the people out there who don't like it: I can't change things, but here's a song just for you:
*starts singing*
"...you wanna be where everybody knows your naaaammmeee..."
*ducks under thrown carp and apples; exits stage right*
Did you get the number on that one-eyed rat?

neko kyouran

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Re: introductions
« Reply #25 on: November 20, 2007, 10:37:50 pm »

ThomPhoenix

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Re: introductions
« Reply #26 on: November 20, 2007, 11:51:08 pm »
Neko, labels are one thing, but in the chat menu, are we going to be able to see their name and their chat bubble?
You can't see someone's name in chat, unless you've introduced yourself to him/her.

what about /report?  and in both cases, how will you know which character to target?
Good question, I'll try to find out.
We're not evil. We're simply amazing.

Kemedes

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Re: introductions
« Reply #27 on: November 21, 2007, 01:21:54 am »
Name is hidden in chat, But chat bubble still shows up.
To make introducing yourself easier it's also integrated in the menu you see when right-clicking on a player.

Raa

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Re: introductions
« Reply #28 on: November 21, 2007, 01:24:44 am »
But a lot of players don't use chat bubbles, y'know. That's a problem.

Rongar Elani

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Re: introductions
« Reply #29 on: November 21, 2007, 01:55:32 am »
That will be their problem, not the devs'. The bubbles are there by default, there is no option to turn them off, hence, those players have to modify their client to get rid of them, hence, the devs cannot be blamed for that, hence, it's their problem. :)

And a much better song for that feature -> http://de.youtube.com/watch?v=lAy3lGnO-W8

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