I have to admit, that I'm neither fond in this idea. It has it's point and as idea is it nice, but.... At least I bet its too soon.
I always saw the labels as kind of way to recognize same models from all those characters.
Its clear, that not all fenkis or krans are exactly same. Are they? Now, when for example someone do in RP something bad to you, and don't introduce, you have no chance to find him again (running around and clicking on all people of his/her race for description... meh, annoying, isn't it?) and especially if he misses description (as many do).
And where is the OOC part? Why can't someone look at Miaua, in group of fenkis? /me looks at Miaua? It will be /me looks at fenki? Which fenki? Characters catches the sight, players behind PC don't, especially with not perfect graphics and mechanics.
As well... it oposites logic. You can't hear someone's name from others talk?
Voices: All characters has different voices. Text is still same. Another reason for labels.
Example: [["Who robbed you?" "Ylian!" "How does he looks like?" "...as all other blue Ylians"]] OR [[Who robbed you?" "Ylian!" "How does he looks like?" "He didn't say name... *describes 'Ylian'sname' a little*"]]
Please. Postpone this idea into times when characters will be recognizable even in game mechanics.
Labels are just ooc, as GUI.
Another possibility is to have different label colors for known and unknown names? That might be nice info for players whom they know and whom not?
I really don't want to run around and see tons of same characters. There are nicer ways to do what you wist to achieve with this idea...
Devs, consider it please. Realism is nice, but then you can also turn of GUI and all other things made for delivering OOC info towards players.
Thanks.
