Author Topic: introductions  (Read 5306 times)

Caarrie

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Re: introductions
« Reply #45 on: November 21, 2007, 07:49:28 pm »
$target only works in shortcuts

Lanarel

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Re: introductions
« Reply #46 on: November 21, 2007, 09:29:15 pm »
I think the idea is just really interesting. Not sure if it will work, but I certainly want to see this to try out :)

Some remarks/ideas/rambling:
  • in history.txt it now says there is an IntroductionOp for npc responses. This will make it possible to have NPCs introduce themselves when you ask "Who are you?" for example. Or just introduce themselves when you walk by. I feel sorry for the settings people who will have to code that though :). Maybe a general thing to say that will introduce them will work
  • I am wondering if we will see this: "The nuisance known as Anonymous Dwarf With Too Much Armor was struck down by Laanx. Let this be a lesson to all Unkown Citizens!". Or will the Introduction Button just work without you accepting the introduction? That would make sense, as I cannot unhear after some dwarf says "Hi, I am Rurur Rarara". Allowing players to just run around and mass introduce themselves by clicking on introduce instead of description may not help role play much though :)
  • What about the emotes? If I target someone, and do /sit, will some people see "Lanarel takes a seat next to Peeg" and others "A Xacha takes a seat next to a Kran", or "Lanarel takes a seat next to a Kran",  etc, depending on who everyone knows? Just wondering of someone thought of that :). Maybe that also would answer the $target thing.
  • I like the /introduce mypet thing. Maybe if my pet is out when I introduce, the other will know my pet too?
  • I am not sure about introducing others as Manar suggested. I could just explain to someone Maanar is a Dermorian carrying a cylinder on his back, and they would just have to check the description of all non-armor wearing Dermorians :)
  • I really don't want to run around and see tons of same characters.

    Maybe this /introduce thing will make this happen? People may start not all wearing full armor everywhere, so saying "... is a dwarf with an ugly horned helmet, even when crafting swords" actually not refers to half the population :) This reminds me of this picture in the screenshot thread, with description "some guy on the rib cage". I wonder how many recognize him.

Under the moon

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Re: introductions
« Reply #47 on: November 22, 2007, 01:35:36 am »
A good start. It will need levels of recognition to be a true RP tool in the future. I can 'know' a person without ever knowing their name, being introduced, or even never hearing them talk.

"Who is that guy?"

"Don't know his name, but he comes in the tavern every day. Never says a word."

I would like to see something that could keep track of that sort of thing, and have made a thread on a similar topic in the wishlist before. :)

Anumesa

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Re: introductions
« Reply #48 on: November 22, 2007, 02:05:14 am »
I think this is a great idea, i feel that it will make RPing an evil character a lot more fun/interesting (and of course every other character as well...my evil alt just came to mind first when i read this  :D). Yay Devs!  :thumbup:

Ravenguard

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Re: introductions
« Reply #49 on: November 22, 2007, 02:11:30 am »
Hey, I got an idea.

When this comes along, all we need now are tailors.

Why you ask?

So that on my leather armor, I can have someone stitch my name and I never have to worry.
Player: /introduce
Me: /pointsatnametag

Heck, you can etch in platemail too.

OR we can have people make nametags for a living!  Tin Nametag = 1 Tin ingot, write name on it later.  You could even use fire spells to do it!



Seriously though, I have to agree with all the concerns posted.  Also, what about auction?  Sure, you don't need a name in order to get something from someone, just meet at a specified location, but concerning people who would abuse the anonymity or otherwise.  You can't tell if people are spamming or if there are three people selling the same thing.  I also watch names to remember reliable buyers/sellers, but those people who I really wouldn't give a crud IC about introducing myself.  'Here's my supplies, give me money, and see you later.'  I'm not looking to make friends with every sale/purchase, but...
And what about shouting?  Can we tell people's names from their voices as they shout, or can we tell people's races from their voice?  Just a thought, not a real concern.
Having played the bane-of-all-souls WoW for sometime, when people are given anonymity, bad things can occur.  And sure, you can ignore it, but generally (at least for me), it's unavoidable to, well, avoid.  I also don't like things blinking at me, so I always see why my chat box is blinking.  Which can either be bad or good, but that's moot.

In any case, it still sounds interesting, so like taking your first shot of Everclear, here goes!  ;)

Sangwa

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Re: introductions
« Reply #50 on: November 22, 2007, 02:40:57 am »
Different name colors could indicate if your character has learned about a person's name or not. Having visible names is necessary for GM activity, considering you can't report a player to a GM if you do not know that player's name.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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Lanarel

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Re: introductions
« Reply #51 on: November 22, 2007, 11:13:51 am »
Different name colors could indicate if your character has learned about a person's name or not. Having visible names is necessary for GM activity, considering you can't report a player to a GM if you do not know that player's name.
GMs can see all names (according to Kemedes comment in history.txt "Gods can, you know" :)). The /report command could be made to work on $target. But that would only work if the person was in reach (and not running around, or using /tell's).

Miaua

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Re: introductions
« Reply #52 on: November 22, 2007, 03:14:24 pm »
Different name colors could indicate if your character has learned about a person's name or not. Having visible names is necessary for GM activity, considering you can't report a player to a GM if you do not know that player's name.

Names in brackets without introduce?
Nice compromise, to show players they doesnt know the name....

Please poll it, or consider twice. I bet it has more disadvantages and issues then a gain.

Marqsaynt

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Re: introductions
« Reply #53 on: November 26, 2007, 11:15:55 am »
Here's a question (or four :P), if name labels are invisible, does this mean that guild tags will also be invisible? Will guild tags even still exist? Will they become visible once you are introduced to someone or will there be some variation of a /introduce guild feature added?

Aiken

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Re: introductions
« Reply #54 on: November 27, 2007, 08:48:35 am »
With guilds I am still wondering if we will even know our own guild members or are we going to have a case of the guild leader not even knowing their immediate suborinates and those suborinates not knowing who is in the food chain above them.
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Lanarel

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Re: introductions
« Reply #55 on: November 28, 2007, 12:33:18 am »
With guilds I am still wondering if we will even know our own guild members or are we going to have a case of the guild leader not even knowing their immediate suborinates and those suborinates not knowing who is in the food chain above them.
What kind of guild were you thinking of, where someone would not know his immediate subordinates? Of course in a normal guild you will know the people you have contact with. People will probably [/]introduce themselves to people before (and after) they join, don't you think? :)
Of course when this feature would be activated, people in guilds would have to re-/introduce themselves (just as in the rest of the game). But after a while it should be normal that if someone should know your name, you should have /introduced yourself earlier.

Aiken

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Re: introductions
« Reply #56 on: November 28, 2007, 01:09:51 am »
With guilds I am still wondering if we will even know our own guild members or are we going to have a case of the guild leader not even knowing their immediate suborinates and those suborinates not knowing who is in the food chain above them.
What kind of guild were you thinking of, where someone would not know his immediate subordinates? Of course in a normal guild you will know the people you have contact with. People will probably [/]introduce themselves to people before (and after) they join, don't you think? :)
Of course when this feature would be activated, people in guilds would have to re-/introduce themselves (just as in the rest of the game). But after a while it should be normal that if someone should know your name, you should have /introduced yourself earlier.

You just backed up what I was wondering. Guild members won't know each other after this change.
Beware the grue.

Lanarel

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Re: introductions
« Reply #57 on: November 28, 2007, 07:30:56 pm »
You just backed up what I was wondering. Guild members won't know each other after this change.
They will still know eachother, but the label will for a while not show that :)