Poll

Coded now is a feature to force people to introduce themselves to other people before seeing their lables, do you think we should apply this to npcs?

Yes
No
Try it with players first.

Author Topic: Introductions for NPCS  (Read 2357 times)

Velh Krome

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Re: Introductions for NPCS
« Reply #15 on: November 23, 2007, 05:22:16 pm »
Voted for 3, considering that an unimportant feature that would take time off working on more important things.. like clearing up background settings, or as I happily noticed to add knowledge about Xiosia to Jardet.
Also I cant see any disadvantage concerning, and thus agreeing with, Rongar's post.


Anumesa

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Re: Introductions for NPCS
« Reply #16 on: November 23, 2007, 05:36:49 pm »
I voted no, and my first thought was how hard it would be to start out and have to find the NPCs...i mean ive been here a couple months and i still dont know where most of them are.

bilbous

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Re: Introductions for NPCS
« Reply #17 on: November 23, 2007, 05:39:14 pm »
I've been around a couple years and still have to ask around once in a while.

Rongar Elani

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Re: Introductions for NPCS
« Reply #18 on: November 23, 2007, 05:45:21 pm »
The newbies from tomorrow will be able to answer your questions. Because they have actually asked them.

                                                           A w a k e n!

bilbous

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Re: Introductions for NPCS
« Reply #19 on: November 23, 2007, 06:17:09 pm »
Like I haven't! bzzzzzt! I just have more years of clutter in my archives than any callow youth. Extracting the correct memory becomes increasingly difficult as you get older.

foobar4nono

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Re: Introductions for NPCS
« Reply #20 on: November 25, 2007, 08:41:29 am »
I do find the idea nice..
However..
-does overhearing someones Name in a converstion between two people make me recognize the label?
   (we can agree that this is what happens often: A introduces B; or A talks to B saying his/her name and we do know b's name?)
-does describing someone ingame make that person's label pop up to the player the description was given to?

if not the feature does actually hinder two little things:
Namely spying and sending someone to a area with a description..

And for the noobs? erm.. hard enough I think..

Pizik

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Re: Introductions for NPCS
« Reply #21 on: November 28, 2007, 12:06:56 pm »
Quote
/target next NPC (Zak)

/Tellnpc Hello, What is your name?

NPC: Errr, Harnquist....

I think that it mght be a fun thing to implement ;)

I do  think that a system which allows you to ask 'where is Zak' to any NPC that would realisticly have an idea should also reveal the NPC in questions name.
Proceeding through life like a cat without whiskers, perpetually stuck behind the refrigerator.

Xolani

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Re: Introductions for NPCS
« Reply #22 on: November 29, 2007, 03:52:12 am »
A good idea and if done right it would realy add more realism to the game. Acouple problems may need to be worked over one of them is that when an npc tells you to find another npc by saying somthing like "Go speak to NPCNAME in Hydlaa" it may be hard especially for new players to run around greeting every npc till the find the right one. This feature should also not be a top priority, in fact it would best be delayed as other things that are being worked oon right now are of greater importance.