Xillix,
We all know how are you work for us, but this time I think this idea will not work. When a new player gets into game I am sure he does not want to be punished by being put in a guild that lets everyone know he is new. How would you know when they are ready to leave the guild? Would you have them take a test? What if is a player that cannot play often and has to stay in the guild for months as all his fellow new players move on? He will feel left out. In frustration he might leave the game and that is not what you want. Would you have all new players join this guild, even the alts of the players that already play? Also can you imagine the size of this guild at times with the influx of new players? A leader of a guild like this would have to devote a great deal of time to it also. I believe if this is implemented you will see our community decline because new players would not stay.
I think it would be best to allow the players that know how the game works teach a new player how to play and learn by practical experience.
Leama still appreciates all that you do for us Xillix and please do not ban me, haha.
This quote summarizes most opposition. No offense, I'll just use specific things to counter these.
I've been pushing this idea a lot. There are a lot of things being misinterpreted.
You can leave when you want. If a newbie wants to figure it out himself, let him. Also, a time limit for a few hours might automatically enroll you in it, but you can still quit.
Ok, so you think this is a bad idea. There isn't a whole lot else we can do. Newbies leave the tutorial, and don't understand a lot. I give tours, and have found that it is easiest with several newbies. They answer each other's basic questions, and it is easier to explain 1 thing to 10 people than 10 things to 10 people individually. If 1 of the 10 doesn't ge tit. You explain it twice. It's a lot less than 10 times, I assure you.
Perhaps if these newbies are so obsessed with their 'street cred' that they won't have that label, hell, make an option to remove it.
There are quotes by newbies that it was easier with a group of people doing things together. Again, it takes shorter to explain everything.
Any other problems I missed? Also, if you hate this, what else would you have the devs do? You can't force someone to absorb all information presented to them in an information-packed tutorial. We're running out of options, and peolpe are resorting to ignoring and misleading newbies for the crime of not understanding small things. If you're so worried about having to quit this guild when you log an alt on, lead a newbie around every once in a while. You'll wish you had a group to handle it for you. It doesn't need a leader, just some volunteers that log on every once in a while and handle questions.
Again, what else would you have the devs do to help out the poor newbies?