As many of you have noticed, respawning from DR can now result in 30 minutes of being pinned to the ground at the spawn point, unless you drop or sell your items
(because of the death penalty halving your stats, resulting in half capacity of carrying things)
The point of this was to stop miners from taking a shortcut back to melt and/or sell their ores (yes, the pinning was the actual point of the death penalty, not a bug, according to Xillix)
I find this to be the wrong way of dealing with this issue. Today I spoke to a dev who agreed that it was a bad way of doing it and he came up with a great idea for an alternative, that instead of holding people by their spawn point for 30 minutes if they carry too much1 they would respawn where they died, making it more of an out-of-body experience, and it wouldn't be a shortcut to anything, just a delay (but not a delay where you sit and do nothing at all, note that in this alternative you would not still be pinned to the ground)
1. (and keep in mind that also people that do not use it as a shortcut suffers from it if they happen to carry 50+% of what they can normally carry)
The point of this thread is that the issue needs focus so it can be brought up at the PS team meeting