Author Topic: 30 minutes to wait after respawning (if you are carrying much)  (Read 4385 times)

Rakhun

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30 minutes to wait after respawning (if you are carrying much)
« on: December 09, 2007, 08:09:59 pm »
As many of you have noticed, respawning from DR can now result in 30 minutes of being pinned to the ground at the spawn point, unless you drop or sell your items
(because of the death penalty halving your stats, resulting in half capacity of carrying things)
The point of this was to stop miners from taking a shortcut back to melt and/or sell their ores (yes, the pinning was the actual point of the death penalty, not a bug, according to Xillix)

I find this to be the wrong way of dealing with this issue. Today I spoke to a dev who agreed that it was a bad way of doing it and he came up with a great idea for an alternative, that instead of holding people by their spawn point for 30 minutes if they carry too much1 they would respawn where they died, making it more of an out-of-body experience, and it wouldn't be a shortcut to anything, just a delay (but not a delay where you sit and do nothing at all, note that in this alternative you would not still be pinned to the ground)

1. (and keep in mind that also people that do not use it as a shortcut suffers from it if they happen to carry 50+% of what they can normally carry)

The point of this thread is that the issue needs focus so it can be brought up at the PS team meeting

Lelerey

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #1 on: December 09, 2007, 08:19:56 pm »
I like that idea :) Sounds more logical ...

Phinehas

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #2 on: December 09, 2007, 08:24:29 pm »
I thought you already talked to a dev about it.

Parallo

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #3 on: December 09, 2007, 08:30:04 pm »
Problem no. 1: When people have to /die because unstick will not work.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Durwyn

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #4 on: December 09, 2007, 08:33:18 pm »
they would respawn where they died, making it more of an out-of-body experience, and it wouldn't be a shortcut to anything, just a delay (but not a delay where you sit and do nothing at all, note that in this alternative you would not still be pinned to the ground)

Problem no  2. this could be abused with one mining ore and the other melting. they meet at the dr then come back to their respectives position :)

Solution : make Dr a separate instance from others. in that way, that horrible situation wont appear and keep all its sens :)
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Lelerey

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #5 on: December 09, 2007, 08:41:57 pm »
If it's possible, trading and dropping items to the ground could be disabled in DR.

Rakhun

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #6 on: December 09, 2007, 09:01:09 pm »
Phinehas: Nope, I haven't, not to someone who understood it was an issue at least

Parallo: That rarely ever happens anymore since there have been improvements both on unsticking and the matter of not getting stuck in the first place, and if it happens that you have no way to get out on your own then there are GMs to help you.

and yes, trading could be disabled in DR (both /trade and dropping and picking up), making it singleplayer doesn't sound like a good idea for an MMORPG :)

Socius Rockus

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #7 on: December 09, 2007, 09:07:53 pm »
GM's are busy people too, and for all i know they don't cover the full 24h.
Best suggestion I can come up with it that you respawn at the beginning of the map where you died. The DR walk is much longer then a map walk (I think, haven't been there for awhile) But hey! Death penalty isn't that bad, I mean Who goes to fight while fully loaded? A good fighter tries to be a light as possible ;)

Under the moon

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #8 on: December 09, 2007, 09:19:29 pm »
Now why would you disable trading and dropping in the DR? It is just another world. That makes no sense.

As for the original post, I am not quite sure what it means, but I have been suggesting a new method. 'Crawl'. On your bellies, worms. If overloaded with stuff, you are going to crawl for the next 25 minutes. In fact, I would make everyone crawl for at least five minutes, regardless of how much is being carried. Death is not a picnic.

Rakhun

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #9 on: December 09, 2007, 09:27:51 pm »
Socius: what if you are not going into battle, just walking from one place to another?
and let me remind you that there are yet no banks to unload our things at, so it only works if you're carrying around on worthless crap.

Under the moon: your solution is very good too, and about disabling trading, it's more for those who see it as a possibility to abuse, personally I don't mind. I just think requiring people to keep PS on but do nothing for 30 minutes is a very bad solution to it, it brings my mind to powerlevelling by standing in the clacker pit in defensive stance..
« Last Edit: December 09, 2007, 09:31:41 pm by Rakhun »

Lelerey

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #10 on: December 09, 2007, 09:37:21 pm »
And DR is not like another world, it could be a bit like an immaterial one, where you have just spiritual interactions, so no trade and pick up is maybe more appropriate

Under the moon

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #11 on: December 09, 2007, 09:50:00 pm »
No, it is exactly like another world. Your 'soul', your body, and all of your items get 'ported' there all at once. It states that clearly in ingame books. It is not a 'spirit' realm.

Zan

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #12 on: December 09, 2007, 10:00:41 pm »
Hey, I have a better idea!

It might be a bit farfetched and all but I think it has definite benefits ... well here's the idea, ready?

Don't die!

With the exception of newbies and the rare bug (which will be fixed in time) it's very, very possible to minimize risks and keep your character alive while still enjoying the game to it's full potential. Oh and no disadvantaging the Death Realm! Some people have to live down there you know.
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Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

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Socius Rockus

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #13 on: December 09, 2007, 10:09:54 pm »
That's true, Esilet has never died  \\o//

Rakhun

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #14 on: December 09, 2007, 10:36:55 pm »
You are just ignoring the issue here, perhaps because you have powerlevelled and won't possibly be killed by an ulber anymore?
and guess what, when "Esilet" does at some point die he/she might have to wait 30 minutes to continue playing.

Really it doesn't matter what you might have done, there should not be a long, forced waiting period anywhere in a game (not intentionally at least, not a lot you can do about loading times), there should be other measures to make death scary (as if having to wait 30 minutes was scary, it's just boring)

also a note for you "don't die" hippies, there are some quests (I know they are few, but they are definitely there) that require you to go to DR