Author Topic: 30 minutes to wait after respawning (if you are carrying much)  (Read 4388 times)

Under the moon

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #15 on: December 09, 2007, 10:41:13 pm »
More scary? Hmmmm....
* Under the moon goes to put creatures in the DR that eat your character and cause True Death, and makes them wander randomly.

Fear.

Rakhun

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #16 on: December 09, 2007, 10:45:55 pm »
hmm, true death? I hope you don't mean char deletion or something.
apart from that, it sounds quite good, make people run in horror, not in excitement to do everyday stuff like selling their ores :)

Tontow

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #17 on: December 09, 2007, 10:57:46 pm »
Read the books in the DR, I believe in one it stats that one of the gods came forth from the dark crystal and stated that it was unstable.  And because it was unstable, the god would take energy from all that passed through the DR.
There is several other bits of lore that would be a good solution to the problem at hand.

Also, it should be the curse of the (what ever that dark gods name is).  


I don't remember the books exactly, but as I understand it; the lore translates into the following.

-As you pass through the DR, you are forced to give up a portion of your being, (A slow drain on your HP, PHY STA, MEN STA, and Mana)
- You age very quickly once you exit the DR, (Your HP, PHY STA, MEN STA, and Mana will drain rather quickly, forcing you to make a run for you healing spells and items else risk dieing and going back to the DR again.)
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Parallo

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #18 on: December 09, 2007, 11:00:43 pm »

- You age very quickly once you exit the DR, (Your HP, PHY STA, MEN STA, and Mana will drain rather quickly, forcing you to make a run for you healing spells and items else risk dieing and going back to the DR again.)


That isn't quite true. You do not age in the DR but the time you would have aged by rapidly catches up with you when you leave.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Rakhun

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #19 on: December 09, 2007, 11:01:54 pm »
yes, that is Dakkru you speak of, but are you saying that is reason enough to make the game unplayable for half an hour? one suggestion I made on IRC was to keep the halvation of stats, but to never set the carrying limit lower than what one is currently carrying

Parallo

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #20 on: December 09, 2007, 11:07:20 pm »
I see it as making sense that if you are carrying things and you become half as strong as before you may not be albe to continue carrying them.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Rakhun

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #21 on: December 09, 2007, 11:10:14 pm »
don't you think if you were able to run with those items before, then you should at least be able to crawl with your items when your stats are halved?

Parallo

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #22 on: December 09, 2007, 11:12:01 pm »
If you are no longer strong enough to carry them, no.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Rakhun

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #23 on: December 09, 2007, 11:21:14 pm »
how about "when you are no longer strong enough to _run_ with them"?

Parallo

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #24 on: December 09, 2007, 11:22:41 pm »
I thought the carrying limit was a limit of what you could carry and not a limit of what you could carry while running. Forgive my ignorance.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Zan

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #25 on: December 09, 2007, 11:42:28 pm »
You aren't disabled because of the curse .. you chose to sit still for thirty minutes because you refuse to drop some of your equipment. That is a player's choice.

Death needs to be annoying, simply because we all know this is a game and that knowledge alone prevents us from doing anything scary, it's not real how can it be scary? So scary is replaced with irritating. You may not like it and others may not like it but that is the entire point. ;D

If you don't want to sit still, train to become stronger or don't carry so much with you. Or, like I said, don't die. It has nothing to do with being a powerful character whatsoever .. it has everything to do with avoiding risks. If you don't want to die you better think twice before picking a fight with anyone, be they player or NPC. You also watch your step and avoid steep cliffs. Then you'll stay alive for as long as you want.
« Last Edit: December 10, 2007, 12:31:14 am by Zan »
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bilbous

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #26 on: December 10, 2007, 12:18:58 am »
Here is an idea when you are at your max capacity your movement rate is 1/8 normal. If you die and suffer the halving effect you move at 1/64th your unencumbered rate. Stamina loss can be changed similarly. Being unable to move at all is not annoying enough, moving really, really slow is better.

Under the moon

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #27 on: December 10, 2007, 12:41:37 am »
Crawl, worms, crawl!
* Under the moon want's a DR curse crawl animation bad.

Coming back from the DR is like falling into feezing water for a few minutes. When you come out, you can barely move.

Rakhun

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #28 on: December 10, 2007, 01:32:35 am »
yes, slow crawling is good, so people will have something to do while waiting, and apart from that it will help avoid having several characters merged into each other at the spawn points.
And another note: I think the death curse should start when you spawn into DR. Perhaps that does not fit 100% with the story of Dakkru and her curse, but that is where you are actually dead, when you respawn you are actually alive again, though still weak probably

Edit: and perhaps crawling could be special for when the affected stats are too low to carry the items but the original stats are not, for the sake of compatibility with old ideas and rules
« Last Edit: December 10, 2007, 01:36:56 am by Rakhun »

Tontow

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Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #29 on: December 10, 2007, 03:03:29 am »
And another note: I think the death curse should start when you spawn into DR. Perhaps that does not fit 100% with the story of Dakkru and her curse, but that is where you are actually dead, when you re-spawn you are actually alive again, though still weak probably

I'll re-read the books, but i think Dakkru makes you pay the price as you travel through the DR and not when you leave. 
So here is my idea:

When you enter the DR you will be cursed by Dakkru's curse to crawl/sneak until you do one of two things.
1. You can crawl/sneak your way out of the DR and upon exiting the DR the curse will be gone.  (And because of the sneak/crawl it will take an additional 30 min to exit the DR.  Players will be moving instead of going AFK to wait for the curse to be gone.)

2. You can pledge yourself to the Dark Crystal in which Dakkru resides to remove the curse; however, if you exit the DR after pledging yourself to the Dark Crystal when an eclipse is not in progress, then you will come under the current curse and have you stats halved.  (You can either have the player repeat the process every time he/she visits the DR or have it be a permanent pledge or make quests to permanently pledge or de-pledge yourself to the dark crystal or all of the above.)

I think this holds more true to the games mythology.
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