Author Topic: Some helpful suggestions  (Read 2379 times)

Foxicity

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Some helpful suggestions
« on: December 12, 2007, 10:40:36 pm »
I'm seeing an uneven balance of complaint and constructive criticism here. I've been following this game since its first few months online, and it has indeed come a long way, but there are a few core game features in the current release that are proving an immense difficulty for a lot of people, and it is unecessarily challenging just to navigate the text. I'm getting ahead of myself. I'm going to provide a list of commonly shared gripes about the game's design, and offer a few suggestions I think would help.


Font.
The fonts in the character selection process are of a difficult family to read. I skipped over a generous portion of the reading in the character selection process because I was unable to decipher the letters that made the words. The size of the font in-game also poses a headachy challenge. the solution for these seems relatively simple.

Change the font family in the character selection process to something more straightforward, and easy on the eyes. I might also help to darken the background, or change it to something with a bit more neutral appearance. I love the depth of the character creation, and it looks very elegant, but for the amount of reading included in the process it isn't very practical with that font. the in-game font family is alright, if a bit narrow, and the size needs to be bumped up a few points there with perhaps a resizeable OR fixed, but larger chat window to minimize the disorientation that all that scrolling forces upon you.



Dialogue. Firstly, I congratulate this game on the originality of this dialogue system. It is intuitive and fun, and very enthralling, but a barrier persists in this system.. and that is soley the amount of reading that has to be done. Tying in with my previous item, the font, dialogue is unecessarily difficult and long to read. That amount of text is simply counterproductive. This has been said before, but to elaborate my point it must be said again. I've had a few good ideas to combat this, which I think players will like.


Voice overs. The issue that this is a roleplaying game need not apply here at all. A roleplaying environment can be preserved just as strongly without having to painstakingly scan again and again a constantly and rampantly scrolling tiny textbox. If the characters' speech had voice overs applied, they would be easier to understand, and it would pick up the game's speed greatly. I am making a comparison here to Blizzard's Diablo series, where the characters would speak when asked, and would recite a dialogue accompanied by appropriately scrolling textual subtitles. I  have a strong feeling about the inclusion of such a system to replace the endless squinting and reading.

The player-to-NPC speech function is quite interactive and fun, reminiscent of the ancient MUD. Even with voice-overs, this function could easily remain alive. And should the player need to hear again what the NPC has told them in order to properly articulate a response, the option to re-read the text without the speech should be present.



Know that I have played many roleplaying games, singleplayer and multiplayer and massively multiplayer. I am a well-read and entusiastic reader, and I appreciate te value of written text and literature, but when you are playing a game for the game=playing experience and all you are getting is standing still and reading for many minutes at a time, the fun disappears and it becomes an arduous task. The player will begin to think, "when do I finally get to play this game?" and the game answers, "right after you finish reading how you are going to play it, and why you are going to play it."


I hope this hasn't been too much reading for you. ;) As I get farther and farther into the game, which despite these gripes I will continue playing for the sake of doing something constructive and positive, I will continue adding to this post my concerns with gameplay design, and I will try and offer helpful suggestions on how to fix or address them. I would be more than happy to provide my services in fixing themm if ever at all possible.

acraig

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Re: Some helpful suggestions
« Reply #1 on: December 12, 2007, 11:14:06 pm »

Font.
The fonts in the character selection process are of a difficult family to read. I skipped over a generous portion of the reading in the character selection process because I was unable to decipher the letters that made the words. The size of the font in-game also poses a headachy challenge. the solution for these seems relatively simple.
It should be relatively easy to add a new font. I think the issue is getting one that we can legally use or get somebody that knows how to create font files to create one for us. 

Quote
Voice overs. The issue that this is a roleplaying game need not apply here at all. A roleplaying environment can be preserved just as strongly without having to painstakingly scan again and again a constantly and rampantly scrolling tiny textbox. If the characters' speech had voice overs applied, they would be easier to understand, and it would pick up the game's speed greatly. I am making a comparison here to Blizzard's Diablo series, where the characters would speak when asked, and would recite a dialogue accompanied by appropriately scrolling textual subtitles. I  have a strong feeling about the inclusion of such a system to replace the endless squinting and reading.
I am a big fan of this and will make it part of the new sound system I am working on.  Proximity greetings as well is something I would like to see.  So as you walk by a priest he says "Blessings upon you" or "Curses" depending on your faction, etc.

Overall there has been a shift now to making the game more playable from making it actually work which is great to see. There are still some fundamental architecture features that need to be addressed but the overall system is coming together.  This is due mostly to Xillix and his team driving content which is what truly makes the game.
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Jeraphon

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Re: Some helpful suggestions
« Reply #2 on: December 13, 2007, 01:16:39 am »
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It should be relatively easy to add a new font. I think the issue is getting one that we can legally use or get somebody that knows how to create font files to create one for us.

Is Times New Roman not something we can legally use? I'm just curious. I honestly don't know.

ThomPhoenix

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Re: Some helpful suggestions
« Reply #3 on: December 13, 2007, 01:44:17 am »
Times New Roman is from 1932, so I think nobody has any rights on it anymore so it's free to use. Don't take my word on this though.
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Caarrie

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Re: Some helpful suggestions
« Reply #4 on: December 13, 2007, 02:34:45 am »
I found a font that seems appropriate for the game as well as readable, even better it is an open source font
http://www.fontspace.com/dieter-steffmann/alpine

http://img337.imageshack.us/img337/1489/picture5ub9.png

you could modify your xml's locally to use this font but since it is not really open source it cant be used in the game

Xillix Queen of Fools

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Re: Some helpful suggestions
« Reply #5 on: December 13, 2007, 05:04:42 pm »
Go with times it has always been my favorite.

Voice overs will be possible of course but we are talking literally thousands of hours of recordings and well over 100 different voices needed, and this is only to cover the current npcs. This may have to wait a while . . .
« Last Edit: December 13, 2007, 05:10:08 pm by Xillix Queen of Fools »

Jeraphon

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Re: Some helpful suggestions
« Reply #6 on: December 13, 2007, 05:35:06 pm »
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Voice overs will be possible of course but we are talking literally thousands of hours of recordings and well over 100 different voices needed, and this is only to cover the current npcs. This may have to wait a while . . .

Not to mention the additional diskspace all that sound recording will take.

acraig

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Re: Some helpful suggestions
« Reply #7 on: December 13, 2007, 06:03:25 pm »
My brother writes professional sound edit/recording software so I am sure he will have some tips for me.  I wasn't envisioning *every* be voiced yet.  Just maybe some common greetings or effects. 
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Xillix Queen of Fools

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Re: Some helpful suggestions
« Reply #8 on: December 13, 2007, 06:07:56 pm »
heh acraig, you so funny. You know I am eager to get some voice in the game.

bilbous

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Re: Some helpful suggestions
« Reply #9 on: December 13, 2007, 06:51:53 pm »
I wonder if there is any way to integrate festival into the game. Voice synthesis is not the greatest but it does seem to be improving.

eldoth_terevan

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Re: Some helpful suggestions
« Reply #10 on: December 13, 2007, 07:12:10 pm »
Speech sound for characters would be similar to models for characters. You could have a race share a basic sound set of expressions, that could even each be tied to emotes. Its not necessary to do everything, just a few sound bites for each race for standard things like hello, goodbye, groaning, screaming, et cetera. No reason this has to add an incredible amount of data to the download. The hardest thing will be getting clean, original recordings to use for sound files. You need an amp'd microphone and a good room to record the sound bites, a USB microphone will not do it. My two cents.

Erisnas

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Re: Some helpful suggestions
« Reply #11 on: December 15, 2007, 03:44:25 am »
Perhaps they should start with sounds that can almost be guaranteed original.  A good example of this would be sounds from animals when you are within a certain proximity of the animal.  Based on some of the animals in-game original sounds should be able to be produced.  If that works then further development may occur.



moreri graysmiter

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Re: Some helpful suggestions
« Reply #12 on: December 24, 2007, 06:40:42 pm »
ambient sound seems like a good place to start. just having the subtle sound of leaves rustling in the wind while you are walking in forested parts of the game (under trees). or say the actual sound of wind.
these little things can add a whole lot to the experience of a game.

Caarrie

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Re: Some helpful suggestions
« Reply #13 on: December 24, 2007, 06:56:54 pm »
ambient sound seems like a good place to start. just having the subtle sound of leaves rustling in the wind while you are walking in forested parts of the game (under trees). or say the actual sound of wind.
these little things can add a whole lot to the experience of a game.

Could all be done, if we had more devs that make sounds for the game

Tuxide

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Re: Some helpful suggestions
« Reply #14 on: December 24, 2007, 10:42:07 pm »
I wonder if there is any way to integrate festival into the game. Voice synthesis is not the greatest but it does seem to be improving.
I agree, speech synthesis would be the way to go, it would offer more options in the long run than prerecorded sound, and be much better.  For example, with quest dialogue, transmitting the steps to reproduce the audio from Laanx to the client would take far less bandwidth than transmitting the audio itself, and distributing OGG files for such quest dialogue would lead to serious spoiler problems.

I'm not too sure if the X11-style license that Festival uses is GPL-compatible.