Author Topic: You are made of everything!  (Read 3982 times)

Mango

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Re: You are made of everything!
« Reply #15 on: December 16, 2007, 01:27:58 am »
Ok, that worked. Here's the terminal output, if it's any help. It does seem like there's several bugs, but I don't know what to look for. Hope someone can make something of this!

Code: [Select]
Last login: Sun Dec 16 10:32:33 on console
/Applications/Games/Planeshift3D/psclient.app/Contents/MacOS/psclient_static ; exit;
oscar-lanes-imac:~ oscarlane$ /Applications/Games/Planeshift3D/psclient.app/Contents/MacOS/psclient_static ; exit;
Crystal Space for MacOS/X 1.2.0 [MacOS/X-x86-GCC]
Ported to MacOS/X by Eric Sunshine <sunshine@sunshineco.com>

DEBUG: Sound System Software Renderer Initializing...
DEBUG: Sound System: CoreAudio driver for software sound renderer initialized.
ALERT: crystalspace.sndsys.driver.software.coreaudio:  Failed to set buffersize to 35280 bytes for CoreAudio output device. Return of 1852797029.

crystalspace.sndsys.driver.software.coreaudio:  Failed to set buffersize to 35280 bytes for CoreAudio output device. Return of 1852797029.

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  1.2.0 [MacOS/X-x86-GCC]
     180 LOG_ANY flag deactivated with no filter.
     180 LOG_WEATHER flag deactivated with no filter.
     180 LOG_SPAWN flag deactivated with no filter.
     181 LOG_CELPERSIST flag deactivated with no filter.
     181 LOG_PAWS flag deactivated with no filter.
     181 LOG_GROUP flag deactivated with no filter.
     181 LOG_CHEAT flag deactivated with no filter.
     181 LOG_LINMOVE flag deactivated with no filter.
     181 LOG_SPELLS flag deactivated with no filter.
     181 LOG_NEWCHAR flag deactivated with no filter.
     181 LOG_SUPERCLIENT flag deactivated with no filter.
     181 LOG_EXCHANGES flag deactivated with no filter.
     181 LOG_ADMIN flag deactivated with no filter.
     181 LOG_STARTUP flag deactivated with no filter.
     181 LOG_CHARACTER flag deactivated with no filter.
     181 LOG_CONNECTIONS flag deactivated with no filter.
     182 LOG_CHAT flag deactivated with no filter.
     182 LOG_NET flag deactivated with no filter.
     182 LOG_LOAD flag deactivated with no filter.
     182 LOG_NPC flag deactivated with no filter.
     182 LOG_TRADE flag deactivated with no filter.
     182 LOG_SOUND flag deactivated with no filter.
     182 LOG_COMBAT flag deactivated with no filter.
     182 LOG_SKILLXP flag deactivated with no filter.
     182 LOG_QUESTS flag deactivated with no filter.
     182 LOG_SCRIPT flag deactivated with no filter.
     182 LOG_MARRIAGE flag deactivated with no filter.
     182 LOG_MESSAGES flag deactivated with no filter.
     182 LOG_CACHE flag deactivated with no filter.
     182 LOG_PETS flag deactivated with no filter.
     183 LOG_USER flag deactivated with no filter.
     183 LOG_LOOT flag deactivated with no filter.
     183 LOG_DUELS flag deactivated with no filter.
     183 LOG_TRIBES flag deactivated with no filter.
     183 All LOGS are off.
Mounting skin: /this/art/skins/elves.zip
     227 <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     227 Could not open image: >/this/art/gui/border/topleft.png<
     227 <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     227 Could not open image: >/this/art/gui/border/topright.png<
     227 <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     227 Could not open image: >/this/art/gui/border/bottomleft.png<
     227 <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     227 Could not open image: >/this/art/gui/border/bottomright.png<
     227 <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     227 Could not open image: >/this/art/gui/border/leftmiddle.png<
     227 <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     227 Could not open image: >/this/art/gui/border/rightmiddle.png<
     227 <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     228 Could not open image: >/this/art/gui/border/topmiddle.png<
     228 <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     228 Could not open image: >/this/art/gui/border/bottommiddle.png<
     228 <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     228 Could not open image: >/paws/base/maps/leather/top_left_1.png<
     228 <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     228 Could not open image: >/paws/base/maps/leather/top_right_1.png<
     228 <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     228 Could not open image: >/paws/base/maps/leather/bottom_left_1.png<
     228 <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     228 Could not open image: >/paws/base/maps/leather/bottom_right_1.png<
     228 <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     228 Could not open image: >/paws/base/maps/leather/left_1.png<
     228 <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     228 Could not open image: >/paws/base/maps/leather/right_1.png<
     228 <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     228 Could not open image: >/paws/base/maps/leather/top_1.png<
     228 <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     228 Could not open image: >/paws/base/maps/leather/bottom_1.png<
Mounting skin: /planeshift/art/skins/base/client_base.zip
     391 <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     391 Could not open image: >/paws/real_skin/gui/cleaver.png<
     391 <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     391 Could not open image: >/paws/real_skin/gui/longsd.png<
  psEngine initialized.
Using fontsize 13 for resolution 800x600

crystalspace.maploader.parse.image:
  Could not open image file '<unknown>' on VFS!

crystalspace.maploader.parse.texture:
  Couldn't load image '(null)', using error texture instead!
WARNING! Object 'spikes_01' is not closed!
WARNING! Object '_s_stairs_01' is not closed!
WARNING! Object 'spikes_02' is not closed!
WARNING! Object 'spikes_04' is not closed!
WARNING! Object 'spikes_06' is not closed!
WARNING! Object '_s_sigil_03' is not closed!
...

crystalspace.graphics3d.shader.fixed:
  Multitexture units: whopping 8

planeshift.application.client:
  PSLoader: step 2: success
  PSLoader: step 3: success
  PSLoader: step 4: success
   38297 <src/client/psclientdr.cpp:240 HandleStatsUpdate>
   38325 Stat request failed because CelClient not ready for 14038
Map hydlaa_common loaded successfully in 415ms
   38784 <src/client/psclientdr.cpp:240 HandleStatsUpdate>
   38784 Stat request failed because CelClient not ready for 14038

crystalspace.mesh.anim.pdlight:
  Could not find light with ID
  '4831ffffffbf6f6f7453ffffffe7ffffffad13ffffffcf536c2631ffffff80'
  Could not find light with ID
  '4831ffffffbf6f6f7453ffffffe7ffffffad13ffffffcf536c2631ffffff80'
  Could not find light with ID
  '4831ffffffbf6f6f7453ffffffe7ffffffad13ffffffcf536c2631ffffff80'
  Could not find light with ID
  '4831ffffffbf6f6f7453ffffffe7ffffffad13ffffffcf536c2631ffffff80'

crystalspace.proctex.pdlight:
  Could not find light with ID
  '4831ffffffbf6f6f7453ffffffe7ffffffad13ffffffcf536c2631ffffff80'
Map tutorial loaded successfully in 1030ms
   40288 <src/client/zonehandler.cpp:175 HandleMessage>
   40288 Still loading maps, ignoring crossing to sector tutorial.

planeshift.application.client:
  PSLoader: step 5: success
Inventory setup
Inventory Applying Traits: <traits><trait id="340" next="341" loc="SKIN_TONE" mesh="180" mat="2505" tex="2605" shader=""/><trait id="341" next="342" loc="SKIN_TONE" mesh="2702" mat="2515" tex="2615" shader=""/><trait id="342" next="343" loc="SKIN_TONE" mesh="2704" mat="2535" tex="2635" shader=""/><trait id="343" next="344" loc="SKIN_TONE" mesh="2701" mat="2555" tex="2655" shader=""/><trait id="344" next="345" loc="SKIN_TONE" mesh="2705" mat="2545" tex="2645" shader=""/><trait id="345" next="0" loc="SKIN_TONE" mesh="2703" mat="2525" tex="2625" shader=""/></traits>
Inventory Applying Equipment: <equiplist><helm></helm></equiplist>
Subscribing bulk slot to invslot_16.
Subscribing bulk slot to invslot_17.
Subscribing bulk slot to invslot_18.
Subscribing bulk slot to invslot_19.
Subscribing bulk slot to invslot_20.
Subscribing bulk slot to invslot_21.
Subscribing bulk slot to invslot_22.
Subscribing bulk slot to invslot_23.
Subscribing bulk slot to invslot_24.
Subscribing bulk slot to invslot_25.
Subscribing bulk slot to invslot_26.
Subscribing bulk slot to invslot_27.
Subscribing bulk slot to invslot_28.
Subscribing bulk slot to invslot_29.
Subscribing bulk slot to invslot_30.
Subscribing bulk slot to invslot_31.
Subscribing bulk slot to invslot_32.
Subscribing bulk slot to invslot_33.
Subscribing bulk slot to invslot_34.
Subscribing bulk slot to invslot_35.
Subscribing bulk slot to invslot_36.
Subscribing bulk slot to invslot_37.
Subscribing bulk slot to invslot_38.
Subscribing bulk slot to invslot_39.
Subscribing bulk slot to invslot_40.
Subscribing bulk slot to invslot_41.
Subscribing bulk slot to invslot_42.
Subscribing bulk slot to invslot_43.
Subscribing bulk slot to invslot_44.
Subscribing bulk slot to invslot_45.
Subscribing bulk slot to invslot_46.
Subscribing bulk slot to invslot_47.
   40747 <src/common/paws/pawsborder.cpp:60 UseBorder>
   40747 Invalid dimensions on border drawable: >UpperLeftMap<
  PSLoader: step 6: success
   40903 <src/client/charapp.cpp:482 ChangeMaterial>
   40916 Failed to set material "/planeshift/models/dermf/dermf_hand_chainmail.dds" on part "Hand"
psEngine destroyed.
Abort trap
logout

[Process completed]


Caarrie

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Re: You are made of everything!
« Reply #16 on: December 16, 2007, 02:15:30 am »
as i said before the output looks normal, and will not help in solving this problem

Cha0s

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Re: You are made of everything!
« Reply #17 on: December 17, 2007, 06:49:26 am »
Maybe someone can make something of this line:

Inventory Applying Traits: <traits><trait id="340" next="341" loc="SKIN_TONE" mesh="180" mat="2505" tex="2605" shader=""/><trait id="341" next="342" loc="SKIN_TONE" mesh="2702" mat="2515" tex="2615" shader=""/><trait id="342" next="343" loc="SKIN_TONE" mesh="2704" mat="2535" tex="2635" shader=""/><trait id="343" next="344" loc="SKIN_TONE" mesh="2701" mat="2555" tex="2655" shader=""/><trait id="344" next="345" loc="SKIN_TONE" mesh="2705" mat="2545" tex="2645" shader=""/><trait id="345" next="0" loc="SKIN_TONE" mesh="2703" mat="2525" tex="2625" shader=""/></traits>
Inventory Applying Equipment: <equiplist><helm></helm></equiplist>

Are those the correct textures and meshes?
Cha0s
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Caarrie

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Re: You are made of everything!
« Reply #18 on: December 17, 2007, 01:23:10 pm »
Maybe someone can make something of this line:

Inventory Applying Traits: <traits><trait id="340" next="341" loc="SKIN_TONE" mesh="180" mat="2505" tex="2605" shader=""/><trait id="341" next="342" loc="SKIN_TONE" mesh="2702" mat="2515" tex="2615" shader=""/><trait id="342" next="343" loc="SKIN_TONE" mesh="2704" mat="2535" tex="2635" shader=""/><trait id="343" next="344" loc="SKIN_TONE" mesh="2701" mat="2555" tex="2655" shader=""/><trait id="344" next="345" loc="SKIN_TONE" mesh="2705" mat="2545" tex="2645" shader=""/><trait id="345" next="0" loc="SKIN_TONE" mesh="2703" mat="2525" tex="2625" shader=""/></traits>
Inventory Applying Equipment: <equiplist><helm></helm></equiplist>

Are those the correct textures and meshes?

Only someone with db access can so they can match that up

Rennaj

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Re: You are made of everything!
« Reply #19 on: December 17, 2007, 05:50:20 pm »
I think it could easily be checked, please give details you chose when setting up this player, example hair colour race, I will do same on my computer and compare them.

Run your permissions at least once a week. You will be amazed what it can solve.

Trymm

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Re: You are made of everything!
« Reply #20 on: December 19, 2007, 05:24:58 am »
If you have a new iMac, you probably also have Leopard (OSX 10.5). Please try to disable the Cg toolkit, as the one shipped with PS does not officially support 10.5). For details on how to do it, look here: http://hydlaa.com/smf/index.php?topic=30575.0


Talcon

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Re: You are made of everything!
« Reply #21 on: December 27, 2007, 03:46:49 am »
hey man i'm having the same problem.....cept on mine mountains kinda....run around....really weird