Author Topic: Mercy!  (Read 2166 times)

Raa

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Mercy!
« on: December 16, 2007, 08:02:24 pm »
Not sure if this is a bug, but there is something wrong with the dueling system... I am unsure if others have also noticed the corruption.

* Raa sits down on a crimson armchair and smokes a pipe through her nose.

Well, this happened a while ago, but I'll tell it anyway. So, I was arguing with some idiot in the tavern one day, and he challenges me to a duel. I accept, and we prance around the place with steel flashing. Then someone shouts for the guards, and I says, "Stop!" But he doesn't stop, you see, and we continued our fight for a while. I remember that my armor's quality is extremely low, and decide to stop the fight, seeing as I have a disadvantage. I yield and we stop fighting, both of us still have full health, and both of us are on opposite sides of the room. And then, what d'you know, I just drop dead. Didn't get hit by nothing, just kicked the bucket. No explanation.

So, I wonder, does the opponent you yield to have the choice of killing you even if y'all both have full health? That's kinda silly. I wasn't anywhere near death or him when this happened. Strange....

Earl_Listbard

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Re: Mercy!
« Reply #1 on: December 16, 2007, 08:21:41 pm »
well I *think* when you yield the enemy gets the little pop up about either finishing you, or killing you. The same pop up that occurs when you defeat an enemy.

I can only assume he decided to kill you instead of let you go.

Look at it this way, when you yield, you basically throw yourself at the mercy of the other player... Which, is pretty realistic actually, you did after all 'surrender'

Raa

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Re: Mercy!
« Reply #2 on: December 16, 2007, 08:24:41 pm »
Realistic? He was across the room. He was also weaker than my character and couldn't have defeated me anyway. My character just randomly died for no reason, not a blade hit her, nor did any magic. I would have defeated him if not for that.

zorbels

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Re: Mercy!
« Reply #3 on: December 16, 2007, 08:27:49 pm »
There have been cases of the health bar appearing full but it isn't actually full. It doesn't show you as your health drops that your health isn't there. I think that is a bug and I think it has been reported.
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Earl_Listbard

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Re: Mercy!
« Reply #4 on: December 16, 2007, 08:28:05 pm »
Realistic? He was across the room. He was also weaker than my character and couldn't have defeated me anyway. My character just randomly died for no reason, not a blade hit her, nor did any magic. I would have defeated him if not for that.

Look at it this way (if im correct and this isn't a bug, which I don't think it is a bug) You throw down your weapons and drop to your knees and beg for mercy. A child could kill you in such a position. Though perhaps they need to fix it with a 'kill' animation where he/she walks up to your character and attacks once, like a 'death blow' so it wont be such a mystery.

 To be honest im nearly 100% sure that this is what happened. To prevent it from happening again, don't yield unless you are for certain your opponent probably wont kill you.

There have been cases of the health bar appearing full but it isn't actually full. It doesn't show you as your health drops that your health isn't there. I think that is a bug and I think it has been reported.

I don't think thats the issue here zorb.

zorbels

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Re: Mercy!
« Reply #5 on: December 16, 2007, 08:30:34 pm »
Maybe or maybe not. I am not programmer and don't presume to know what happened. It was just a suggestion.   :)
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neko kyouran

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Re: Mercy!
« Reply #6 on: December 16, 2007, 08:32:43 pm »
I remember that my armor's quality is extremely low, and decide to stop the fight, seeing as I have a disadvantage.

contradicts with

My character just randomly died for no reason, not a blade hit her, nor did any magic. I would have defeated him if not for that.

which is it?

if it's the latter, then why yield?

if it's the former, then you gave your life to him to do with as he pleased when you yielded.  he decided you needed a trip through the DR.

Earl_Listbard

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Re: Mercy!
« Reply #7 on: December 16, 2007, 08:34:06 pm »
Maybe or maybe not. I am not programmer and don't presume to know what happened. It was just a suggestion.   :)

I appreciate that, but I believe this is a feature, a very new and slightly under developed feature, let me give you a real life (in game actually lol) example


Back in my outlaw days elvi had all of us rally in dr for a fight scene...  so we did a few shots, fought a bit, but I noticed when it came to 'death blows' you could kill your opponent from a distance, even if you're on the other side of the room when the option to kill or spare appears. I believe that kill or spare option appears when your opponent surrenders as well. It may be a bit of a flaw, being able to deal a death blow without walking up to your opponent... But other then that I don't see you 'dropping dead' raa, as a bug.

Raa

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Re: Mercy!
« Reply #8 on: December 16, 2007, 08:37:23 pm »
There have been cases of the health bar appearing full but it isn't actually full. It doesn't show you as your health drops that your health isn't there. I think that is a bug and I think it has been reported.

No, I've never gotten that bug before.

Realistic? He was across the room. He was also weaker than my character and couldn't have defeated me anyway. My character just randomly died for no reason, not a blade hit her, nor did any magic. I would have defeated him if not for that.

Look at it this way (if im correct and this isn't a bug, which I don't think it is a bug) You throw down your weapons and drop to your knees and beg for mercy. A child could kill you in such a position. Though perhaps they need to fix it with a 'kill' animation where he/she walks up to your character and attacks once, like a 'death blow' so it wont be such a mystery.

I didn't surrender, I yielded. He would have been killed if I hadn't done so. That's probably not what happened; otherwise I wouldn't have had to type /yield. Plus, my character was still able to move, meaning that she wasn't really at his mercy.

I remember that my armor's quality is extremely low, and decide to stop the fight, seeing as I have a disadvantage.

contradicts with

My character just randomly died for no reason, not a blade hit her, nor did any magic. I would have defeated him if not for that.

which is it?

if it's the latter, then why yield?

if it's the former, then you gave your life to him to do with as he pleased when you yielded.  he decided you needed a trip through the DR.

I yielded because someone shouted for the guards. And my character is a freakin' barmaid, lol, not an expert assassin.

Earl_Listbard

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Re: Mercy!
« Reply #9 on: December 16, 2007, 08:40:18 pm »
Quote
I didn't surrender, I yielded. He would have been killed if I hadn't done so. That's probably not what happened; otherwise I wouldn't have had to type /yield. Plus, my character was still able to move, meaning that she wasn't really at his mercy.

yielding is surrender, thats why its symbolized by a white flag. ;)


Though despite all this I think Raa has a point, when you try to 'finish' your enemy you should be close to them, and facing them, just like in combat.

Neko: Her character died *after* she yielded.

Despite your character deciding not to fight aka yielding, your enemy decided to kill you, anarkia. I guess you could say by yielding you left your guard down.

I recommend revenge xD

neko kyouran

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Re: Mercy!
« Reply #10 on: December 16, 2007, 08:44:01 pm »
/yield is your character surrendering.  my statement still stands.

now perhaps it should be changed so that after /yield is issued, the char is unable to move until the opponent decides to let them live or die.

upon choosing live, the character that yielded is free to move again.

and perhaps, upon choosing the option of death, the other player must then come over and give the character that yielded one good wack to "finish the job".

but those aren't bugs, just feature requests for the not fully finished dueling system.

Edit:
Quote
Neko: Her character died *after* she yielded.

exactly.  she yielded. other player got pop up and chose death to her. she died.
« Last Edit: December 16, 2007, 08:45:51 pm by neko kyouran »

Raa

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Re: Mercy!
« Reply #11 on: December 16, 2007, 08:47:47 pm »
Yielding means to stop. Surrender means to give up. Two different words. My character had full health and was still standing, so finishing her would be slightly unrealistic.

I doubt I'm going to go near this person after what happened.
« Last Edit: December 16, 2007, 08:55:24 pm by Raa »

Erisnas

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Re: Mercy!
« Reply #12 on: December 16, 2007, 08:48:24 pm »
Perhaps it could be done where if a character yields before their health falls below a certain number or percent then they don't have a chance to die.  But if they yield below that percent their fate is up to the other duelist.  That way if you need to stop a duel you can but people can't quit duels just because they know it is hopeless for them to win.  I know this has to be a problem in-game (at least previously) where players retreat as soon as they start to lose.
« Last Edit: December 16, 2007, 08:50:05 pm by Erisnas »



neko kyouran

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Re: Mercy!
« Reply #13 on: December 16, 2007, 08:55:36 pm »
Yielding means to stop. Surrender means to give up. Two different words.

http://www.wordreference.com/definition/yield

Section B, number 3:
Quote
3    concede, yield, grant
       be willing to concede; "I grant you this much"

in this context, you grant your characters life to the opponent you yield to by issuing the yield command. 

Under the moon

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Re: Mercy!
« Reply #14 on: December 16, 2007, 08:57:55 pm »
I agree with Raa in this case. /yield is saying "ok, let's stop this fight." not "I toss my weapons at your feet and beg for mercy!"

A yield should require a re-challenge. You want to toss your life in the other person's hands, make a /mercy command.

Edit: /yield was originally made to save people from a trip to the DR if they found themselve in over their head. This now does the complete opposite, giving people on the losing side NO choice at all. Lose the duel and hope you are not killed, or yeild the duel... and hope you are not killed.
« Last Edit: December 16, 2007, 09:01:42 pm by Under the moon »