Author Topic: Fininte naming conventions  (Read 8892 times)

Erisnas

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Re: Fininte naming conventions
« Reply #15 on: December 20, 2007, 01:24:25 am »
He does have a point though about inactive accounts.  I know everyone has issues with it but it is going to be hard to finally say what we are going to do about it.



SerqFeht

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Re: Fininte naming conventions
« Reply #16 on: December 20, 2007, 01:28:27 am »
I have another suggestion:

No duplicate names.  ;D

There's really no way to share a name without /tells and groups being messed up
Have you told a Daylo 'I hate you' yet today? Do it. You'll get teleported to another area!

Rongar Elani

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Re: Fininte naming conventions
« Reply #17 on: December 20, 2007, 01:35:22 am »
Best idea in this thread so far ;)

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Proglin

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Re: Fininte naming conventions
« Reply #18 on: December 20, 2007, 04:07:51 am »
I like the idea of dashes in names as seen with some NPC's

Proglin
Pro-glin
Prog-lin

different pronounciation at that. maybe that could work?
yours, the entertainer

bilbous

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Re: Fininte naming conventions
« Reply #19 on: December 20, 2007, 06:20:33 pm »
All you really need to do is to have an integer primary key for every character that is unique and let the confusion be amongst the people as the server will always know who's who. It would make it a little difficult to /report someone harassing you from out of sight through tells but perhaps you could highlight the players name in the tell tab and it would send the key in the /report. Probably more thought would be needed for this approach.

Liadan

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Re: Fininte naming conventions
« Reply #20 on: December 20, 2007, 06:36:44 pm »
Never seen anyone complain about this before; most people don't really care about it. Think, this may be a world where names have deeper meaning than our modern society, just like in orthodox Judaism where God must be replaced with G-d. A name is specialized for a certain person and no one else.

Wouldn't they use YHWH? Not G-D? Since that's more traditional and all..

just think of how much tabbing you would have to do to find the right person...besides surnames were usually used to indicate where someone was from or who they were the son/daughter of.  So say Duwyn was the son of Dowel and from x county...he would introduce himself as Duwyn son of Dowel locally (within that county) and outside of the county he would only introduce himself as Duwyn from x county.  Also, your surname or family name would indicate the profession of your father (in a patriarchal society, which Yliakum is), so if Dowel was a Tanner, he might be introduced as Dowel the Tanner...son of blahblah, which in turn would be shortened to Dowel Tanner....

In short Unique and not duplicated names would make more sense given that it's fantasy based off medievish-society, rather than the iPod society we have now.  I highly doubt that they would have hyphens between letters, more like different spelling depending on what region/race/language you have. 

Xillix Queen of Fools

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Re: Fininte naming conventions
« Reply #21 on: December 20, 2007, 07:37:53 pm »
Some pains have been taken NOT to mark the Octarchy as a patriarchal society. It is not.

If settings needs to write it into the game explaining this convention we will.

The names will likely stay as they are.

Liadan

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Re: Fininte naming conventions
« Reply #22 on: December 20, 2007, 07:40:52 pm »
Some pains have been taken NOT to mark the Octarchy as a patriarchal society. It is not.

If settings needs to write it into the game explaining this convention we will.

The names will likely stay as they are.


then why is it in marriage the female takes on the male's last name? isn't that an indication of a patriarchal society?

Xillix Queen of Fools

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Re: Fininte naming conventions
« Reply #23 on: December 20, 2007, 07:45:47 pm »
Because i had not married anyone in game.

I will work to have that changed if so.

Raa

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Re: Fininte naming conventions
« Reply #24 on: December 20, 2007, 07:51:29 pm »
Does it matter whose surname you take on? It's just a name.

Liadan

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Re: Fininte naming conventions
« Reply #25 on: December 20, 2007, 07:55:38 pm »
Does it matter whose surname you take on? It's just a name.

The name which you take indicates which sex the society prefers to be dominate and have the power.  Since, in Western society, the name taken typically during marriage is the man's, it reflects the position of the man over the woman. Which is why there was a movement for women's rights, and the option for them NOT to take their husbands last name. If Yliakum was not a patriarchal society, there would a be choice of whether or not the female would take the male's last name and vice versa or not at all. 

But you're right, OOC-ly it really doesn't matter.

Raa

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Re: Fininte naming conventions
« Reply #26 on: December 20, 2007, 08:14:35 pm »
That wasn't the only reason for women's rights. Females are allowed to choose their surnames over their husbands', but it's more traditional to use the males' surname.

I wonder how this would work out for a krasexual relationship...  ::|

Liadan

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Re: Fininte naming conventions
« Reply #27 on: December 20, 2007, 08:16:23 pm »
That wasn't the only reason for women's rights. Females are allowed to choose their surnames over their husbands', but it's more traditional to use the males' surname.

I wonder how this would work out for a krasexual relationship...  ::|


but is that a 'modern' development, females choosing their own surnames, or has it always been around?

Raa

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Re: Fininte naming conventions
« Reply #28 on: December 20, 2007, 08:19:10 pm »
Yliakum isn't our world, so that's sort of irrelevant. If both spouses agreed, they could take on the wife's name (by asking a GM).

Xillix Queen of Fools

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Re: Fininte naming conventions
« Reply #29 on: December 20, 2007, 08:40:57 pm »
I will look into having engine make it optional whose name a married couple takes or even making their own. The settings team has made an effort to manifest gender equality within the game in the interest of making Planeshift more ideal than the world we inhabit.