Author Topic: Game crash on startup.  (Read 4099 times)

Net_Creator

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Re: Game crash on startup.
« Reply #15 on: January 10, 2008, 09:15:55 pm »
Crystal Space for MacOS/X 1.2.0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine <sunshine@sunshineco.com>

DEBUG: Sound System Software Renderer Initializing...
DEBUG: Sound System: CoreAudio driver for software sound renderer initialized.

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  1.2.0 [MacOS/X-powerpc-GCC]
    2949 LOG_ANY flag deactivated with no filter.
    2949 LOG_WEATHER flag deactivated with no filter.
    2949 LOG_SPAWN flag deactivated with no filter.
    2950 LOG_CELPERSIST flag deactivated with no filter.
    2950 LOG_PAWS flag deactivated with no filter.
    2950 LOG_GROUP flag deactivated with no filter.
    2951 LOG_CHEAT flag deactivated with no filter.
    2951 LOG_LINMOVE flag deactivated with no filter.
    2951 LOG_SPELLS flag deactivated with no filter.
    2951 LOG_NEWCHAR flag deactivated with no filter.
    2952 LOG_SUPERCLIENT flag deactivated with no filter.
    2952 LOG_EXCHANGES flag deactivated with no filter.
    2954 LOG_ADMIN flag deactivated with no filter.
    2954 LOG_STARTUP flag deactivated with no filter.
    2955 LOG_CHARACTER flag deactivated with no filter.
    2955 LOG_CONNECTIONS flag deactivated with no filter.
    2955 LOG_CHAT flag deactivated with no filter.
    2955 LOG_NET flag deactivated with no filter.
    2956 LOG_LOAD flag deactivated with no filter.
    2956 LOG_NPC flag deactivated with no filter.
    2956 LOG_TRADE flag deactivated with no filter.
    2957 LOG_SOUND flag deactivated with no filter.
    2957 LOG_COMBAT flag deactivated with no filter.
    2958 LOG_SKILLXP flag deactivated with no filter.
    2958 LOG_QUESTS flag deactivated with no filter.
    2958 LOG_SCRIPT flag deactivated with no filter.
    2958 LOG_MARRIAGE flag deactivated with no filter.
    2959 LOG_MESSAGES flag deactivated with no filter.
    2959 LOG_CACHE flag deactivated with no filter.
    2959 LOG_PETS flag deactivated with no filter.
    2960 LOG_USER flag deactivated with no filter.
    2960 LOG_LOOT flag deactivated with no filter.
    2960 LOG_DUELS flag deactivated with no filter.
    2961 LOG_TRIBES flag deactivated with no filter.
    2961 All LOGS are off.
Mounting skin: /this/art/skins/elves.zip
    4841 <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
Jan 10 14:14:24 ... crashdump[304]: psclient_static crashed
Jan 10 14:14:27 ... crashdump[304]: crash report written to: /Users/.../Library/Logs/CrashReporter/psclient_static.crash.log
« Last Edit: February 17, 2012, 09:44:59 am by Net_Creator »

Net_Creator

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Re: Game crash on startup.
« Reply #16 on: January 10, 2008, 09:16:27 pm »
Command: psclient_static
Path:    /Users/.../Documents/Planeshift3D/psclient.app/Contents/MacOS/psclient_static
Parent:  WindowServer [63]

Version:        0.3.020 (0)
Build Version:  ???
Project Name:   psclient_static
Source Version: ???

PID:    303
Thread: 0

Exception:  EXC_BAD_ACCESS (0x0001)
Codes:      KERN_PROTECTION_FAILURE (0x0002) at 0x00000038

Thread 0 Crashed:
0   libSystem.B.dylib            0x9002dbdc flockfile + 28
1   libSystem.B.dylib            0x901012fc vfprintf_l + 104
2   libSystem.B.dylib            0x900156b0 fprintf + 112
3   psclient_static              0x001c75d8 ConsoleOut::Intern_VPrintf(ConsoleOutMsgClass, char const*, char*) + 636
4   psclient_static              0x001c765c ConsoleOut::Intern_Printf(ConsoleOutMsgClass, char const*, ...) + 52
5   psclient_static              0x0012d6e0 pslog::LogMessage(char const*, int, char const*, int, LOG_TYPES, unsigned, char const*, ...) + 340
6   psclient_static              0x00556670 pawsImageDrawable::PreparePixmap() + 1116
7   psclient_static              0x0055784c pawsImageDrawable::pawsImageDrawable[in-charge](csRef<iDocumentNode>) + 1024
8   psclient_static              0x002c017c pawsPrefManager::LoadBorderFile(char const*) + 1008
9   psclient_static              0x000b6040 PawsManager::PawsManager[in-charge](iObjectRegistry*, char const*, char const*) + 5748
10  psclient_static              0x0007df94 psEngine::Initialize(int) + 4700
11  psclient_static              0x000803f8 main + 172
12  psclient_static              0x00002e50 _start + 760
13  psclient_static              0x00002b54 start + 48

Thread 1:
0   libSystem.B.dylib            0x9000b348 mach_msg_trap + 8
1   libSystem.B.dylib            0x9000b29c mach_msg + 60
2   com.apple.opengl             0x936f6d60 glcDebugListener + 252
3   libSystem.B.dylib            0x9002bd08 _pthread_body + 96

Thread 2:
0   libSystem.B.dylib            0x9000b348 mach_msg_trap + 8
1   libSystem.B.dylib            0x9000b29c mach_msg + 60
2   com.apple.CoreFoundation     0x907ddba8 __CFRunLoopRun + 832
3   com.apple.CoreFoundation     0x907dd4ac CFRunLoopRunSpecific + 268
4   com.apple.audio.CoreAudio    0x9145863c HALRunLoop::OwnThread(void*) + 264
5   com.apple.audio.CoreAudio    0x914583dc CAPThread::Entry(CAPThread*) + 96
6   libSystem.B.dylib            0x9002bd08 _pthread_body + 96

Thread 3:
0   libSystem.B.dylib            0x90054388 semaphore_timedwait_signal_trap + 8
1   libSystem.B.dylib            0x90070be8 pthread_cond_timedwait_relative_np + 556
2   com.apple.audio.CoreAudio    0x91469794 CAGuard::WaitFor(unsigned long long) + 204
3   com.apple.audio.CoreAudio    0x914696a4 CAGuard::WaitUntil(unsigned long long) + 304
4   com.apple.audio.CoreAudio    0x914678e8 HP_IOThread::WorkLoop() + 852
5   com.apple.audio.CoreAudio    0x91467580 HP_IOThread::ThreadEntry(HP_IOThread*) + 16
6   com.apple.audio.CoreAudio    0x914583dc CAPThread::Entry(CAPThread*) + 96
7   libSystem.B.dylib            0x9002bd08 _pthread_body + 96

Thread 4:
0   libSystem.B.dylib            0x9002c3c8 semaphore_wait_signal_trap + 8
1   libSystem.B.dylib            0x90030eac pthread_cond_wait + 480
2   psclient_static              0x0071ff08 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 108
3   psclient_static              0x002f36c4 CS::Threading::Implementation::(anonymous namespace)::proxyFunc(void*) + 128
4   libSystem.B.dylib            0x9002bd08 _pthread_body + 96

Thread 0 crashed with PPC Thread State 64:
  srr0: 0x000000009002dbdc srr1: 0x000000000000f030                        vrsave: 0x0000000000000000
    cr: 0x82422224          xer: 0x0000000000000007   lr: 0x000000009002dbd8  ctr: 0x00000000900017a0
    r0: 0x0000000000007ff2   r1: 0x00000000bfffb720   r2: 0x00000000a00012a4   r3: 0x00000000a000ed88
    r4: 0x00000000a00022e8   r5: 0x00000000022baf50   r6: 0x00000000bfffb850   r7: 0x0000000000000000
    r8: 0x0000000000000004   r9: 0x00000000a000e340  r10: 0x0000000000000600  r11: 0x00000000a00061ec
   r12: 0x00000000900017a0  r13: 0x00000000022b3894  r14: 0x00000000bffff740  r15: 0x00000000022b3834
   r16: 0x00000000bffff77c  r17: 0x0000000000b249e0  r18: 0x0000000000b27368  r19: 0x0000000000787368
   r20: 0x0000000000777368  r21: 0x0000000000000001  r22: 0x0000000000000000  r23: 0x0000000000000003
   r24: 0x0000000000000000  r25: 0x0000000000777368  r26: 0x00000000bfffb850  r27: 0x00000000022baf50
   r28: 0x0000000000000000  r29: 0x0000000000000000  r30: 0x00000000a000ed88  r31: 0x00000000901012a4

Binary Images Description:
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« Last Edit: February 17, 2012, 09:44:32 am by Net_Creator »

Net_Creator

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Re: Game crash on startup.
« Reply #17 on: January 10, 2008, 09:21:05 pm »
Ohhhh, I think I see what happened.

Mounting skin: /this/art/skins/elves.zip
    4841 <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
Jan 10 14:14:24 marksroom crashdump[304]: psclient_static crashed

That means, it was the elves skin that caused it, aye? The <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>, right? So, change the skin, maybe?

EDIT: Umm.. I proved myself wrong. I just changed to the default skin, and it still happened. >_>
« Last Edit: January 10, 2008, 09:23:14 pm by Net_Creator »

White_Bomber

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Re: Game crash on startup.
« Reply #18 on: January 10, 2008, 09:46:05 pm »
I have an identical error to the one Net_Creator is experiencing, even though that is to be expected. Until this works, I should probably stop tempting myself with eye candy of PlaneShift  :sweatdrop:
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Pilieser

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Re: Game crash on startup.
« Reply #19 on: January 12, 2008, 07:18:48 pm »
Run DiskUtility and Fix Permissions. That should make it work on your second admin account. If it doesn't, tell me, and there's something else we can try.

I did tryed this as first thing, second thing I found I didn't had access to /logs, althru I fixed this I still have no luck.
But I'm fine running PS from the command line, and have no further bugs. It works very stable.

White Bomber:  It will be helpfull if you post your System specs in here aswell. If you have the same specs as Net creator, I may can get this type of mac shipped over to test with you guys.

Net_Creator

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Re: Game crash on startup.
« Reply #20 on: January 13, 2008, 03:42:06 am »
@ Pilieser: He does. We bought ours at the same time. I guess you could say we're 'gaming brothers'.

@ Cha0s: I'm not an administrator account, and I don't have access to one, but I have full writing and reading privileges in /Documents, where my Planeshift3d folder is located. Does that make a difference?
« Last Edit: January 13, 2008, 03:45:24 am by Net_Creator »

Net_Creator

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Re: Game crash on startup.
« Reply #21 on: January 16, 2008, 02:29:23 am »
Uhm, was this topic dropped? >_>

Caarrie

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Re: Game crash on startup.
« Reply #22 on: January 16, 2008, 02:42:16 am »
just because people did reply does not mean these people have the knowledge to read the crash log and decide what caused it or even fix it. And if we were able to fix it, and code changes were required the fix would not be in till the next release.

Net_Creator

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Re: Game crash on startup.
« Reply #23 on: January 16, 2008, 03:49:02 am »
May I ask for an estimate of about how long that usually takes? Also, if I can see a normal log of the initiative for a Mac OS X 10.4.10, I may be able to determine what caused it. I'm no master programmer or anything, but I just may be able to tell.

Caarrie

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Re: Game crash on startup.
« Reply #24 on: January 16, 2008, 04:02:40 am »
right now a release could be a few months away, so waiting for a fix is along process unless the bug is a local issue. Also i dont think a new coder that has very little knowedle of ps could even start debugging an issue.

Cha0s

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Re: Game crash on startup.
« Reply #25 on: January 16, 2008, 04:11:29 am »
Yes, being an admin does matter. Planeshift writes to some files not in its directory (which it shouldn't do, but it does). You must be an admin (preferably the first admin user created).
Cha0s
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Net_Creator

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Re: Game crash on startup.
« Reply #26 on: January 18, 2008, 03:15:35 pm »
May I ask which directories it writes to?

Caarrie

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Re: Game crash on startup.
« Reply #27 on: January 18, 2008, 03:27:47 pm »
right now and this is fixed in the comming release /logs and the directory where you have ps installed

Net_Creator

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Re: Game crash on startup.
« Reply #28 on: January 19, 2008, 04:44:45 pm »
I believe I may have writing access and reading access to /logs.

Cha0s

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Re: Game crash on startup.
« Reply #29 on: January 20, 2008, 02:46:42 am »
Try logging on as the primary admin and see if it fixes the problem. If it does, we can see about fixing permissions afterwards.
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