Author Topic: [Guild] The Hydlaa Arena  (Read 8807 times)

Donari Tyndale

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[Guild] The Hydlaa Arena
« on: January 21, 2008, 06:43:32 pm »
The Hydlaa Arena

Introductory note:
I am aware of the useless discussion this will generate, whether this guild is to be considered godmodding or not. Thus, I ask you to accept the fact that the guild is now there or to ignore it, no need to keep bringing up the old argument. Feel free to ignore the guild, but if you do so you'll be excluded from the events the guild does. Furthermore, this guild will be entirely self sufficient, and all the money it earns will go to staff, gladiators or will be used for prizes.


1. Goals:

1.1 OOC Goals:
First of all, I'd like to make people think about the Arena as an actual place of meeting, not just some place to kill mobs and loot stuff. Next, I'd like to provide another area of roleplay, as I noticed a lack of it recently, especially in the training aspect. I hope that this guild will help those that were too much involved with the game mechanics to learn to enjoy roleplay. Not only to those the guild will be an addition for the game, but also for those that prefer to roleplay, as the guild will open new possibilities for roleplay.

1.1 IC Goals:
The Hydlaa Arena guild focusses on the maintenance of the Arena and it's handling. Furthermore, it organizes several events that see to the entertainment of the Arena's visitors and those that challenge the gladiators.


2. Measures to reach the IC goals

2.1 Fees
The Arena entrance will require a "Donation to the improvement of the social and martial functions of the Arena" of 20 tria, called "entrance fee", except of those that can prove they are doing business with the Arena staff. Multiple entry passes may be purchased. During events, except the Beast Hunt, the participants pay 30 tria registration fee, being excluded from the entrance fee. Spectators pay the usual entrance fee. Other fees may or may not be added later.
Naturally, roleplayed money will be accepted.

2.2 Events
2.2.1 Beast Hunt:
The participants track and hunt down specific beasts in the wilderness along with the Arena staff. A few beasts will be captured to be used in the Arena, some will be killed and  dissected for their tradeable parts. Each participant, except the staff, receives a compensation for participating, which is usually money.
2.2.2 Last Man Standing:
The participants engage against each other in open combat in a specified area. The last participant able to fight wins.
2.2.3 Stealth Kill:
The participants spread out in the Arena and render each other unable to fight in a hide and seek manner. The last participant able to fight wins. Magic is forbidden.
[Tournaments will be held as soon as the guild is set up]

2.3 Gladiators and ranking system:
The Hydlaa Arena hires skilled fighters and trains them in combat. These skilled fighters are ranked according to their strength. Any challenger can challenge a gladiator in a specific discipline, providing the staff deems the challenger equal or weaker then the gladiator.
Frequent participants in events and tournaments will be awarded titles according to their achievements in various disciplines.
[A list of disciplines and titles will follow soon]

2.3 Rules of conduct:
Every SENTIENT being in the Arena is not considered killed, even when fighting NPCs. They are wounded. Kills are done by stating that the opponent is killed, but will be severely punished.

3. Jobs/Quests and staff members

Note: I hate the ranking system with 9 specified ranks, so the guild will likely not use it.

3.1 Staff members:
The staff of the Arena includes Gregori Stevald, taskmaster and official head of the Arena. However, since he is a NPC, the assistant taskmaster will "receive" and execute orders from him. Furthermore, the Arena needs several animal trainers that see to the wellbeing and supply of animals. Various clerks are required to keep the finances in order and to handle the assignment of fighters, to charge the fees and to enlist participants for events.
Staff members will receive free training, equipment and free repair ICly (As far as the income allows it).

3.2 Jobs&Quests:
The Hydlaa Arena offers several jobs and quests to non staff members, like provision of food and drink to spectators, the repair of damaged equipment or the crafting of latter. Furthermore, various small quests that can be assigned by staff members will be included.


4. Conclusion:
I do really hope that this guild works out, as it'll surely make the game even better. Enjoy interacting with it!

« Last Edit: January 23, 2008, 12:08:50 am by Donari Tyndale »

Eliseth

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Re: [Guild] The Hydlaa Arena
« Reply #1 on: January 21, 2008, 06:45:50 pm »
An excellent idea D, I'll be supporting you for sure. Finally the Arena will be a place for RP!  \\o//

Kaerli

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Re: [Guild] The Hydlaa Arena
« Reply #2 on: January 21, 2008, 06:53:52 pm »
Good thinking!  Finally, we can have somebody who can schedule events in the Kill Hall without stepping on other people's toes!  (BTW to Devs: can't there be at least 1 empty pit in the arena for events to be held in?  It doesn't even have to be a PvP area, just devoid of beasts and gladiators.)

Phinehas

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Re: [Guild] The Hydlaa Arena
« Reply #3 on: January 21, 2008, 08:38:28 pm »
Hmm... I don't know...

Don't get me wrong, it's an admirable idea... but I don't see it actually working out. Anyway, rather than be negative(as much fun as that is), I have some questions to ask...

What are you going to do about the people who refuse to pay the fees? Just ignore them?
Do you plan on interweaving your guild's "staff" with the NPCs already at the arena?(Don't remember the names, the but the shopkeepers and what-not)
How are you going to enforce your codes of behavior on the people who don't acknowledge your guild? I'm referring to "Those that do not accept the existance of this guild do not have any right to claim a NPC in face of the fighters in front of the Arena staff."
Doesn't the idea of having to go through an application process for every single little bit of combat you want to partake in seem a tad cumbersome?

Anyway, I have more questions, but if you can answer those adequately and not just with Talad's trademark, "I don't see a problem," then you'll be on your way to convincing me that you might actually have something here.

Donari Tyndale

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Re: [Guild] The Hydlaa Arena
« Reply #4 on: January 21, 2008, 08:47:27 pm »
What are you going to do about the people who refuse to pay the fees? Just ignore them?
Do you plan on interweaving your guild's "staff" with the NPCs already at the arena?(Don't remember the names, the but the shopkeepers and what-not)
How are you going to enforce your codes of behavior on the people who don't acknowledge your guild? I'm referring to "Those that do not accept the existance of this guild do not have any right to claim a NPC in face of the fighters in front of the Arena staff."
Doesn't the idea of having to go through an application process for every single little bit of combat you want to partake in seem a tad cumbersome?
Yes, I am. They can do whatever they want.
Yes, I do. Gregori is the head of the Arena.
That's in the sense of "If someone that accepts the guild fights against a gladiator and someone else that accepts the guild wants to fight the same one, it'll be handled by the Arena staff. If someone that does not accept the guild fights an NPC, those involved need to handle it by themselves. The accepting of the guild will bear many advantages to those that do, so I hope only few will ignore it."
It'll be only be slightly difficult to those that assign the NPCs, but we're willing to do some work for it. Maybe we'll find a system to make it easy for us as well.
« Last Edit: January 21, 2008, 08:49:34 pm by Donari Tyndale »

Under the moon

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Re: [Guild] The Hydlaa Arena
« Reply #5 on: January 21, 2008, 09:45:18 pm »
I don't see much diference between this and someone roleplaying a bartender in the tavern. It works by acceptance. If people accept that you are the barkeep, they will give you money, often without actually getting any 'real' item (though I did sell mugs for those who did not have any). Sometimes the exchange of money is just as fake as the drinks handed out.

I see this as working the same. Myself, I would give the actual tria for the effort the guild is putting into this. But I would also say it would be fine to /me hands so-and-so the money. If you are just there to train and not take part in any guild activities. This would encourage more folks to start accepting the guild. It might be a big turn off for folks who might say it is godmoding to say you 'run' the Arena and ask for 'real' money, or be ignored.

Donari Tyndale

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Re: [Guild] The Hydlaa Arena
« Reply #6 on: January 21, 2008, 09:49:28 pm »
Oh forgot this was not clear enough  :whistling:. Of course we accept roleplayed money. It's still money in the eyes of the characters. But 20 tria aren't much, neither the 50 additional ones for fighting. It gives the guild some backup for tournament prizes.

Phinehas

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Re: [Guild] The Hydlaa Arena
« Reply #7 on: January 21, 2008, 10:00:24 pm »
Ok, that's a significant point... glad you cleared that up.

Well, I'll be honest, I still have my doubts about how this will turn out... just because of the logistics.

However it's definitely a good cause and an admirable idea, so more power to you.

Don't suppose you'd be having any events that were more... magic oriented?

Donari Tyndale

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Re: [Guild] The Hydlaa Arena
« Reply #8 on: January 21, 2008, 10:07:51 pm »
Of course, Phinehas. We'll have something magic related, maybe even non combat magic. Once I got the guild set up, I'll move on to the events and quests.

Phinehas

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Re: [Guild] The Hydlaa Arena
« Reply #9 on: January 21, 2008, 10:21:10 pm »
Alright. The Arcane Brotherhood might be interested in sponsoring magic-oriented events, if that sort of thing is something you people do...

Eolas

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Re: [Guild] The Hydlaa Arena
« Reply #10 on: January 21, 2008, 10:46:26 pm »
The Imperial Scholars will do the same thing, only double of what The Arcane Brotherhood offers.
Hail the Dark Empire!

Phinehas

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Re: [Guild] The Hydlaa Arena
« Reply #11 on: January 21, 2008, 10:56:43 pm »
Well, I suppose your choice is then, go with the people who can offer you more money because they're weak and rely upon the support of their over-lord the Empire, or go with a respectable, innately powerful guild that can't offer as much money but at least has self respect.

:P

Piker

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Re: [Guild] The Hydlaa Arena
« Reply #12 on: January 21, 2008, 11:15:51 pm »
This is a really great guild idea, i really wish you well with it. I couldn't join the guild personaly, but would be most happy to participate in events/rp you organise :)

Zan

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Re: [Guild] The Hydlaa Arena
« Reply #13 on: January 21, 2008, 11:23:47 pm »
I like this initiative a lot. It might not be accepted by all players but that's their loss. Consider my characters accepting the Hydlaa Arena staff rules.

Now how about full guild membership or 'season tickets' to the Arena? Pay a single big sum of tria and enjoy prolonged admission. I think quite a few people would be interested in that .. and it'd cut down on your work hours needed for the collection of fees. ;)

And Phinehas, self-respect begins with respecting others.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

Phinehas

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Re: [Guild] The Hydlaa Arena
« Reply #14 on: January 21, 2008, 11:31:57 pm »
I like this initiative a lot. It might not be accepted by all players but that's their loss. Consider my characters accepting the Hydlaa Arena staff rules.

Now how about full guild membership or 'season tickets' to the Arena? Pay a single big sum of tria and enjoy prolonged admission. I think quite a few people would be interested in that .. and it'd cut down on your work hours needed for the collection of fees. ;)

And Phinehas, self-respect begins with respecting others.
I agree with that idea. I'd be much more tempted to buy a membership for the Arcane Brotherhood than I would be to buy one for myself.

And Zan, no it doesn't.