Author Topic: Team Adraax:Official City Design Contest  (Read 30009 times)

Zweitholou

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Re: (Adraax:City Project) Official City Challenge
« Reply #15 on: February 02, 2008, 12:26:50 am »
Thank you.
I would definitely like to join the team.

@Rast Precisely, I was just indicating that if you leave that gate and follow a long, winding road, you will eventually reach the mines. I have concepts below. Also, rast, your building looks great.  :thumbup: The perspective is well depicted and the design is interesting. The vine-like columns seem more Elven than Klyron, but that would be simple to change.

@Scorpio The sketch looks great. Keep up the good work! A good subject matter to work on would be some architectural illustrations or some panoramic views of the city.

Here are the mines and some old pictures I thought I would revisit.









Port Kydril
Main port which handles goods transported by sea, land, and air.


Joelkine Tavern
A warm building with a rich atmosphere. Favorite place of fishermen, sailors, and travelers to rest and share stories.


Building 1
Just an idea...


Building 3
Another idea...

More pictures can be found at http://www.freewebs.com/zweitholou/adraaxklyrosproject.htm.


If anyone has any ideas for subject matter for me to sketch let me know.

Baldur

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Re: (Adraax:City Project) Official City Challenge
« Reply #16 on: February 02, 2008, 10:38:30 am »
Ok, so we've already got alot of buildings/structure concepts but only one city map-concept :)
Could all who have so far posted buildings(and vegetables) attempt to make a city map. Everyone's special style would present us with varieties we can choose from. Taking references from old city plans isn't forbidden, just try to stay original, adding your own style and ideas to the mix :)

Thank you.

Scorpio

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Re: (Adraax:City Project) Official City Challenge
« Reply #17 on: February 02, 2008, 11:53:59 am »
Hah, thought i might be the guy who is known as 'the guy posts vegetables', I'm working today, but i'll get on to doing some map work tonight, unfortunately i 'm not in the country during next week, so i'll try and update before i leave tomorrow and i'll be back after that, thanks guys.
~~The bard writes and sings, but his love, that is not acting~~

Zweitholou

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Re: (Adraax:City Project) Official City Challenge
« Reply #18 on: February 03, 2008, 05:16:01 am »
Is the 3 km limit for the city within the walls only, or for the surrounding landscape as well? Also, would the quarries be included in this or not? I came to an approx. measurement of 300 m for the diameter of the walled city based on reasonable building sizes. This makes me think that the 3 km limit would be for city and surroundings, quarries as well.

rast

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Re: (Adraax:City Project) Official City Challenge
« Reply #19 on: February 03, 2008, 03:17:55 pm »
Hey all - been pretty busy this weekend so haven't been able to do much X-/

@Baldur
I think that's a good plan mate. If i could draw maps. I'll give it a go though. Can't guarantee anything though ;)

@Zweitholou
Yeah, I think you're right. 3km is a bit big for an ingame city. The lag would be tromendous...

Has anyone else noticed the lack of other teams? Come on guys! Everyone's always moaning about not being able to stick fan art in game :P Now's your chance!

Cheers all, Rast
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Xillix Queen of Fools

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Re: (Adraax:City Project) Official City Challenge
« Reply #20 on: February 03, 2008, 07:16:46 pm »
http://www.gryc.ws/autorealm.htm <-- good OS map editor for conceptual works, only good on some platforms though. If you dl it then go to the webring you can find many more free icons etc.

Baldur

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Re: (Adraax:City Project) Official City Challenge
« Reply #21 on: February 03, 2008, 08:02:18 pm »
Xillix, I'd say the team consists of Zweitholou, Rast, Scorpio, Ramzes, Jyoshka(?) and I, yes?
« Last Edit: February 03, 2008, 08:04:12 pm by Baldur »

rast

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Re: (Adraax:City Project) Official City Challenge
« Reply #22 on: February 03, 2008, 08:45:02 pm »
@xillix
Cheers - i'm trying it out now - it's pretty good for basics

@Baldur
I think that's it mate. Wanna start a team list on the first post? You PMed everyone? Me+scorpio are definate (i just asked him). I guess you + Zweitholou are too.

Ramzes? Jyoshka? :)

Starting on a map now :)

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Jeraphon

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Re: (Adraax:City Project) Official City Challenge
« Reply #23 on: February 03, 2008, 08:48:31 pm »
Things are looking good, but please remember not to confuse Adraax with Amdeneir. While some things from Adraax might be usable in Amdeneir, some things are non-canonical. (For example, there are no references to airships in PS, and likely they won't exist, so any airports will be for pterosaurs and megaras only, not airships.) I'm not saying you can't take Adraax things, but be vigilant to stick within the settings.

Keep up the good work!

Ramzes

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Re: (Adraax:City Project) Official City Challenge
« Reply #24 on: February 03, 2008, 10:49:36 pm »
Me too but only for 3D phase.

Eriroley

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Re: (Adraax:City Project) Official City Challenge
« Reply #25 on: February 04, 2008, 07:03:06 am »
Xillix, I'd say the team consists of Zweitholou, Rast, Scorpio, Ramzes, Jyoshka(?) and I, yes?

Baldur, once you've finalized your team - just drop us an e-mail at PlaneShift.CityContest@gmail.com

Quote
2.1.2 Establishment of Teams

Teams are to be established at the beginning of the contest. The Idea here is that these cities are too large for one individual to create. Each team will consist of up to 6 people; exceptions can be made on a case by case basis for larger teams.  Teams need not be an established guild or organization. No member of any team may be designated WTB or higher within the PlaneShift dev team hierarchy. Each team must choose a name. The name of the team, a list of names, email addresses, and the selected city must be sent to the official e-mail address with the subject "city contest team". Examples of the names of teams the PlaneShift team might like to see are “Team Adraax”, “Team Dark Empire”, “Team Vaalnor” etc.

Baldur

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Re: Team Adraax: The Official City Design Contest
« Reply #26 on: February 04, 2008, 05:24:59 pm »
http://hydlaa.com/smf/index.php?topic=31435.msg361345#msg361345
It seems we've got some competition :)

All who are able to, get on #planeshift-citycontest and stay as long as you can.

Eriroley, I'll send the mail as soon as I've rounded them all up :)
« Last Edit: February 04, 2008, 05:30:17 pm by Baldur »

rast

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Re: Official City Design Contest:Team Adraax
« Reply #27 on: February 04, 2008, 09:15:55 pm »
Yes! We have competition :D But they are doing a different city to us I think.

I'm on the irc - no one else is though =/

The map is getting there, but slowly...

cheers,
Rast
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Baldur

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Re: Official City Design Contest:Team Adraax
« Reply #28 on: February 08, 2008, 02:10:38 pm »
I hadn't noticed it, but our team's chosen Amdenier as their city as they've apparently already started on it :)

Amdenier it is :)

Remember that the Klyros buildings aren't organic by default if we follow Inca's original concepts of the Klyron architecture. If we want to get this ingame we shouldn't sway too far from it.

The base in Klyron architecture would be cabin-like buildings with fischscale ceilings -or similar- and the characteristic "wing" constructions. As they have a quarry which they use quite to an extent the buildings would probably be stone buildings. Picturesque buildings with the basic ideas of Klyron architecture included.


How are you coming along with those citymaps?

rast

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Re: Official City Design Contest:Team Adraax
« Reply #29 on: February 08, 2008, 03:50:00 pm »
Ok - here's the map so far:


I've placed 2 of the quarries near the city walls. Also, I think i've inverted where the different quarters were oriigionally intended be ;) Once its finished I'll add a proper key :)
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