Author Topic: Game crashes after it's launched  (Read 1400 times)

Wizard wusa

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Game crashes after it's launched
« on: February 05, 2008, 02:27:19 am »
Ok so I downloaded this like 2 hours ago tried adding the two lines to the end of the text thing didn't work. I've followed the guide but read in another post the updater isn't working so  :oops:. Here are my specs and the crash log.

Computer type (i.e. Powerbook, G4 Tower, etc): Macbook
Mac OS Version (x.x.x):  10.5.1 (Leopard ftw!)
Processor (speed, type): 1.83 Ghz Intel Core Duo
RAM: 512 MB
Video Card (type, VRAM): GMA 950

Planeshift runs (y/n): no
Average FPS: It doesn't run...
Platform-specific bugs encountered: The game crashes when it opens.


Now crash log...
Code: [Select]
Process:         psclient_static [2360]
Path:            /Users/yvonnecentala/Desktop/Planeshift3D/psclient.app/Contents/MacOS/psclient_static
Identifier:      psclient_static
Version:         0.3.020 (0)
Build Info:      psclient_static-Unknown~Unknown
Code Type:       X86 (Native)
Parent Process:  launchd [101]

Date/Time:       2008-02-04 20:21:52.826 -0500
OS Version:      Mac OS X 10.5.1 (9B18)
Report Version:  6

Exception Type:  EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000038
Crashed Thread:  0

Thread 0 Crashed:
0   libSystem.B.dylib              0x9325c36b flockfile + 22
1   libSystem.B.dylib              0x932525e6 vfprintf_l + 71
2   libSystem.B.dylib              0x93252597 fprintf + 75
3   psclient_static                0x001c7d92 ConsoleOut::Intern_VPrintf(ConsoleOutMsgClass, char const*, char*) + 536

Thread 1:
0   libSystem.B.dylib              0x93223ace __semwait_signal + 10
1   libSystem.B.dylib              0x9324dced pthread_cond_wait$UNIX2003 + 73
2   libGLProgrammability.dylib    0x9355ff32 glvmDoWork + 162
3   libSystem.B.dylib              0x9324d075 _pthread_start + 321
4   libSystem.B.dylib              0x9324cf32 thread_start + 34

Thread 2:
0   libpng12.0.dylib              0x01521cf3 png_read_filter_row + 214
1   libpng12.0.dylib              0x01527fa9 png_read_row + 1073
2   libpng12.0.dylib              0x01528343 png_read_image + 115

Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0xa0343f60  ebx: 0x932525b3  ecx: 0x9321d443  edx: 0x017eb530
  edi: 0x00000000  esi: 0xa0343f60  ebp: 0xbfffb688  esp: 0xbfffb670
   ss: 0x0000001f  efl: 0x00010282  eip: 0x9325c36b   cs: 0x00000017
   ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037
  cr2: 0x00000038

Binary Images:
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 0x153f000 -  0x159ffdf +libfreetype.6.dylib ??? (???) /Users/yvonnecentala/Desktop/Planeshift3D/psclient.app/Contents/Resources/libfreetype.6.dylib
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 0x15cb000 -  0x15e2ffc +libvorbis.0.dylib ??? (???) /Users/yvonnecentala/Desktop/Planeshift3D/psclient.app/Contents/Resources/libvorbis.0.dylib
 0x163a000 -  0x168fff7 +libcal3d.12.dylib ??? (???) /Users/yvonnecentala/Desktop/Planeshift3D/psclient.app/Contents/Resources/libcal3d.12.dylib
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0xfffe8000 - 0xfffebfff  libobjc.A.dylib ??? (???) /usr/lib/libobjc.A.dylib
0xffff0000 - 0xffff1780  libSystem.B.dylib ??? (???) /usr/lib/libSystem.B.dylib




Cha0s

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Re: Game crashes after it's launched
« Reply #1 on: February 05, 2008, 03:37:38 am »
I've updated the Guide to reflect the current status of things. Try following it now. Make sure you're logged in as the primary admin!
Cha0s
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Please search and skim existing threads before posting!

Trymm

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Re: Game crashes after it's launched
« Reply #2 on: February 05, 2008, 04:41:11 am »
First of all: the Cg library that is shipped with the client does not support OSX 10.5. Hence, it can cause all kinds of different problems. Many experience graphics going crazy. However, I would not be surprised if it causes crash on load for some either. Please disable the use of Cg shaders, as stated in this thread:
http://hydlaa.com/smf/index.php?topic=30575.0

Alternatively, you can download and install version 2.0 of the Cg toolkit. That should be Leopard compatible.

Secondly, you have a graphics card which does not support texture compression. I bellieve that texture compression should be turned off by default. However, you might want to ensure that this is so (there are threads around here which explain how to disable texture compression too).

Finally, take a look in the console (start console app which should be located under Applications/Utilities, or something like that) and see if that can shed some light on what goes wrong.

I hope this helps.

Wizard wusa

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Re: Game crashes after it's launched
« Reply #3 on: February 05, 2008, 10:43:02 pm »
Thanks guys it looks like what you guys said will work. I'm going to go on the Admin account later since my mom thinks I play on comp to much  :ban: er wrong emote.
But I'll tell you guys how it works later  :-X

Wizard wusa

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Re: Game crashes after it's launched
« Reply #4 on: February 06, 2008, 02:59:33 pm »
 :o All I needed to do was log into the admin account  X-/