My two cents

or two hundred dollars worth, of words at least

I know it's incorrect to split all planeshift players into two groups, but I'm trying distinguish the major attributes of each of the sides in this poll, many people will have a bit of each.
First we have the people who do the leveling, questing, crafting, mining, fighting, and so on... these people and are rewarded by things stored on the server.
Then we have the people who don't do much of the above, because it mostly bores them... these people only play to tell stories, act them out, create organizations, try to influence other players.... the reward here is not stored on the server, it is in the minds of those involved.
The first group dislike wipes, because it ruins the whole point of the game for them, having to start from scratch... they don't get much enjoyment out of pressing dig/fighting rogues/smelting stock, they do it so others will see they are better, and in the hope that they will find new things.
The second group don't really care about wipes, it hardly affects them either way...
I would say there is a third group, most of the devs, who don't level or RP, maybe because both started to bore them, maybe because they enjoy creating new things for others more.
My question for the second and third groups: maybe you don't mind wipes because you don't actually play this game? OK, maybe that is overdoing it - though I would put myself mostly in those last two groups, I don't like leveling much, I only explore and quest a bit now and then. You might say, "but this is still in development, you should not worry about your levels" and so on... and I agree with you. Why are there so many people who play this game as if it is almost finished, and like most MMORPGs, where one of the main points of it is to gain levels? Because that is the way it is advertised... look at planeshift.it, from reading it I would think new people get the impression that this is a mostly finished game - I don't think many people read the forums, even if they did read the wipe warning, most players probably don't really believe it would happen, they have never actually experienced one, and don't want to think it could happen.
So, here are some suggestions: make it much more clear on all the sites, maybe even in the installer or tutorial, that this is a game in development and wipes and resets can happen at any time - and then wipe often, as others have said. This would make high levels impossible, so I suggest making everything much easier, and run it more like a test server.
One alternative would be to start another server with a laanx database, and make everything easy - the only problem is that secret stuff from laanx could be revealed quicker - so only the things that are common knowledge would be added, kind of like the svn database, but much more playable. This server could be wiped as often as needed, would suit the testers like me, and would probably suit the RPers because of the low barrier to entry. Then the main server could be left to rot until most players give up on it to try the new stuff, and then update it.
Well as for the vote, I'd say no at this point. I think wipes are good, but I have not seen that the game has been changed significantly enough to make it worthwhile, for example removing PPs, or reconciling the money it is possible to make mining or looting with the settings amounts for a days work. But, I don't know everything, there may be huge changes ready to apply, it's just I can't imagine how, all devs seem so busy

Bear in mind I don't actually play PS much anymore, I might be out of touch, and I don't really enjoy the contemporary MMORPG... I would prefer the game be targeted more towards one of the play acting side, the number showoff side, or the fighting game side, but that's OK. I realize I could be wrong with a lot of my points, I'm open to being corrected.

The main point I would like to make: what about a dedicated testing server?