Author Topic: Team Xiosia [City Design]  (Read 16127 times)

Colinb

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Re: Team Xiosia [City Design]
« Reply #60 on: February 27, 2008, 10:30:29 pm »
Wow... I never saw this coming...  ::|

Well I am surprised got this far in less than three weeks. Imagine how far if it was six!

Velh Krome

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Re: Team Xiosia [City Design]
« Reply #61 on: February 28, 2008, 12:04:20 am »
A vague try on the Vig's house:

According to the Homik's interiour I tried to make it look like two-levelled.

I would suggest to have it "hanging" as well, otherwise I am not that sure if a spheric shape would make much sense. According to forces affecting, for structures only "sitting on the ground" traditional/standard buildings (straight vertical walls + roof) would probably be more useful? After all the basic idea of having a top deck with a round glass window in its center I think is quite fancy!
Would windows be of glass, or are they simple holes in walls? Hows it with the climate?
Since the Vig's house has such an unusual shape, shouldnt there be common houses with comparable "odd" shapes too?

Given the current maps, is it possible to have the complete city (upper and lower) one loading zone? To walk the city while being able to look up and see bridges crossing and all could be a fantastic view!

Homik

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Re: Team Xiosia [City Design]
« Reply #62 on: February 28, 2008, 01:19:38 am »
Velh, i think your stuff is great :D

Unfortunately, the Devs require Vigi's house to be a wooden structure, and the top is suppose to act like a terrace.

And as far as houses go, we could use your ideas for lower class housing (such as the farmers).

Velh Krome

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Re: Team Xiosia [City Design]
« Reply #63 on: February 28, 2008, 01:32:02 am »
Quote
your ideas for lower class housing
Yeah, something like that I thought =D Still I will need to get them a bit more stable.

For the Vig's house: how about to have the top deck / terrasse added with plants and bushes? Not to say a garden of rare flowers etc.. =P With the two thingies the house would hang on I could think that would be quite some chilling and adorable place. =D
Btw, was the "Crooked Tree" your idea? Quite amazing!

I just made a sketch of any watchtower-platform, coming soon after some coloring.

Homik

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Re: Team Xiosia [City Design]
« Reply #64 on: February 28, 2008, 01:43:18 am »
Yes, "the crooked tree" was my idea  :D

Although i love the idea of a hanging Vigi's house, unfortunately it clashes with realism. I know this is a fantasy game, but lets not get things just plane silly here ;P To be feezable, i estimated Vigi's house to be around 50m in diameter, and for it to hang off of a tree like in your picture, that would have to be on daddy of a tree. I was thinking more on the line of Vigi's house being supported by branches that branched out around it, forming a crib for the structure.

Liadan

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Re: Team Xiosia [City Design]
« Reply #65 on: February 28, 2008, 01:52:57 am »
Yes, "the crooked tree" was my idea  :D

Although i love the idea of a hanging Vigi's house, unfortunately it clashes with realism. I know this is a fantasy game, but lets not get things just plane silly here ;P To be feezable, i estimated Vigi's house to be around 50m in diameter, and for it to hang off of a tree like in your picture, that would have to be on daddy of a tree. I was thinking more on the line of Vigi's house being supported by branches that branched out around it, forming a crib for the structure.

you more like a claw that a diamond is set in almost? correct me if i'm wrong but that's the first image that comes to mind with your description.  Or more accurate and generalized, how a jewel is set in jewellery?

Homik

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Re: Team Xiosia [City Design]
« Reply #66 on: February 28, 2008, 01:58:11 am »
yes, Liadan, like a jewel.

Velh Krome

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Re: Team Xiosia [City Design]
« Reply #67 on: February 28, 2008, 02:26:36 am »
Oh, I wasnt meaning to have it hanging ONLY, but to have it resting on branches AND supportively hung up.
About the trees: While the central plaza is built up on a tree with a 7m diameter, 5m diameter trees shouldnt be that unusual, would it? Having two or three of them I would guess would do for hanging up such a house, not to mention the simultaneous resting on a huge branch. What I just wonder is why the spheric shape then.. however, alright, lets have it sitting in some huge fork then.

Concerning the dimensions.. I agree with you, that house would be around that size - but since we shall not create a map larger than 3000m^2... er.. something's not right here lol Unless devs come and say the size-requirement is obsolete or necessarily to be considered, I will presume the former;) I also hope someone of the setting team would come and support with answering some questions =/

Okay, heres a sketch of a light watchtower. Dont mind the colors, its mostly for distinguishing parts. The 2 triangular shapes are reinforced leathers for shielding. the greenish thingies may be of strong vines.. Add some leaves to have it look fancy and all, and there you go lol

Homik

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Re: Team Xiosia [City Design]
« Reply #68 on: February 28, 2008, 02:33:14 am »
Thats a neat idea  :D

To be perfectly honest, i really had know idea how the guard towers should look like. they kept coming out like something from starwars or a redneck hunting show  :sweatdrop:

Velh Krome

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Re: Team Xiosia [City Design]
« Reply #69 on: February 28, 2008, 03:00:12 am »
Originally I thought of something a bit like a hanging fir cone, but I guess its only me loving that organic silkworm stuff  xD

Well so.. I decided for the platform.. ;)

Liadan

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Re: Team Xiosia [City Design]
« Reply #70 on: February 28, 2008, 03:36:57 am »
Originally I thought of something a bit like a hanging fir cone, but I guess its only me loving that organic silkworm stuff  xD

Well so.. I decided for the platform.. ;)


I love the silkworm idea, the question more is how claustrophic will it feel? unless its more solid then it looks, getting to the second level will be quite difficult...

trees can be however big you want them. I'm not sure what vegetation zone this is in, but i'm pretty sure we could convince them to have it in a temporal rainforest-like zone, so you can have freaklishly tall/big trees...:P

Velh Krome

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Re: Team Xiosia [City Design]
« Reply #71 on: February 28, 2008, 08:38:43 pm »
to reach second levels wouldnt be a problem, just have stairs or a ladder added within.
about claustrophobia, i just may have taken that 3km² too serious, which would require every hut and house to be rather small, or only a very limited number of them, or trees to be packed densely.

but however now:
whats the status quo?
is the map finished and ready to be used as a solid base?
- space used efficiently, while having defined free areas?
- fitting the requirements and the setting?
- would the considered to be finished map needed to be divided into loading zones? if so, how and where to design the borders/loading zones? (that point's prolly unnecessary with a 3km² map lol)

i would really suggest to have the map finished before proceeding with anything =x

Homik

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Re: Team Xiosia [City Design]
« Reply #72 on: February 29, 2008, 02:10:42 am »
Ok, so here is what i had in mind for Vigi's house:

[imghttp://i184.photobucket.com/albums/x219/homik555/13.jpg?t=1204247352][/img]

zorbels

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Re: Team Xiosia [City Design]
« Reply #73 on: February 29, 2008, 02:16:44 am »
Here Homik, took it upon myself to fix your broken link. :)



[Edit] No problem! I get the feeling you were so excited to post this that it got all messed up! :P BTW nice job!
« Last Edit: February 29, 2008, 02:24:12 am by zorbels »
   I've been outside, it's overrated and the graphics suck!

Homik

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Re: Team Xiosia [City Design]
« Reply #74 on: February 29, 2008, 02:20:42 am »
oh, whoops.

Thanks Zorbels ^^