On another note it would appear to me that the current system where every person has the same capacity for stat training (subject to unimplemented racial limits) is flawed and unrealistic. It would be far better if the character creation process generated personal stat maximums which could only be exceeded by magical intervention -- temporarily by potion or other item or permanently by arduous quest from a potent NPC. That way all maxed characters will not be alike.
I brought up an idea like that once in the wish list

Basically limitations to your characters stats, something pretty much frowned upon. Players like to feel as if they "beat the game." Its like a classic thing when it comes to any game that has leveling. Sure, I think its better for rp if we did have set stats, however at the same time it should be possible for one to learn. Its unrealistic to think that you can't get any better at something just as unrealistic it is to believe you can be the master of everything. So what is going to be choosen at the end? Most likely master of everything.
Imagine if we did have stat limitations. Not only would we have everyone trying to come up with the best character in character creation (ultimately making a lot of characters that are the same) but people will make a character for everything. Best mage, best warrior, best thief, etc. We won't get anywhere because everyone can still be the best at everything....
Now if we still have training but you can only master certain things I do like, however its not going to happen. Its just going to lead to each person still trying to have the best warrior, best mage, etc. For ideas like this I'd say its best to just play a table top rp where there are strict guidelines. Else you just have to get used to all the maxed out characters. If not we will just have a massive flooding of the amount of characters around.