Poll

Do you like them?

Yes!
NO!
I will post my thoughts below.

Author Topic: Introductions  (Read 17689 times)

Xillix Queen of Fools

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Introductions
« on: March 03, 2008, 06:05:59 am »
Ok weigh in.

SovHed

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Re: Introductions
« Reply #1 on: March 03, 2008, 06:08:06 am »
It is an absolutely USELESS feature and should be removed immediately There is no logical use for it and the only one that people have come up with RARELY happens. It is totally impossible to keep it as it is. It MUST go.
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oasisob1

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Re: Introductions
« Reply #2 on: March 03, 2008, 06:10:26 am »
In real life, unless someone introduces you, you are unlikely to know who they are.

Perhaps some of the more 'famous' people ingame should be on everyone's 'I know who you are list."

That is all.

Ryiel Fohpaws

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Re: Introductions
« Reply #3 on: March 03, 2008, 06:12:19 am »
I totally agree with SovHed. It's so damn USELESS! The devs got lost between being realistic and being enjoyable. Wrong direction guys, its a game!

Karyuu

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Re: Introductions
« Reply #4 on: March 03, 2008, 06:38:00 am »
I remember this as a feature that was requested by many players for years. So this wasn't fabricated off the top of some dev's head for your general displeasure.
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Under the moon

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Re: Introductions
« Reply #5 on: March 03, 2008, 06:45:30 am »
As they are, and limited only to what they do... no, I do not like them. I found myself speaking to a crowd this morning. Ten or so people. It was quite an ordeal to introduce my character to each and every person there on an individual basis, when normally you would just proclaim your name to the entire crowd.

Another issue came up when people started introducing back. The people without intro's were lost in the crowd, and it becameanother ordeal to make sure everyone was intro'ed to my character. I think I did miss at least one or two. (there was a reason for needing to see the individuals)

Let's also take into account two more things. One, you never say anything when you intro, mechanics side, so you have to still RP "Hi, I am <name>". Two, if you did intro, and there were folks near you, they would also hear your name, and know your name as well.

Last, you must take into account those you have met, seen before, or had someone else say "That is <name>". The first two you can know, but not know the name of. I give the example of a Klyros I met coming on my way back from Gugrontid. He asked for directions (in a very good RP manner), and I responded alike. If I met that Klyros again, I would not know his name, but I would know him. If someone points at another character and says his or her name, then everyone is also going to know that person's name.

So, as a stand-alone feature, I find it hard to use and distracting. It feels very unnatural. As a single feature in a larger system that would account for the examples above, it would be a good start.

In addition... >.>   <.<
http://hydlaa.com/smf/index.php?topic=28003.msg321194#msg321194 ;)
« Last Edit: March 03, 2008, 06:47:14 am by Under the moon »

SovHed

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Re: Introductions
« Reply #6 on: March 03, 2008, 06:51:12 am »
Another thing I notice. Action messages such as /me waves to $target" show the player name regardless of whether i know them or not. It is so bugged it really needs removing/completely changing. Removing gets my vote.


Also I'd like to point out a convo at the mining points can go horribly fked .... if "someone says" a whole conversation to "someone"... Who the heck are you talking to? I'll never know as Im not introducing myself to 50% of the online pop.... who appear to be addicted to mining
« Last Edit: March 03, 2008, 06:56:08 am by SovHed »
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Under the moon

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Re: Introductions
« Reply #7 on: March 03, 2008, 07:06:42 am »
I know it is still a system in early development, so it needs a chance to grow into itself. I actually prefered the short-lived 'say NPCs name' sytems, and think it would have been a lot better in the end, but it was never given a chance.

If there were layers of knowing someone, such as seen once before, talked to before, know first or last name, know full name, know very well, etc, the system would be rather enjoyable for me. Take out the awkward /introduce and replace it with a text parser that knows when you say your own name (or someone near you does), and those around you will automatially know your name. That would be my perfect system. And also not expected to happen for some time.

If this can happen:

Hyuken says: Hello Einnol! Nice to see you again. This is my new friend Kunguev. He is a miner."

-and all the names appear automatically, that would make me very happy. :D
« Last Edit: March 03, 2008, 07:13:17 am by Under the moon »

SovHed

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Re: Introductions
« Reply #8 on: March 03, 2008, 07:38:15 am »
Hehe I would also be very pleased if this could be so. However I think this is quite a long way away in reality. Something to think about however :)
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Prolix

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Re: Introductions
« Reply #9 on: March 03, 2008, 07:40:11 am »
Maybe I missed something but I spent the day looking at peoples names, can't say I talked to many though. The one guy I talked to introduced himself forthwith though I did not bother to do the same. Sadly I re-installed the game after that and lost the logs so I never noticed "someone says" though I seem to recall hearing someone specific talking in the tavern but perhaps they were just taking an action and not actually saying anything. I do not recall seeing any chat bubbles either but I may have them turned off. The only time I saw <unknown> was when I targeted someone and it showed up in the target status bar.
One thing is sure to me and that having gauged the community before introducing introductions this thread is extremely premature. Now that it is here it should be given at least a month's trial unless it is one of the systems that is known to be causing instability. Many people have disliked any number of previous implementations but have come to accept them over time. You still get the occasional carp session but that is about it.

Tyrania

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Re: Introductions
« Reply #10 on: March 03, 2008, 08:00:58 am »
i think it's a good feature, _when_ you can't see the other names  ;D
at the moment you see over the players head his/her name. but only when you select him/her, then you see under your health,stamina,mana, etc. display <unknown>. yeah... it's quite funny, because you still see his/her name over his head ;)

so it's buggy and atm useless, but when the bug is solved, it's good. ;)
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Gondric

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Re: Introductions
« Reply #11 on: March 03, 2008, 09:32:37 am »
This is a game, in real life you would recognize people but hence you look like another 100 people in the game this is a useless feature.
The introducing is tiresome and if you introduce twice or someone logs out the introduction is lost? i find myself just reading the description of people to find their names because you introduce yourself and not often does someone introduce themselves. I say either remove or at least leave people first names. All the dwarves should have their name on their back anyways due to the fact that theyre wearing a football jersey :P... nah it looks great...

Edit: set ur names to visible on mouse *wink wink*

Edit: plus it is seriously bugged atm, i introduced myself to someone earlier and now i cant see his nametag or re introduce myself.
« Last Edit: March 03, 2008, 09:57:20 am by Gondric »

Zan

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Re: Introductions
« Reply #12 on: March 03, 2008, 10:12:31 am »
I do not think this is an useless feature at all. In fact it leaves many possibilities open, especially for the more shady characters.

You can now keep your name a secret or even lie about it and use different names without OOC contradictions by the label tags. It also allows you to spot people you know from further away .. since they're the only ones with a label tag over their heads now.

I do agree with some statements that there should be more options for introducing. For example it should be possible to introduce someone else that's already been introduced to you. Also a mass introduction, something that targets everyone within hearing range is very handy for public icons.

All in all, tis a good feature but still a lot of perfection is needed.

Edit to add:

Maybe there can also be an option to forget about certain introductions. People keep introducing themselves to me while I really don't want to bother remembering their names (read: seeing their labels.)
« Last Edit: March 03, 2008, 10:16:03 am by Zan »
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Phinehas

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Re: Introductions
« Reply #13 on: March 03, 2008, 10:25:29 am »
I'll have to go with a mixture of Zan's and Mooney's opinions on this one... It's a good idea, and it should stay, but only in the sense that it's the beginning of a better system... not in the sense that it's perfect and shouldn't be changed ever.

Piker

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Re: Introductions
« Reply #14 on: March 03, 2008, 10:31:27 am »
When i heard the system was going to be introdiced i though it was a good idea.

Now that i've experienced it i'm not so sure. It's a a bit awkward, and it kind of hindered RP as has been stated before. I suppose it might get better with time as the people on your "introduced" list grows.