Poll

Do you like them?

Yes!
NO!
I will post my thoughts below.

Author Topic: Introductions  (Read 17612 times)

peeg

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Re: Introductions
« Reply #15 on: March 03, 2008, 11:08:46 am »
I don't like it at all, so i voted "NO". The whole system is terribly bugged and it makes (at least my) RP very hard if not nearly impossible. The reasons have already been stated by others ...   
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Jekkar

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Re: Introductions
« Reply #16 on: March 03, 2008, 12:31:38 pm »
Noobies introduction spamming isn't helping the experience either.
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ThomPhoenix

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Re: Introductions
« Reply #17 on: March 03, 2008, 12:46:27 pm »
I agree with Phinehas. Zan's statements are good, but the system needs to grow like UtM says. It's shouldn't be removed anyway, SovHed is being a bit too rash ;)

I'm sooooo happy I can now walk around without seeing labels above everybody's heads all the time without "missing" the people I actually know. And I'm also very happy people don't randomly start talking to me while they actually just read my name on a forum. People can recognize me by my roleplay anyway.

I think one good addition would be replacing Someone with "A $gender $race" like the wishlist thread suggests, to prevent confusion. But until then, if you actually look around instead of staring at the chat window, you can see who is talking by chatbubbles. :)
« Last Edit: March 03, 2008, 12:52:08 pm by ThomPhoenix »
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Anfa

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Re: Introductions
« Reply #18 on: March 03, 2008, 01:16:52 pm »
I have to say I really like the beginnings this displays. I think it's wonderful that if you want to "know" someone you actually need to take time to introduce yourself. Not five minutes into the new world and I made two new friends whom I probably would not have made if one nice fellow hadn't introduced himself, therefore getting my attention. It was only natural that I introduce myself back and that led to a conversation! Think it has great rp potential, especially when sitting at the bar and "someone" is telling secrets  :whistling:
and for those who don't want to be known, it's wonderful!
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Sen

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Re: Introductions
« Reply #19 on: March 03, 2008, 02:13:24 pm »
I do not think this is an useless feature at all. In fact it leaves many possibilities open, especially for the more shady characters.

You can now keep your name a secret or even lie about it and use different names without OOC contradictions by the label tags. It also allows you to spot people you know from further away .. since they're the only ones with a label tag over their heads now.

I take the exact same example as point against the introductions.
As shady character I can now NOT spot people from further away, or listen to their conversations. Worse, this is true also for people I watched maybe for years.
With the introduction system I would now have to go to my targets and say "Hey, Im the one who is secretly watching you. Please introduce youself so I can continue" (Ok, this is IC-OOC mix ;D )

In general I think the introductions prevent more roleplay than it supports.


I do agree with some statements that there should be more options for introducing. For example it should be possible to introduce someone else that's already been introduced to you. Also a mass introduction, something that targets everyone within hearing range is very handy for public icons.


I hope the introduction system won't remain in game, but if it will, this would at least help.

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Velh Krome

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Re: Introductions
« Reply #20 on: March 03, 2008, 02:33:41 pm »
I had both more than once, foreigners who lied about their name, and lied about my own char's one either. This feature is just for taking responsibility off players.
Since I presume that feature will remain anyway, that point suggested somewhere else is a need no doubt: Instead of "Someone" please make it <gender> + <race> (like someone suggested somewhere else). After 1-2 hours of playing yesterday all of a sudden the names of all people who already had introduced themselves to me were lost again. I found myself in a round of people and not being able to say if a voice comes from a female or a man, yep not even from what direction made me feel unnaturaly blind.
Additionally, having to introduce to 2 people separately, although theres not more distance in between than half a meter is a joke. At least make it a certain range the /introduction works within.
But however, having to make sure that technical matters worked and support what would be a sure thing within a second by nature, like UtM pointed out, is disturbing and interrupting the flow.

I vote for "NO, it's useless and annoying!", mainly due to the responsibility thing.

Wren

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Re: Introductions
« Reply #21 on: March 03, 2008, 02:46:11 pm »
As I mentioned in the Wishlist thread, I haven't actually gotten to see the new system in person yet, (alas, shiny Apple computer, you fail me again), so I reserve the right to do a 180 on my opinion later, but I admit the system seems like major overkill for a minor nuisance.  I think it could be clever if it was refined considerably - I like Under the moon's suggestions, and I'd like to add that for player convenience it would be nice if there was a simple way to establish in one go various people you already know and would rather not have to use the /introduce system on, or people you've been mass-introduced to, like a "/know Bob, Hugaboo, Flim, Whatsiface, Jim" or something. 

The way it's set up, it looks like the minor annoyance of bad RPers being all "Hi, <your name here>!" to perfect strangers has been replaced by the major annoyance of people introducing themselves to people they realistically wouldn't, or coming in and introducing themselves en spammy masse before, or without, bothering to actually RP, etc. etc. 

I don't vote it be completely scrapped, but I would like to see it maybe rolled back while the devs refine it a little to make it more usable. 

Tuxide

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Re: Introductions
« Reply #22 on: March 03, 2008, 03:00:32 pm »
I voted yes because it works exactly as I expect it to.  I introduced myself to Marqsaynt ten or so times the other day and he couldn't remember who the heck I was.

sgtkwol

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Re: Introductions
« Reply #23 on: March 03, 2008, 03:05:40 pm »
Overall, good idea.  But, I shouldn't need to introduce myself to my own guildmates.  Maybe a notorioty system too, so some people will be recognized by all (saw that already posted), obviously this kind of system couldn't be made overnight.

Zan

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Re: Introductions
« Reply #24 on: March 03, 2008, 03:14:28 pm »
Sen, that is an OOC case you mentioned. If you already knew the people before the introduction system then you clear that OOCly. This system allows the use of disguises and prevents OOC abuse that was so common before.

You can't always recognize people if they wear revealing clothes. So now you're at the mercy of a player's description whether you can recognize them or not. Sure it can be abused in an unrealistic way but the abuse is much much smaller than before the introduction system. The introduction system allows more realism and prevents poor roleplayers from using OOC information.

Also on a general note, completely disapproving of a feature because of temporary bugs isn't a strong argument. Bugs will be fixed. Disapprove of the bugs, not the feature.
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Prolix

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Re: Introductions
« Reply #25 on: March 03, 2008, 03:15:26 pm »
Now that I have spent a little more time in the game with a fresh install it seems that this functionality is accomplished with files in the options directory. When I copied this directory from the previous version it broke a number of things, this being one. I still think it needs time but I have my own suggestion for an improvement, easier said than done. Allow multiple character selections either in the realm or in the chat interface and have the introduction apply to all selected.

Liadan

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Re: Introductions
« Reply #26 on: March 03, 2008, 03:19:30 pm »
I voted yes because it works exactly as I expect it to.  I introduced myself to Marqsaynt ten or so times the other day and he couldn't remember who the heck I was.


duh....you're not a fenki. Those are the only names he remembers. ;)


I think it's still too early to tell whether or not it should be taken away. It makes sense in terms of RP but not in terms of game mechanics, and since this is a mostly roleplaying game, having to introduce yourself to everyone again makes sense.

But in light of what others said, say if you're doing an event and everyone needs to know your name, individual introductions doesn't make sense. After all, if you were at an event in RL where ppl needed to know your name it would be done publicly and en mass. If not, then you press the flesh and greet everyone individually. it works for politicians, why not PS? :P

Sevis

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Re: Introductions
« Reply #27 on: March 03, 2008, 03:45:52 pm »
I would propose replacing the introductions system. Instead of having to type /introduce, no name tags are shown, and you can fill other's people's name in by yourself.

I'd like to keep the current one if that isn't possible though.




Xanthan

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Re: Introductions
« Reply #28 on: March 03, 2008, 04:09:20 pm »
I still like the idea of it, but it is not working properly for me.  With two out of three people I exchanged introductions with yesterday it didn't "stick".  Asides from the actual introduction which revealed their name, there was no label and they remained "unknown".  It did work for the very first introduction, however.

shorty13

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Re: Introductions
« Reply #29 on: March 03, 2008, 04:14:56 pm »
i dont think a lot of people understand how they can use this to their benefit.  Thieves and rogues, for example, can choose not to introduce themselves to anyone and remain anonymous to everyone,just change their description so it reads "cloaked figure...etc" and everyone would be like "There is that cloaked figure that robbed me!" instead of "Hey look, there is Sov, he robbed me (after never actually learned his name)" 

Also, having to be introduced to all your guildmates is OOC if you have just have met them through the chat.  Meeting them face-to-face is IC and therefore that is the only time you should be introduced to that person.  Otherwise, your character doesn't actually know who is who, or really who is even in the guild ICly. 

The problem that i'm sure a lot of people feel they don't like this system is the timing.  It was implemented after people have, well, already introduced themselves and met more than half the people in yliakum.  This system would have been better if implemented after a character wipe, BUT I still think it is a good thing to have in the game.
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