Poll

Do you like them?

Yes!
NO!
I will post my thoughts below.

Author Topic: Introductions  (Read 17769 times)

Velh Krome

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Re: Introductions
« Reply #30 on: March 03, 2008, 04:55:32 pm »
Besides the valid advantage for rogues, lets not forget the disadvantage for victims.
The example may be a bit unrealistic, but not more than the whole thing:
One ylian comes to ambush me, his description says ".. wears a brown leather suit". I see his face and he runs off escaping me. The next day I see an ylian who "wears a red velvet suit". My char could recognize his voice and his face with determination, but since the ylian is "Unknown" I got no chance.
Also, I can only ever have a certain person different to others if he wants it himself! That cant be true. Like discussed to extends I cant check descirptions of people constantly only to know whos around.

We have some plot being played at the moment, and I am not sure how can we continue it at all now. Secretly finding out details about persons and gathering knowledge about groupings becomes unrealistically difficult if not impossible now.

So: Add an option to tag people, or mark them, or give them an own description, an individual name!

mariaara

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Re: Introductions
« Reply #31 on: March 03, 2008, 05:57:27 pm »
good roleplayer doent need it, and the powerleveler dont need it.
i would prefer it if the tags are only in a different colour, for example green for the one i already was introduced and red for the others.
the secret stuff is not rp for me, cause in rl i could remember perhaps the face.

ThomPhoenix

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Re: Introductions
« Reply #32 on: March 03, 2008, 06:05:57 pm »
Not if the assailant is wearing a face-covering helmet or a mask.
We're not evil. We're simply amazing.

Myriel

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Re: Introductions
« Reply #33 on: March 03, 2008, 06:16:49 pm »
What I like about it, is that you can see at once, whether there are people you know in a crowd. But on the other hand, normally you would remember faces, even without talking to everyone, and this feature makes it pretty hard to look for someone you were only told about. And in the beginning, it's a bit ennerving to have to re-introduce yourself to all the people you know.

neko kyouran

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Re: Introductions
« Reply #34 on: March 03, 2008, 06:19:23 pm »
i enjoy it.  my grumpy social outcast character finally has the ability to not have everyone and their kitchen sink come up to them as if they knew them just becuase they could see the name label.

I find it to be a great start that will continue to be improved on.

Rayken

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Re: Introductions
« Reply #35 on: March 03, 2008, 06:53:54 pm »
Aye, it feels like a good solid feature that just needs time to be perfected.

There should be an indirect object form:  /introduce playerA to playerB.  playerA doesn't have to know about it :D
"Here's to lowering caskets of old friends choice and consequence we'll birth a new day with the death of an old and start over, start over.  Here's to burying hatchets in those who you'd never call your friend...we'll birth a new day with the death of an old day and start over, start over!"

neko kyouran

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Re: Introductions
« Reply #36 on: March 03, 2008, 07:01:31 pm »
There should be an indirect object form:  /introduce playerA to playerB.  playerA doesn't have to know about it :D

Yep, as long as the player introducing someone else, knows that someone else they are going around intorducing to others, they should be able to go around introducing them to other people all they wanted.  makes perfect sense to me.

Piker

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Re: Introductions
« Reply #37 on: March 03, 2008, 10:58:56 pm »
I had a bit of a problematic experience with the introductions system today.

I was playing my merchant character and was trying to sell an item to the highest bidder through the auction tab. However as you can imagine : Someone bids 500 tria, someone bids 800 tria made it next to impossible to complete the auction without first asking everyone interested to introduce themselves to me first.

I really can't think of a way round this without excluding the auction tab from introductions. Unless there was a mass introduce command, but i'm not sure i like the sound of that.

P.s. On a side note, i found my introductions didn't always stick. I frequently had to reintroduce myself to people i had met earlier that day.  :flowers:

Prolix

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Re: Introductions
« Reply #38 on: March 03, 2008, 11:09:18 pm »
I am just wondering how you are going to parse the poll data. The current 10 option 3 voters may not be the only people posting. I guess you are just looking for a rough idea.

Earl_Listbard

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Re: Introductions
« Reply #39 on: March 03, 2008, 11:15:02 pm »
It is an absolutely USELESS feature and should be removed immediately There is no logical use for it and the only one that people have come up with RARELY happens. It is totally impossible to keep it as it is. It MUST go.

You don't even play planeshift you noob...


Ahem... I voted yes... the feature just needs tweaking, but.. I like the basic idea.

Quote
Aye, it feels like a good solid feature that just needs time to be perfected.
« Last Edit: March 03, 2008, 11:17:51 pm by Earl_Listbard »

Socius Rockus

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Re: Introductions
« Reply #40 on: March 03, 2008, 11:21:57 pm »
I like it, though there are smiple ways to see the name ;) Still it's more difficult then with character labels and I'm pretty sure the 'other ways' are going to be fixed soon(tm) it's a great improvement for characters that don't want to be known publicly
Though perhaps at a big Event, the host should be able to 'mass introduce' the audience to her/himself, that's just a side note ;)
 :lol: :flowers:

Suno_Regin

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Re: Introductions
« Reply #41 on: March 03, 2008, 11:23:42 pm »
I feel more comfortable without introductions.

As I told someone earlier today, people using fake names have a hard time keeping those fake names because of this system. People who like to roleplay using game mechanics, for whatever reason, will think that when you /introduce yourself to them (but you're using a fake name in your actual roleplay) they know your actual name, which can get confusing.

Zan

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Re: Introductions
« Reply #42 on: March 04, 2008, 12:16:23 am »
Don't /introduce yourself if you want to use a fake name. Use /me shakes X's hand "Hello, I'm mr. fakey!" :P
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

Dihenis

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Re: Introductions
« Reply #43 on: March 04, 2008, 12:18:35 am »
The only problem I have with intoductions is all the "someones". otherwise, I like it


shorty13

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Re: Introductions
« Reply #44 on: March 04, 2008, 01:02:59 am »
oh um one problem...if you go to someone's description where it says "You evaluate that <name> will not require any effort to defeat" it still says their name.  It also says their name when using emotes like /greet, /laugh, /sleep, etc
« Last Edit: March 04, 2008, 01:32:14 am by shorty13 »
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