All right... I was always against it. And still I am. I dont have possibility to investigate much about how it looks or works, but got some basic info so.. here are my thoughts.
I dont consider the global idea as wrong. Otherwise, the idea is great, just game is not yet in state when it can be used.
Right now, its more then annoying.. In time, it can be great feature.
I'd like to bring some cons and pros in this so... Lets go.
CONS:1) First and most annoying and unrealistic thing is that there is no other way to recognise person you once met again.
-You really can't recofnise his/her voice? (Didnt see voiceshifter yet. And I'm not up to check everyone's description I meet... really not.)
-Clothes? (ok, those can change in RP, but still...)
-Shape? (99% of male characters is V shaped ^.^)
-Are all races exactly same look (plenty of characters has no description, and if do, then its pretty bad to put it in memory. Realisticly, is way easier to remember someone's look then text, which is even pretty often missing, or similar to eachother.)
-Making notes of description of everyone I meet to roleplay "characters memory on faces" and compensate player's "lack of text memory".... nuuu, wrong isnt it?
-Any other sign, you can recognise others... Smell for Enkis, magical auras anything.....
2) This system brings up constant reading of others descriptions... It not exactly bad things, but checking 'everyone' who passes around you.
-For example tell someone "Hey... I saw you a lot of times in tavern... you like drinkiong?"...Thats void now. Your characet can recognise someone even from glace, especially if he sees him/her often, even without introduce, or speciall attention (again, I wont check everyone's description. Constant desc. reading is game experience spoiler.)
3) Abuse of this system is... more then clear.
-"Bad guy" runs in tavern, do mess and then, without introduce he disappears, changes description completely and tada... We have great roleplay here and many pissed players with spoiled mood.
4) Where are the other ways of getting someone's name?
-You are standing besides two talking people: "Hi, I'm Grbobuban". Reply: "I'm Plubumaba." And you still stares at them, confused without knowing a simple name.
-Many other ways as well, I wont state them all. Asking someone else. Yeah, labels works sometimes as well. Signed letters...
5) Very important thing are logs....
- I'm sorry, this will spoil MANY stories. When I'm writing story, I'm using log. And RP can start way sooner before we are introduced (in case of foe, he will unlikely introduce at all) to the one we playing with and... eh... wait. In logs are only SOMEONES?!?... damn, I dont remember exactly what he did and said.. Could be any someone of those. So... what that mean? No story, yeah. Maybe you can poke the player for his logs, combine it and get dicouraged with a lot of more work then you really need.
-This point I'm taking as one of very important. You want more nice stories? Remove introduces, now. I've written some and yes, it IS a great issue.
6) "Who from crowd said it" issue.... or.. it was the one behind me? Seems my ability to recognise voices direction is lost.
-I know, weak point, but its a point. (eh, are chat bubbles still active?)
7) Imagine... someone gives you description of someone really well recogniseable (large scar on face, glowing eyes, pink robe, uncommon height....)
-You know race, description of this very easily noticeable thing, gender... And you will run around, clicking everyone's description like mad to find as player who the heck is it, even if your character whould notice him at very first glance in crowd. So you will miss him by Harn, even if he will pass in front of you. Sorry, point for realism down.
Your cheracters hears hassle of shouts, or even talks out of his sight. He wants to go and help there, perhaps someone wants rob someone. Example:
-Poor guy:"Leg me go!", Robber: "No way, give money", Poor guy: "No, please, I dont have any.", Robber: "Come on, done be silly", Robber: "Yeah, all wealthe you has.", Poor guy: "Here... take all.", Robber: "Nice... thanks, clothes too 'please'."...
Your character runs there!.... to stare then at 5 robbers, against which he has no chance. How so... Well, how namy voices it was? 1 same? 5? Strange.
(yeah, this is just closer example of nr1, sorry)
9) I fear introdues spam....
- You will be spamed by introduces of random people.... I think even the best point of for example ThomPhoenix stated will go void, cause he will be soon introducespamed by many and will miss those who knows anyway... With unknow names in brackets (+maybe different collor? Just dont make too many collors and mess in it, we will need one collor for afk status as well ^.^) others wont be so interested in spamming you to make everyone "know" you. Right?
10) Its true, that when you see someone around many times, you are tempted to talk to him. Thats void now. Minus towards RP in PS. Sad.
11) All right, this shoudl be all. Last point I'll give to some statements and conclusion, what cons brings this system.
-Constant annoying with introduces constantly to everyone
-Constant annoying with reading everyone's description (slower then character's glance, lag makes you miss a lot of people, abusable a lot)
-Spoiled roleplay of spies (they are used to get a names in else ways and its easy to lost someone in game mechanics in crowd) and hearing gossips in taverns for example.
-Messed text, like: Who says what? Did you answered, or its still talking this one guy.
-Easy abuse of ability to stay 'unknown' all the time. Wrong RP bad guys paradise.
-Overall more real feel of the game is lost. Players attention is gone from the experience towards many different ooc things.
-Newbies and noobs introduce spam.
-Ruined storywriting..... :''(
So.... and now some PROS..
The idea is nice, like I said.... but not yet.
1) Like stated here already, without introduce, you are kinda ignored by random people, which is realistic (if its good for RP in game is nother question, but I'll keep it in pros)
2) Player now can as well ignore ramdom passing people, knowing he will not miss friends without constant attention. (works for some time, before you gets spammed by others introductions...)
3) Your name label will not be abused and used as IC knowlidge (Its most reasonable point I see why to have this system)
-I'll miss situations like: Random newb: "Hey Miaua.", Me: /me frowns "How do you know my name?", Newb panics and is learned a bit about RP.
4) Better concentration on chat with those you knows in crowd (you can simply ignore someones)
5) Though discussable, it might rise some a litlle more realistic feeling.
6) Sorry... thats all I can invent. Someone help? Conclusion then:
-Prevents some abuses of knowlidge your name and using it for bad RP.
-Good for recognising those you know and dont know faster in crowds (not sure how this evolve in time... introduce spam anyone?)
-Soon(tm) will this system work well... My opinion is that this soon is really not here yet....
....Well... overall I'd say just this:
Its soon for this system, its maybe good system too soon, or wrong managed.
I would like to see kept the simple way for players how to racognise all others better then player can with description reading. I already suggested names in brackets. So will even newbs after going through tutorial, that its OCC information and they shouldnt use it IC. Roleplay and storywriting will stay unharmed and main point of those who are for this system will stay as well (they still will know who introdused himself and mainly... you wont be constantly spamed by introduces)
For what I see till now, it brings a little good, but a lot of bad. And even those good things will fade in time, while bad will keep staying.
I guess many agrees with me. I would like to hear some reasonable statements why yes, which will beat this issues... Then, I'll agree.
With regards.
Miaua