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Do you like them?

Yes!
NO!
I will post my thoughts below.

Author Topic: Introductions  (Read 17599 times)

Greenie

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Re: Introductions
« Reply #60 on: March 09, 2008, 12:04:40 pm »
Simply put: I hate the introduction system! I think (at least in its current state) it is a complete failure and even avoids in-character-gameplay.

My reasons:

1. It is annoying because it is far more OOC seeing just an introduction-message than having a newbie asking you in an in-character style without introducing him-/herself (imho).

2. It is annoying also, because instead of having an in-character introduction like someone saying "greetings, I am ..." you only see an introduction message that gives you no clue at all about the person itself. It takes away a lot of individuality from the process of meeting new people.

3.It is inconsistent, because consequently you shouldn't even be able to see a players name floating over the character or its history without introducing yourself. But that wold be even more annoying, imho.

Noriin

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Re: Introductions
« Reply #61 on: March 09, 2008, 05:05:05 pm »
In my opinion the whole system is completely nonsense, let alone useless

There is very few roleplayers that will call another character by his/her name without knowing or having met before or overheard that name.
This reminds me of a schoolclass.. somebody misbehaved unseen and as the teacher doesn't know who the one is.. everybody gets punished!
It's exactly the same thing, the only difference is not all of us are 10yo kids :p

A player who can't understand that the labels are OOC won't understand anything else about roleplaying anyway, hence why the introductions won't help them. In fact.. introductions are OOC too!
See:

Player A approaches a group
Player A says: Hello
Player B says: Hi
Player B introduces him/herself so Player A can see who within the group of people is talking to him/her (there is no other way!)
Player A automatically calls Player B by his/her name...

Wrong! Player B still never told the name, yet Player A (the newbie whom this system is meant for) takes it as an IC introduction and uses it nonetheless.
What has player A learned? Nothing.

When the noob is a very new player it becomes worse. Before /introduce I would have to go OOC and tell the person I didn't tell my name, now I need to jump OOC anyway.. to explain how /introduce works AND to explain that he/she should still introduce IC.. typing and that, you know ;)

This new feature is much more disrupting than the old situation...
It STOPS RPing! Friend characters just walk past you since they can't see it's you, group talks are a nightmare unless you spam-introduce to everybody and they do the same with you (even though you may not know each other!), auctions are just funny (and don't tell the auctioner the name should be shouted too.. I have been shopping in the same place for years and I have no idea what's the shopkeepers' names), people you never met introduces for no reason... the system is a barrier to RP and an invitation to OOC. Let alone the bugs: I must have introduced to Zwenze at least 10 times by now.. but he still can't read my name. We have posponed our roleplay until his char can tell who the heck I am....

Now if /introduce is meant to be IC then it is even more blameable. Characters aren't mute, they can talk! And I want my char to.. I won't roleplay knowing a name unless my character heard it or knows the person, I don't care if somebody has introduced to me.. 50% of the names I can see are of people I never talked to since they just spammed the new command on me. Those, my character will still not recognize...

All in all, a big big annoyance and no help at all, even though I agree that maybe having names shown everywhere but having the label be of a different color would be handy to many people's memory ^_^'

neko kyouran

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Re: Introductions
« Reply #62 on: March 09, 2008, 05:28:53 pm »
Player A approaches a group
Player A says: Hello
Player B says: Hi
Player B introduces him/herself so Player A can see who within the group of people is talking to him/her (there is no other way!)
Player A automatically calls Player B by his/her name...

Wrong! Player B still never told the name, yet Player A (the newbie whom this system is meant for) takes it as an IC introduction and uses it nonetheless.
What has player A learned? Nothing.

wrong line of thinking.

As soon as player B use the /introduce command, it should be interpreted as player b going through the process of typing in "hello, my name is _____"

the command is a shortcut to help reduce typing, such as all slash commands and are there to facilitate RP.  So IC'ly, when Player B uses the /introduce command, Player A's character has then learned Player B's character's name.

oasisob1

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Re: Introductions
« Reply #63 on: March 09, 2008, 05:32:29 pm »
OK, I thought this was a great idea. But now I've had a bit of time to see it in action. It's troublesome.
I despise the intro spammers.
Anyone I already know is free to just /intro at me, and I'll return the favor.
Anyone else should RP an introduction, then use the feature.

Of course, it is quite buggy, and the repeated need to introduce myself to members of my own guild is getting old fast.

Players wanted it, and I think it's still a good idea, but it definitely needs some work.

One way to distinguish the invite spammers would be for their name to appear in one color (I don't know, purple?) until I returned the intro, then turn it green.

Noriin

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Re: Introductions
« Reply #64 on: March 09, 2008, 05:59:21 pm »
Players wanted it, and I think it's still a good idea, but it definitely needs some work.
I doubt they ever pictured it as it works now :p

Player A approaches a group
Player A says: Hello
Player B says: Hi
Player B introduces him/herself so Player A can see who within the group of people is talking to him/her (there is no other way!)
Player A automatically calls Player B by his/her name...

Wrong! Player B still never told the name, yet Player A (the newbie whom this system is meant for) takes it as an IC introduction and uses it nonetheless.
What has player A learned? Nothing.

wrong line of thinking.

As soon as player B use the /introduce command, it should be interpreted as player b going through the process of typing in "hello, my name is _____"

the command is a shortcut to help reduce typing, such as all slash commands and are there to facilitate RP. So IC'ly, when Player B uses the /introduce command, Player A's character has then learned Player B's character's name.
Then as I said, to me it is even worse. How is that meant to help RPing? It plainly denies it.
Following the same rule, I don't see why life stories would be wrong in a description. Next command that could be implemented is /explainstory and we could save a lot of typing! ..so we.. have more time to go around and PL?
I can't consider typing a console-like command roleplaying.. if I wanted to reduce typing I would play Quake 3, hm?

A well typed introduction can be very rich, it shows about the kind of character you are talking to.
Some will tell you about their jobs, some about their hobbies, some about their family tree and their ancestors.. all that is gone now then? No thanks. I may be wrong, but I will keep demanding people to talk to my char, not to the game's interface.


Duraza

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Re: Introductions
« Reply #65 on: March 09, 2008, 06:21:52 pm »
I never took the time to post so now I will  :P

For the most part, I agree with Noriin and Velh on this one. I was talking about how bad the idea of the system would be when the idea was first presented to us. Fact is while I understand the wanting to have game mechanics this is just like that whole charisma argument we have going in another thread. It is a mechanic that limits rp, especially so by saying the /introduction takes the place of a player actually introducing themselves. Not only that, people run around randomly introducing themselves to anyone they see. You could argue that there are people in real life that would do this but we all know it's not what the person is most likely trying to do in this case.

Though I don't like the system I did vote yes in the poll. The reason why is while I find it to serve no purpose currently I figured that would be true no matter what because its the first time the system was implemented. I think in the future with some tweaking the system could actually help in some way. I can't think of anything at the moment but I'm sure there are ways to tweak the system in order to help. As it is right now, it seems like something that would be implemented in a PLing game where there is little rp and mostly hack and slash. Not something I'd see in ps that stresses the RP part of MMORPG.  ;)
Saggi Lezeheso, The Whisper's Jest
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Vertum, Will of Dakkru

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ThomPhoenix

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Re: Introductions
« Reply #66 on: March 09, 2008, 06:48:57 pm »
Your complaining has been listened to:
-If you use just "/introduce" without any added target, you will be introduced to anyone within /say range.
-If you use your own name, for example in the sentence "Hello, I am <playername>", you will automatically introduce yourself.
« Last Edit: March 09, 2008, 08:14:00 pm by ThomPhoenix »
We're not evil. We're simply amazing.

Socius Rockus

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Re: Introductions
« Reply #67 on: March 09, 2008, 06:57:03 pm »
 :thumbup: That's like very very Nice :sorcerer:
 :flowers: :lol:
Now i hope we all can enjoy this new feature \\o//

Noriin

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Re: Introductions
« Reply #68 on: March 09, 2008, 07:18:54 pm »
Those are great news, specially the second one!
I assume the second works also for the /say range?

Thumbs up o/

Duraza

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Re: Introductions
« Reply #69 on: March 09, 2008, 07:35:49 pm »
Your complaining has been listened to:
-If you use just "/introduce" without anything added behind it, you will be introduced to anyone within /say range.
-If you use your own name, for example in the sentence "Hello, I am <playername>", you will automatically introduce yourself.

You guys are the best  :)
Saggi Lezeheso, The Whisper's Jest
Demoik and Rioqura, The Immortal Harrow
Vertum, Will of Dakkru

Duraza Darkom, Slayer of Kittens

Rayken

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Re: Introductions
« Reply #70 on: March 09, 2008, 07:37:32 pm »
That is awesome!
"Here's to lowering caskets of old friends choice and consequence we'll birth a new day with the death of an old and start over, start over.  Here's to burying hatchets in those who you'd never call your friend...we'll birth a new day with the death of an old day and start over, start over!"

RoberetGoldsmith

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Re: Introductions
« Reply #71 on: March 09, 2008, 08:03:10 pm »
     

  mmm well if its too OOC for you , why not scrap the labels all together..... :P

Prolix

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Re: Introductions
« Reply #72 on: March 09, 2008, 08:03:44 pm »
-If you use just "/introduce" without anything added behind it, you will be introduced to anyone within /say range.

What happens if you put something after the /introduce? Do you only introduce yourself to someone you have targeted or whose name you include? I was going to suggest that anything put after the /introduce be printed as the introduction i.e
Code: [Select]
/introduce Greetings, friend, I am the grand Wazoo, sovereign of the Nation of the Fools!
Quote
Greetings, friend, I am the grand Wazoo, sovereign of the Nation of the Fools!
>you have been introduced to SillyPutty

ThomPhoenix

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Re: Introductions
« Reply #73 on: March 09, 2008, 08:14:54 pm »
I actually meant "with no target". So if you target SillyPutty and do /introduce, you will introduce yourself. If you just use /introduce with no targets, you will introduce to all within hearing range.
We're not evil. We're simply amazing.

Under the moon

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Re: Introductions
« Reply #74 on: March 10, 2008, 12:39:57 am »
See folks, as I said, the system will evolve. I was not expecting it to do so so soon, so I think the coders deserve a big thanks.

Next up "Hello <name of person you know>, this is <Name of another person you know>."

Double intro by third party! *hopes*