Author Topic: Community involvement: update stuff!  (Read 7935 times)

neko kyouran

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Community involvement: update stuff!
« on: March 03, 2008, 06:16:34 pm »
the list here: http://hydlaa.com/smf/index.php?topic=25012.0  is out of date.

thusly, we'll be making anew one to correspond with the new release of SB.

please provide a list of skills/stats that are working/not working.

skills/stats that are defined as working are ones that can be trained, and used and upon using them, they do increase in level.

everything else falls into the not working category.

Thanks!

also,  I'm slowly going through the stickies and what not getting things updated as should, but if you see anything, anywhere that you think is out of date, feel free to send a PM to the moderation staff so that we look into it.

Thanks again!

Karyuu

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Re: Community involvement: update stuff!
« Reply #1 on: March 03, 2008, 06:24:10 pm »
The amount of stickies in the General section is just scandalous
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

ThomPhoenix

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Re: Community involvement: update stuff!
« Reply #2 on: March 03, 2008, 06:30:04 pm »
Working skills:
Anti-Magic
Lockpicking
Empathy
Ranged (soon)
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hulla

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Re: Community involvement: update stuff!
« Reply #3 on: March 03, 2008, 06:38:28 pm »
hi

and dont forget "mining" skill after 20 !

neko kyouran

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Re: Community involvement: update stuff!
« Reply #4 on: March 03, 2008, 06:44:26 pm »
The amount of stickies in the General section is just scandalous

well, you should know its always a little messy after a new release  :P

oh, and if anyone sent the mod staff about this thread: http://hydlaa.com/smf/index.php?topic=24432.0 I just took care of it, and will be working on the rest of the stickies in that section in the intermittent future. 

keep those lists of skills/stats that are working/not working coming in.  :)

Quq Leque

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Re: Community involvement: update stuff!
« Reply #5 on: March 04, 2008, 04:06:30 pm »
and please, update the Player Guide that comes with the install for next version. Looks like that hasn't been done in years either :)
compared to how great the game now looks, and the many features that arent mentioned in it ....
« Last Edit: March 04, 2008, 04:20:52 pm by Quq Leque »

Caarrie

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Re: Community involvement: update stuff!
« Reply #6 on: March 04, 2008, 04:09:50 pm »
and please, update the Player Guide that comes with the install for next version. Looks like that hasn't been done in years either :)

that is not the goal of this, and for updating the players guide please visit http://pswiki.xordan.com

Illysia

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Re: Community involvement: update stuff!
« Reply #7 on: March 09, 2008, 07:14:01 am »
Working Skills (as far as I know)


Combat:
            Sword
            Knives and Daggers
            Axe
            Mace and Hammer
            Melee
            Polearm and Spear
            Light Armor
            Heavy Armor
            Shield Handling

Magic:
            Crystal Way
            Azure Way
            Blue Way
            Red Way
            Brown Way
            Dark Way
            Anti-magic
Jobs:
            Repair Armors
            Repair Weapons
            Mining
            Sword Making
            Axe Making
            Shield Making
           

Shadowmeph

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Re: Community involvement: update stuff!
« Reply #8 on: March 10, 2008, 06:03:51 pm »
 Is this is the place I come to see which skills are updated if so cool if not oh well I will search more. I noticed that Lock picking is enabled umm there are locks to pick ya now I just have to find some ( oops did I just say that out load ) um er um ya ok so I will help people who lock them selves out of locks ya thats it who lock themselves out .
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peeg

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Re: Community involvement: update stuff!
« Reply #9 on: April 18, 2008, 07:57:12 pm »
Cooking and Baking are working now.
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MrGadget

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Re: Community involvement: update stuff!
« Reply #10 on: May 17, 2008, 03:46:17 am »
Lockpicking?  You're not serious, are you?  Someone actually thought it was a good idea to make criminal acts possible with no law enforcement in place?  We've been begging for locking trunks for months and first to come out is that which makes them worthless?  Guess I'll just keep making alts for storage since that's the only thing that might be safe.

MrG

PS can I get a few more accuonts activated please?

Tuxide

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Re: Community involvement: update stuff!
« Reply #11 on: May 17, 2008, 04:02:50 am »
Polearm and Spear is trainable?  With what?  As far as I know, those that look like Polearm and Spear (such as Magic Wand) are actually Mace and Hammer.

Myysst

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Re: Community involvement: update stuff!
« Reply #12 on: May 19, 2008, 05:28:25 pm »
I 'might' be wrong, but as for anti-magic, i can buy up training, i sometiems see Myysst resisting magic in system tab, but no effect on the green bar, as far as I can tell, since i don't aways resist magic.  So I guess, it doesn't fit in the 'working' skills section, unless someone can confirm, as in actually gaining practice points, or a rank even...
...erm...I'm dead?

Kaityra

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Re: Community involvement: update stuff!
« Reply #13 on: May 19, 2008, 05:32:00 pm »
Working skills:
Lockpicking

Well, there is a trainer for Lockpicking but since there are no locks which can be picked you cannot train this skill. There is a rumor about a pickable chest in a NPC-room but as no normal player can go there...

Lockpicking?

Yes, very nice skill.

You're not serious, are you?

Hmmm...come to think of it...well...actually...yes, seriously.  ;D

Someone actually thought it was a good idea to make criminal acts possible with no law enforcement in place?

Actually...yes, what a dream for us rogues.  ;D It is really nice to see all these powergamers quiver in fear of loosing their precious items.  ;D
« Last Edit: May 19, 2008, 05:42:35 pm by Kaityra »

MrGadget

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Re: Community involvement: update stuff!
« Reply #14 on: May 20, 2008, 07:15:52 pm »
Powergamer?  Umm no.  Merchant?  Yes.  With far too few slots, far too small containers, and no containers that conceal their contents.  I don't think it's appropriate for my entire inventory to be publically viewable, and to set down some locked chests only to have them cleaned out in a matter of seconds would be disasterous.  Until a PC merchant has the ability to instantly surround himself with guards with actual power of arrest and punishment and restitution, crime skills need to be set aside, otherwise they are nothing more than an exploit.

I've already been robbed by a player exploiting items not being guarded when server restarts after a crash.  This cost me a lot of tria, and GM's were powerless to take corrective action due to mechanical limitations...not their fault at all, just mechanically not possible despite a pile of evidence as to who the thief was.

MrG