Author Topic: Multi guild website area - any interest?  (Read 2269 times)

simm

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Multi guild website area - any interest?
« on: March 28, 2003, 09:35:07 pm »
Hi all,

Well having recently found this game I am very impressed so far - was previously waiting for Horizons beta but my interest may have been swerved (especially since I wont have to either run wineX or even worse windoze to run this)

However for a while now I have been working on a multi guild, multi server (and in theory multi game) guild ware suite.

Basically its the usual collection of editable guild pages, message boards, guild calendar, event planning, invites and various other things.

However the main point behind it is that as many guilds as possible exist on the same system, allowing server wide annoucements to be included in any events, making guild alliances easier to maintain and basically putting all the guild related features that you can normally find across several places all in one place.

Its up and running at the moment however right now it only runs one test guild and would need a few days work for me to open it up for public use. Its designed originally for EQ, got shifted to horizons but with a little modulisation of the code (something I have been planning to do anyway) I can make it multi game now.

However before I spend my weeks holiday from work rushing to get this out I would like to know if there is enough interest for it to be worth me trying.

Couple of other things about it - there are no adds/popups and there will not be. It is set up so paying members get more functionality - however given that it is not finished I would not be charging membership (plus since planeshift is a free game I would not feel quite right charging for plane shift membership anyway) however it is currently hosted free on a friends server as its pretty trivial load/bandwidth wise. If that went up to the point where he would feel the need to charge for it I may ask for a donation system to cover costs (costs which I would announce and describe were that to happen)

I just wanted to put that last bit in just in case - I would not want to be accused of not warning people about that possibility.

So.... is there interest?

Is it worth me putting this system together?

I\'ll check back on this post as often as I can to answer any queries.

simm

Kiern

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« Reply #1 on: March 28, 2003, 10:08:18 pm »
Hey simm..those are some really good ideas you have :D ...you leaders should look into it more, I know it\'s what I would want for my guild (if i had one that is)
« Last Edit: March 28, 2003, 10:08:35 pm by Kiern »

Yann

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« Reply #2 on: March 28, 2003, 10:53:11 pm »
You seems to have a lot of good ideas and i am interested in this, too.

Kada-El

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« Reply #3 on: March 28, 2003, 11:17:20 pm »
Wow, sounds absolutely great if you can pull it off successfully.

Seems like just the sort of thing that would go hand in hand with a great guild meeting place...such as, say for instance, a tavern website... hehe ;)

Seriously though, I would be extremely interested in seeing such a platform in operation.

cmhitman

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« Reply #4 on: March 28, 2003, 11:41:32 pm »
edit...kada already said basicly what i had to say...
I really need to start reading more of the thread or atleast read the last post, before i post, . :D
but sounds like a great addition to a promising game,
onlything is i don\'t know how well the pay stuff would go over with the rest of the fans or the dev team
« Last Edit: March 29, 2003, 07:29:42 pm by cmhitman »
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Kundalf

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« Reply #5 on: March 29, 2003, 11:02:10 am »
Hey, that sounds like a great idea to me, too...8)

I belive that this server will get a pretty crowded place once its set up and running....
So I\'ve got a question about the hosting especially since I know that bandwidth and transfer costs can easily get high above what you expected...;) and donations sometimes are not enough to pay the bills.

Can you estimate what cost may come into being ?

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YanRK

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« Reply #6 on: March 29, 2003, 12:52:40 pm »
i think it would be a great system, I\'m very interested!

chrischoo

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« Reply #7 on: March 31, 2003, 03:26:49 am »
I think it\'s a very promising project and one that could grow in popularity as Planeshift becomes more widespread. Usually server load for websites are not significant unless you do video serving or serve huge downloads (like for instance the Planeshift installation file itself).

Otherwise server load would usually be low, and very manageable. I\'m wondering whether it may be useful to adopt certain practices from phpNuke or Slashnews for something of this nature?

Nonetheless, the main bulk of the server load will probably be generated on the Planeshift server itself. Our logs here at Fragnetics show a dramatic increase in CPU usage and also bandwidth usage due to the increasing number of accounts. Sometimes I wonder whether the 11000 accounts around now are really in use, and how many of them are really active.

In some sense it\'s good that most of Planeshift\'s content is distributed across several servers instead of consolidating everything into one server and running up huge costs. Having another server to host community-run websites would work towards distributing the Planeshift load more evenly IMO.

simm

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« Reply #8 on: March 31, 2003, 10:39:31 pm »
Sorry I haven\'t been back on this topic for 2 days, my wife had to go into hospital, so I am sure you will all understand.

Hopefully she will be better soon, when she is I will do some work on this (hopefully this week)

To answer a couple of questions:

Hosting costs: As I said at the moment I dont pay anything - I am hosted on a comercial websever that will also be doing pay as you go game server hosting. The machie is reasonably high spec (dual xeon) and my friend is charged in the 98 percentile for bandwidth use - I think the pricing is somewhere around ?300 per MBit/s (around $450 US - dont know the exchange rate to euro\'s offhand) If opening this site up to public dramically increases his hosting costs then I will post how much it is costing and hope that that amount is forthcoming.

As many have said it is unlikely to add to much bandwidth - I code my pages to be small - since I hate long loading times. The sites themselves are perl code which (for those not too familiar with web servers) is compiled into memory and stays there until the server needs to page it out - so very little disk access is involved - except for the DB access.
The site was originally coded for the comercial game market (EG, Horizons etc) so it has built into to it the pay/non paying member system. This does not mean there are any banners on the site - it just means for non paying members I have the option of limiting functionallity (posts/hour, being able to host events, inbox size etc) however like was mentioned planeshift being a non paying game I would not intend to charge for the planeshift areas - unless I have to (since I cant afford to finance such hosting myself) I dont think this will happen - I just want to be open about the possibility from the start.

Most of the basic features are already up and running however it needs 3 areas writing to allow me to open it up

1. Public area sign up
2. Guild creation and management area
3. Guild sign up altering (currently it is coded for a single guild only for test reasons)

Also I need to modulise the code both for maintenance reasons and to allow it to be used in different games.

This should not be too much work - though I will remind everyone - this will be pretty much untested stuff - especially under stress - so treat it like you do the horizons code and report any bugs found.

Lastly there will eventually be areas for organisations, such as role play taverns, raiding societies etc, though at first there will only be support for guilds (until I figure out how I want to implement such organisations - I have a few ideas - just narrowing it down) However I do not want to make areas for server/game message boards - 2 reasons - every other one I have ever seen has been mainly used for trolling, flamewars, etc  and I dont want to have to moderate that nonsense, also the bandwidth involved with the above.  only the community boards give useful purpose and that is what I intend to create a good environment for. (server wide/game wide boards can easily be hosted with such as ezboard.
Right time for me to get some food - I\'ll try to keep you updated.

if anyone is curious about the current suite they can find some of it on http://shadowrogues.shinystudios.com

I say some of it as it is password protected to members so you cant really access the best bits (and it is for one single guild right now - and that on horizons) give me some time and I\'ll give you a link to the full one - once it is there :)

simm


« Last Edit: April 01, 2003, 01:19:19 pm by simm »

Kundalf

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« Reply #9 on: April 01, 2003, 09:20:40 am »
Hey,

Quote
Originally posted by simm
if anyone is curious about the current suite they can find some of it on http://shadowrogues.shineystudios.com


sorry to say so, but if I use the webaddress above I don\'t get a coonection....:(
It says: \"shadowrogues.shineystudios.com could not be found. Please check the name and try again.\"

Is it a problem on my site, or may the address be somehow different ?
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simm

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« Reply #10 on: April 01, 2003, 01:21:00 pm »
Sorry, no problem with the site - just with my spelling on this board

There is no e in shiny - the link should be right now

simm

cmhitman

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« Reply #11 on: April 01, 2003, 06:36:20 pm »
how possible is it that it could be intergrated with the guild creation part of p.s. so when you have a certain number of members, in game, your account gets activated and then you get access to the system.
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simm

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« Reply #12 on: April 01, 2003, 09:08:19 pm »
That would be quite possible - for now I\'d just like to get it running but it is deffinatly something which can be done.

if we can come up with some form of authentication between the PL server and the site (not too difficult) an interface could be provided to do creations at that point.

Let me get the system online - see what people think to it then we can discuss adding this feature.

(decided to skip modualising the code - too many problems with variables losing scope - serves me right for using global variables I guess - will keep things updated)

simm

cmhitman

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« Reply #13 on: April 01, 2003, 09:20:09 pm »
and when your done, dont forget to go talk to someone on the dev team.
 ;)
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Mazrim

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Good Idea
« Reply #14 on: April 03, 2003, 07:27:08 am »
If we had a planeshift guild page, there would be a link to all the guilds, and all there info...




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