Author Topic: Alchemical Explosions  (Read 4538 times)

Illysia

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Alchemical Explosions
« on: March 10, 2008, 07:02:04 am »
Since it looks like Alchemy is on it's way,  it would be funny and nice if when someone unsuccessfully made a potion, there was the potential for it exploding and RP covering the person with soot or for bigger explosions, doing damage. It would be great if it could potentially affect others in the nearby area.

Green_Meep

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Re: Alchemical Explosions
« Reply #1 on: March 26, 2008, 01:33:50 am »
Eck... that sounds painful. Maybe there could be some sort of a warning before it actually happens, then people could clear out?

Shadow1490

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Re: Alchemical Explosions
« Reply #2 on: March 26, 2008, 01:49:41 am »
Or maybe possible random effects (or maybe not so random) some good some bad if you screwed up.
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Jeraphon

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Re: Alchemical Explosions
« Reply #3 on: March 26, 2008, 02:42:09 am »
I wouldn't be a fan of random effects. Maybe "random" as in "chosen from a pre-arranged list." As soon as you say "some good" you create unintended effects. What if a potion that normally requires really rare ingredients can result if you mix two really common ones and make a mistake, for example? Why, people would just stock up on healing potions and food while they continue to purposely break alchemy in the hopes of getting that requires more effort. The idea itself isn't too bad, but we'd need to tread carefully.

Illysia

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Re: Alchemical Explosions
« Reply #4 on: March 26, 2008, 02:49:42 am »
Well, my idea was just in relation to explosions. This idea came from the fact that I RP my character as mixing potions from time to time, since her father was an apothecary, and sometimes it ends up in smoke. You should hear Illysia tell the story about the time she "made" a tefu potion...  ;D

nightwolf

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Re: Alchemical Explosions
« Reply #5 on: April 12, 2008, 08:17:52 am »
Maybe poitions should make good bombs but should not explode while made. It's to cartoonish.

Candy

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Re: Alchemical Explosions
« Reply #6 on: April 19, 2008, 10:56:54 pm »
Maybe there could be some other effects, like certain potions bubbling for a few seconds when mixed, or a message saying "the potion starts to smell different" (or just put something in the new item's description about the scent).
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Entevir

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Re: Alchemical Explosions
« Reply #7 on: April 24, 2008, 03:51:07 pm »
Actually most chemical compounds don't explode here in earth.So i am going to go with that for PS as well.Most concoctions would just become useless.Also almost every single one using anything but herbs should be harmful to humans.Drinking some CuNO3 is not going to be helpful for HP regen.
Alchemy should rely mostly on player knowledge of what to combine.Even the most skilled alchemist wont get gold from lead.
Fizzled - Completely ruin the potion and its ingredients.This is most likely to happen to unskilled players who use wrong material combinations.

Ruin - You loose half of the materials used in the potion because you were adapt enough at the trade to notice the potion was coming out wrong.

Explode - Only feasible with certain components and only when fire(Or something similar in temperature) is involved.

I know this could use improvement but you get the general idea.
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Kaerli

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Re: Alchemical Explosions
« Reply #8 on: April 26, 2008, 12:45:53 am »
Imagine the poor alchemist who whipped up a batch of acetone peroxide by accident :P  Alchemy should be subject to side and/or runaway reactions, just as chemists IRL have to deal with 'em.

Gyerfry Stoemsaber

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Re: Alchemical Explosions
« Reply #9 on: April 30, 2008, 11:37:04 pm »
I can imagin that xD Gye's just working on some random experiment, and BOOM! It blows up in his face.

Nikodemus

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Re: Alchemical Explosions
« Reply #10 on: May 06, 2008, 06:13:32 pm »
Don't forget alchemy is a lot about magic too. Otherwise it would just be chemistry.
IMO by adding magic to the pot, you increase its energy and this may cause some reactions to happen much faster than normally they would to the point they can be called explossions. Magic, by adding more energy can probably make some reactions possible at all, what you wouldn't expect otherwise.



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Kaerli

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Re: Alchemical Explosions
« Reply #11 on: May 06, 2008, 11:51:57 pm »
Also, side and runaway reactions aren't always explosions, they may produce gasses (sometimes toxic, sometimes harmless), contaminate the end-product, or cause an unwanted state change (imagine what would happen if all your valuable chemicals boiled off into the atmosphere!)

Camazotz

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Re: Alchemical Explosions
« Reply #12 on: May 12, 2008, 07:36:07 pm »
* Camazotz runs into the tavern with a load of potion bottles, and blows it up.

Seriously, i'd love to blow the  whole of hydlaa up... it would be fun.. maybe oja too... and gugrontid..
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Candy

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Re: Alchemical Explosions
« Reply #13 on: May 14, 2008, 08:24:46 pm »
A particularly evil character might create noxious clouds in Hydlaa on purpose...that'd be even better than a mob invasion.  :devil:
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Camazotz

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Re: Alchemical Explosions
« Reply #14 on: May 15, 2008, 05:06:57 pm »
A particularly evil character might create noxious clouds in Hydlaa on purpose...that'd be even better than a mob invasion.  :devil:

Y'know, I hadn't thought of that one...

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