Author Topic: Features that I find interesting  (Read 5053 times)

Ravenmaster

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« Reply #15 on: April 02, 2003, 03:25:21 am »
My responses, again.

1,5) Ability to run towns: I like this.  If you could just get blueprints for different buildings and then build them or hire someone else to, provided you have the materials, of course.  That would be really cool.
Unique Houses and castles: I guess it would be possible. Maybe if there was a seperate program for house and castle creation, where you add in walls, stairs, scenery, the roof, etc. and load it into the game onto a blueprint (probably for a cost, so you can sell it later). It would be kinda like the sims.  Doing that in-game would be much too complicated. I think a seperate program is necessary.

2,3,4) I think the whole child-NPC thing is kinda dumb. It owuld just create NPCs for no reason.  However, if there were a couple and someone chose to be someone\'s child, they could just pop up one day.  The age thing, like I said before, doesn\'t seem that cool. I like being eternal.  If you don\'t die or grow weak with age, it\'s kinda pointless.  If a player decides to be someone\'s child he should just pop up at the single age that people can be.
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You will never be there.
Although you may strive to get there,
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And there is everywhere else.
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krythonthegreat

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« Reply #16 on: April 02, 2003, 10:39:34 pm »
I think as far as housing goes Guilds should have living spaces like Dorms bassed on how many people are in the guild that way people can get started with a place to live but when they get enough money they can build their own independent home in a area zoned for residental buildings of a certain size and people could share a house or castle with freinds or guild members and they should be able to rent out homes too and i think you should pay a penalty fee for everybuilding you own over 2 it\'d make shure people are using them and not just buying up for no reason.

krythonthegreat

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« Reply #17 on: April 02, 2003, 11:10:24 pm »
as far as the Aging thing goes i think you should be a 18 yr old and then over the courese of time you age and die but youre reincarnated so you dont lose your skills and you inhearit your old belongings so you dont have to start over and so people can tell how many times you died My name is Krython so when i am reincarnated ill be Krython the second sweeet eh?!

Kinoss

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« Reply #18 on: April 02, 2003, 11:36:35 pm »
UPDATED

4. Characters age.

When creating a character you start out with the age of 18. As you grow older you also will be recognized for your experience in the game. The character would then age at a set rate, the character will not age like the real world does because that is way too long. For an example it might be like this: A character is created at the age of 18, every 2 months he ages a year. In 12 real life years your character would be 90 game years old. When a character reaches the age of 90 a random set time is created until that person dies. Of course there are many PS races that do not allow death of age like the elves, kran, and any other races that are similar to these. Sure you are thinking \"ya, like i want to be an old man who cant walk a block without having a stroke.\", but that will not happen because the magical properties of the crystal rejuvenate the strenght of all peoples, allowing them to age and grow old yet still be strong. When the character does finally die of old age he will be brought back to life in some way, like reincarnation, a spell, a potion, gift of the gods, or a special quest is performed by his companions to bring him back from the dead. When he is brought back to life he will start at the age of 18 again and  he will receive new things: a special mark on his body, character points that he can add to his character to improve some of his traits, and an extra special ability depending on what his job is.

Keldorn

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« Reply #19 on: April 02, 2003, 11:53:19 pm »
Quote
Originally posted by Kinoss
In 12 real life years your character would be 90 game years old.

don\'t you think 12 years is a bit long? I don\'t think anybody will be playing this game THAT long.

how about it takes like a half year (which i think is still pretty long) before your char dies. That would be better.
« Last Edit: April 02, 2003, 11:53:40 pm by Keldorn »
m.vanes

Kinoss

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« Reply #20 on: April 03, 2003, 12:20:42 am »
Quote
how about it takes like a half year (which i think is still pretty long) before your char dies. That would be better.


err... that is very short, people would be dying all around us... literally! I said that 2 months equal 1 year as an example of my idea, not how i wanted it to be. I think 1 year to die is REALLY short. Anyone else have an idea of how long it would take a person to die?

Kinoss

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« Reply #21 on: April 03, 2003, 03:02:49 am »
maybe 3 years is long enough

Fanomatic2000

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« Reply #22 on: April 03, 2003, 10:40:28 pm »
Well, that depends...

1. What race are your character? A dwarf usually lives longer than a human, an elf is eternal etc.

2. How much endurance do you have? Players with more endurance usually lives longer than people with less endurance.

3. Are you taking age-slowing potions? (which I think should be included in the game) or perhaps even \"youth-potions\"?

I think the starting-age for adventurers should be 15-16 years old. It\'s more realistic that way (and I still think it would be cool to run around as a child). Childrens \"pop-up\" from nowhere? Sounds like \"the sims\" to me ;)
Reincarnation is not a bad idea. Perhaps you could get some kind of \"marking\" when you ressurect, like when you reach your second life your character glows, get wings (black or white depending on your align) etc.


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Kinoss

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« Reply #23 on: April 04, 2003, 12:16:13 am »
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Perhaps you could get some kind of \"marking\" when you ressurect


I already stated that you would get a marking.

Quote
like when you reach your second life your character glows, get wings (black or white depending on your align) etc.


Thats just rediculous, we would then see glowing ppl with wings everywhere. Why would you get wings and glow anyways? It really throws off the balance.

Ravenmaster

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« Reply #24 on: April 04, 2003, 03:14:48 am »
Grow wings, eh? What if you\'re Klyros and you already have wings? Then you get left out, I suppose?  Why don\'t you guys just forget about age.  Perhaps choosing a starting age would be okay, but, especially seeing as no dev has responded, I would give up on the not-so-great idea if I were you.
You are here,
You will always be here,
You will never be there.
Although you may strive to get there,
upon reaching there you will realize you are really here.
And there is everywhere else.
-Spoonjoppa

Kinoss

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« Reply #25 on: April 04, 2003, 03:41:17 am »
Well, Ravenmaster a good way to sway what the topic is about is to post on another idea you want to work on.

Fanomatic2000

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« Reply #26 on: April 06, 2003, 12:08:50 am »
Yes, I guess I got carried away there (it was late and I was tired ;) )



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Kortalh

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« Reply #27 on: April 06, 2003, 12:11:48 am »
Well, if you\'re gonna do age, just make it simple...

Firstly, nobody wants to play a game where they inevitably die. A person wants to be able to keep playing for as long as they enjoy the game.

Second, as cool as it would be to see characters age naturally, computers just aren\'t to the point yet where we can realistically do that sort of thing without spending a lot of resources on a rather minor game feature.

Third, in a years time one person could have invested a months worth of gametime, while another person could have invested 11 months worth. It doesn\'t seem fair that the person who has been playing for only a months worth of time would be as old as the person that played for 11 months worth.

So here\'s a simple solution:

Add one more texture to each race to compliment the variety they already have - a texture showing them with wrinkles and grey hair.

At level 1, you\'re considered to be somewhere around 18 years old. Rather than aging with time, we could age with levels. Therefore, you would turn 19 at level 2, 20 at level 3, ect. This way, you would have to be level 62 before you reach the age of 80.

Now, most people don\'t look much older until they reach about 30 years old or more. So, from levels 10-60, a gradual change could be made.

To start out both the young and old textures would be on the character, the young would be at 99% opacity, and the old at 1%. As levels are gained, the young texture would drop slowly and the old would raise, until level 60 or so, when the young one is removed completely.

This would only affect the hair color and wrinkles on the face, but that should be a decent trade off.

... of course, each race would have to be calculated differently based on their lifespans.

Yann

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« Reply #28 on: April 06, 2003, 12:34:37 am »
Quote
Originally posted by Kortalh
Well, if you\'re gonna do age, just make it simple...

Firstly, nobody wants to play a game where they inevitably die. A person wants to be able to keep playing for as long as they enjoy the game.


I agree, but i don\'t want to look old either... Or to \"become\" old...

Kinoss

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« Reply #29 on: April 06, 2003, 03:19:17 am »
OK, the next topic of discussion is: the ability to get married and have children. Read my reply of how this works in earlier replies if you dont know what ideas we have come up with.