Author Topic: Texture splicing...  (Read 400 times)

Upaut

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Texture splicing...
« on: March 28, 2003, 10:35:22 pm »
System config:
P4 1.7Ghz
512Mb Ram
32Mb nVidia graphics card
WinXP (yeah, someone razz me for using this)
Dialup connection (ranging from 32k to 42k, randomly)

Okay, here\'s my problem, and I\'m sure other people might have noticed it too, so it\'s not much of a complaint to begin with.  While running around the environment, I\'ve noticed object textures splicing (you might remember what this is if you\'ve ever used Wall Walk in Doom).  I know it\'s kinda\' neat to see on the screen (*drips sarcasm*), but is this splicing going to be an issue and if so, is something going to be done to correct this?  My curiousity is just brewing over this...

alphan

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same problem...
« Reply #1 on: June 15, 2003, 12:19:42 am »
Hi,

I have got same problem. The wall textures are looking like clipping and have a torn-view.

I can post a screenshot if it will be help for solving this problem...

Thanks...