4. On one hand you talk about "individuality" in Planeshift and how every player should develop a unique personality. But on the other hand you do nothing at all to reward those that do. Even worse, for the reasons I stated above, I think you force players to be generalists that are good at everything at the same time! One should be good at digging to get Tria, have to be a good fighter too (to get some experience points now and then) and now one should also invest precious time into crafting! Ha! So much for individuality!
I have always done things my way, So yes you can be a Individual, every member of my guild did it his or her way, not my way, that was what it was all about.
Now let us give a quick mention as to why this is not quite working as planed YET. The answer is a simple one, and sham on you all for not even giving it a thought, Monsters They do not fight back, so why would a new player buy a weapon, he/she can just go kill to get what they want. So give these changes a chance to work when they figure out the problem with Monsters.
Also worth a mention here is the true player that will help a person for no gain to themselves, you know of who I talk about, Plenty of guilds out there help new as well.
I have herd the crafters voice in game, various cry of come buy my wears, Just give a thought to settings when selling.
Sample Prices
The following samples of the purchasing power of Trias will give you a better understanding of the currency:
Object to Buy Trias Hexas Octas Circles
a pint of good beer 2 tria - - -
a lunch in a tavern 5 tria - - -
leather pants and shirt 25 tria 2 hexa, 5 tria - -
a good steel sword 350 tria 35 hexas 7 octas 1 circle, 2 octas
farmer's one month salary 250 tria 25 hexas 5 octas 1 circle
healthy, trained pterosaur 45,000 tria 4,500 hexas 2,400 octas 180 circles