Author Topic: Almost no weapons anymore at Trasoks and others: Probably the worst idea ever  (Read 11988 times)

Prolix

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The bug is still getting the messages, not skipping the tutorial, as I understand it. Still there is plenty of free money if you know where to look, herbs just sitting on the ground.

Rizin

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The bug is still getting the messages, not skipping the tutorial, as I understand it. Still there is plenty of free money if you know where to look, herbs just sitting on the ground.

Character slots 2, 3, and 4 on the account will skip the tutorial and still get the pop-up boxes pending that character 1 is outside of the tutorial.

Lorit

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The bug is still getting the messages, not skipping the tutorial, as I understand it. Still there is plenty of free money if you know where to look, herbs just sitting on the ground.

Yep, if only one knew where to look.  ???  How do I know if stuff is just sitting on the ground to be picked up or someone is coming back to get it?  Oh well, I'm off and running now.

Prolix

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The bug is that the popup messages for the extra characters created after the first completes the tutorial still refer to the tutorial events and npcs even though you are in Yliakum proper. It appears to be unfixed at this time.

If you wander around in the countryside you are quite likely to them on the ground. They tend to be in out of the way places completely in the open, so start exploring. If nobody is around they are all yours. Even if the is someone else they are yours if you pick them first unless the other person has dropped them and not moved off.

Ichaas

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I was going to make a htread zbout it - but it's already been done so -
When the populatipn of planeshift said "we want a new way to make money" what we meant was
"want the OPTION of a new way to make money".
We do not want to be forced to mine, smith and in some eyes waste time on something we do not want to do.
Nowerdays i cannot find any weapons. I don't really care if the weapon I buy from an npc smithy are crap and have a qwuality of 50 or whatever. What I want is to have the choice to buy a new wepaon when mine breaks, and I cannot repair it anyway cause my repair skill is lame. 

I would like the option to play the game in a way it suits me. My character is not an entrepenuer, and he is not a smithy. Right now 99% of the population are smithies because you can't do anything if you don't smith. I do not want to be forced to do somthing I don't want to do. SO I end up killing alot mercenaries, except the last tme I checked the mercenary in the colleseum was not there anymore. So I have no choice but to wade through a stupid amount of quests that I do not want to do in order to gain the ability to make an axe. maybe later on my character will take up a bit of smithing, maybe he will want to change his track a bit. But for now he is quite happy on the murderous track he is on.

I am all for the choice to smith. I am all for players who want to smith. I am not for the developers bludgeoning me over the head with their quality three-hundred hammers and yelling at me: "YOU SMITH NOW!"
No sir, Smith is not my name - you have got the wrong guy....


Kaityra

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Well, with so many player smiths out there you are free to ask one to make or to repair a weapon. And I think that was the purpose of of removing the weapons from the NPCs. But in general I aggree with Ichaas. One should be able to buy and repair the basic weapons from/by a NPC. And the amount of miners and smiths (or should I say jack-of-all-trades?) is way too high at the moment for my taste.

Candy

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Remember every player will begin with the weapon of their choice for going through the tutorial.

Just not on their alts...I can kind of see why, but it is slightly obnoxious when you need an alt for whatever reason (an IC plotline in my case, so not too important for him to have a weapon), and they start out with zilch.
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Geckolous

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I've made a suggestion that could be helpful here,
that would solve many of the points raised in this thread...
:)


The Wandering Djinn

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I question why master smiths such as 'Trasok and others' would be making 'common' cheap weapons in the first place when they could be making high quality items for a premium price. You know, sort of like players do.

A smith's work is his calling card and advertisement. No self-respecting smith would make and sell less than his best. I think it was a mistake to have the smiths sell (or buy) sub-par items in the first place, and this starts to correct that.

Wouldn't a 'Master Smith' such as Trasok in Ojaveda or Harnquist in Hydlaa have apprentices and journeymen learning the craft or the trade in service to the Master?
And wouldn't the items produced by these apprentices and journeymen, be crafted from raw materials supplied by that Master, so that he, at his discretion could make these items available through his shop, at prices in keeping with the level of quality reached by such apprentices and journeymen?

The Master of course could sell his top quality crafted items at prices appropriate -or even, by individual private commission!

- running PlaneShift Mac OS X Tiger (10.4.11) Client, on an Apple iMac G5 2GHz PowerPC processor, 2GB DDR SDRAM, an ATI Radeon 9600 graphics card with 128MB VRAM, a 20-inch active-matrix LCD widescreen display, and a 250GB Serial ATA hard drive... so what's your excuse, huh?

Fletchbren

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Frankly I love the idea of limiting weapons quantity in merchants stock because it creates more work and income for blacksmiths and miners. Its a great way to stimulate the player economy.

Kaityra

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Frankly I love the idea of limiting weapons quantity in merchants stock because it creates more work and income for blacksmiths and miners. Its a great way to stimulate the player economy.

Yeah, it would be great ... if there were enough player smiths online 24/7 with reasonable prices. That is a point that is often not considered.

Prolix

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Looks like there is room for a rogue/gladiator/thug/etc. harvester to sell all those mundane weapons. Maybe next time I do I will see if any of the merchants are buying non-crafted weapons instead of just selling out to npcs.

XWNI

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There now follows something of a rant, but all very valid points, so please bear with me, and apologies in advance if my writing is a bit all-over-the-place.

New players need a way to make signficant amounts of tria more easily.   Crafters need an easier way to sell and to find buyers for their wares.

The game mechanics, are contributing to a huge problem here.  New and nearly-new characters can't possibly afford to buy crafted weapons, and crafters can't afford to slash prices, even on "low" quality (Q100-200)  items.  It takes way too much time and tria to create a weapon.

It takes even more time if you work your own ores into steel, or even more tria if you purchase readymade steel from a metallurgist.

The crafter price needs to be high as a result of all the time and work involved.    The npc buying price is quite frankly a joke.  167 tria for a crafted sabre?  You must be having a laugh.. that just ain't gonna happen. 

The only way somebody can actually afford to learn crafting is through developing a higher paying skill such as mining.   Whoops, there goes another obscene amount of time, because it takes bloody ages to actually mine any significant amount of paying metal, in this case gold or
platinum, because all other metals are prettymuch worthless as for-sale items.

I find the dev's disregard for player's time in this matter to be shocking.  It gets worse however.  The dev's don't seem to recognise this as a problem, and there are actually certified idiots around who think the current situation is acceptable.

The current game mechanics are unreasonable, and very damaging to roleplay, and indeed to the game as a whole.     How many players have been lost, not because of bugs, but because it is too time consuming to play the game, to make tria and develop your character. 

I believe that there are tens (hundreds?) of thousands of inactive characters who have had no choice but to leave the game,  not because of bugs, but because of the broken mechanics and excessive demands on RL time.  I also believe that this number is not likely to stop growing any time soon.

RP should be encouraged, but for good RP to develop, the game needs players to stick around.  As things stand at the moment, there is only a small hard-core of players who can afford to spend the kind of RL time that is required by PS presently.

XW
« Last Edit: June 06, 2008, 11:01:42 pm by XWNI »

Xillix Queen of Fools

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propose solutions.

Prolix

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I propose that the players stop expecting too much.

Dare I say it, I propose a complete character wipe so that the early game problems become blatantly apparent and the upper level problems get a respite from consideration.

I further propose that subsequent to the wipe a complete set of logs are taken to figure out how people get to wherever they get to.

Lastly I propose that after three months the old characters get folded back into the database by player request. I see this working thus: All characters are eliminated from the database but accounts are kept. During the three month trial all 4 characters per account can be created. At the end of the three months you login to your account and then must choose which 4 of the possible 8 characters to keep before you can enter Yliakum. If at that time you choose to keep none that is entirely your business.

Because this game is alpha-beta-techdemo there is nothing stopping this from happening. I really believe the information that this process can provide would be well worth whatever disgruntlement it causes.