Author Topic: Drop of framerate in Bronze Doors area  (Read 5202 times)

Kaityra

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Re: Drop of framerate in Bronze Doors area
« Reply #15 on: April 22, 2008, 10:10:03 am »
Yes, I have noticed this pitch area (which is quite large), too. I have never changed the brightness so this "problem" seems to occur with standard settings. Half a year ago I had just the "drop of framerate"-problem with BD, so this pitch black area must be quite new. I asumed that some textures were missing but hearing that it is a brightness problem ... maybe it got into the game when the lighting was implemented.
When moving in BD I can do so maybe 2 or 3 seconds than the display halts for a fraction of a second before I move on. I have this problem only with BD. Everything else runs smoothly.

Mythryndel

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Re: Drop of framerate in Bronze Doors area
« Reply #16 on: April 22, 2008, 07:56:25 pm »
Is -fullbright a command line arg? I am running Linux (Fedora 7 or 8 depending on which machine i use) and BD is unusable for me. I also had issues in Arena. I finally got into and out of BD for a quest after setting adaptive distance to less than 20 and a max framerate of 10, First person camera angle and staring at the ground... and then ONLY with Talads updated maps. I was experiencing extreme lag and display lockups ever couple of seconds while in BD. I can run everywhere else in Yliakum with no graphics problems. I am not running on a slow machine...

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Edellin

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Re: Drop of framerate in Bronze Doors area
« Reply #17 on: April 22, 2008, 09:05:46 pm »
Excuse me people, but could you explain what you mean when you speak of this "-fullbright"? I couldn't find it in the game options, so where do I find this "-fullbright" option or exactly how can I use it?  ???

Durwyn

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Re: Drop of framerate in Bronze Doors area
« Reply #18 on: April 22, 2008, 09:28:56 pm »
Right click on your Shortcut (the one you are using to launch the game) , hit properties and then popups this window.
http://img364.imageshack.us/img364/9545/fullbrightni9.jpg

just add -fullbright like its on the image :)
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Mythryndel

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Re: Drop of framerate in Bronze Doors area
« Reply #19 on: April 22, 2008, 10:20:13 pm »
Is this command line arg also available under linux and mac?

Caarrie

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Re: Drop of framerate in Bronze Doors area
« Reply #20 on: April 22, 2008, 10:24:33 pm »
Is this command line arg also available under linux and mac?

yes and yes, but a lot of maps are lighter2 now and fullbright does NOT work on them.

Mythryndel

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Re: Drop of framerate in Bronze Doors area
« Reply #21 on: April 22, 2008, 10:58:11 pm »
So... um... does the fullbright option work with Talad's version of the BD maps or the latest game version of the BD maps? Are we lucky enough that it will work with both?

Caarrie

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Re: Drop of framerate in Bronze Doors area
« Reply #22 on: April 22, 2008, 11:46:18 pm »
So... um... does the fullbright option work with Talad's version of the BD maps or the latest game version of the BD maps? Are we lucky enough that it will work with both?

yes and yes

SlanePhift

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Re: Drop of framerate in Bronze Doors area
« Reply #23 on: April 28, 2008, 02:09:41 am »
BD area exhibits the same characteristics for me as well.  i figured it was because my systems a little bit older.  Logging out and in does minimize the jerky play.  I also note that my stamina drains very quickly when the display shudders but my travel distance remains dismally small.

On a similar yet different topic.  When zoning (changing maps) if I'm running my stamina completely drains.  Bit of a drag.  At lease most map change area's have a color or light variance that I can use to stop running and minimize the stamina drain.
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Adder

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Re: Drop of framerate in Bronze Doors area
« Reply #24 on: May 03, 2008, 06:24:19 pm »
BD area exhibits the same characteristics for me as well.  i figured it was because my systems a little bit older.  Logging out and in does minimize the jerky play.  I also note that my stamina drains very quickly when the display shudders but my travel distance remains dismally small.

On a similar yet different topic.  When zoning (changing maps) if I'm running my stamina completely drains.  Bit of a drag.  At lease most map change area's have a color or light variance that I can use to stop running and minimize the stamina drain.

You can hit a "sit down" command hotkey while the map is loading to benefit from that effect if you made one in short cuts

MustangMR

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Re: Drop of framerate in Bronze Doors area
« Reply #25 on: May 03, 2008, 06:41:48 pm »
I experienced this issue too the other day when I was there.  I noticed a couple people in the thread said they were running on Linux, and so am I.  What I thought it was was something was blocking either the main thread or the graphics thread.  It was too consistent to be a memory swap issue.  Roughly every 10 seconds my system would just stop responding completely, even if I was standing still.  It would last about a half second to one second.  Then it would come back and keep going. 

Elvicat

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Re: Drop of framerate in Bronze Doors area
« Reply #26 on: May 03, 2008, 08:28:04 pm »
so it's not only windows that have this problem anymore interesting...


Arerano

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Re: Drop of framerate in Bronze Doors area
« Reply #27 on: May 04, 2008, 03:26:04 pm »
Seems to be an issue with the light maps.
Looking into the cache/thing_lm folder inside the bronze doors zip-file shows that several of them are >1MB and all of them together sum up to ~ 36.2MB.
I didn't find any easy way to resize cslighter lightmaps as of yet.

Edit: changing the MaxTextureSize didn't really fix it (after longer testing). I will test further.
however uncommenting the MaxTextureSize in the r3dopengl.cfg file (setting it to 1024) solved the issue for me.
However, this can only be a temporal fix.

file: ./data/config/r3dopengl.cfg
Video.OpenGL.Caps.MaxTextureSize = 1024

Try this value first, if it doesn't really help, you may also change it to 512. However, 1024 worked perfectly for me.


Sidenote: This doesn't work for Hydlaa (or other lighter2 maps, since this value doesn't affect the size of ligher2 light maps)
If you have issues with hydlaa_plaza, hydlaa_jayose or ojaveda, you may want to try those inofficial maps (which have rescaled light maps): http://wol.pilum.net/smf/index.php/topic,75.0.html
However, please note that this isn't a long-term fix.
« Last Edit: May 04, 2008, 03:41:45 pm by Arerano »

Caarrie

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Re: Drop of framerate in Bronze Doors area
« Reply #28 on: May 04, 2008, 04:03:00 pm »
good news for those of you that get low fps in new lighter2 maps, it seems that the next release will have more fps's due to the change to cs 1.3 from cs 1.2. I have gotten an increase from about 5 fps at 10 distance to about 17 at 100 distance in the plaza with the same maps using a trunk build with cs 1.3 [just moved to] .

Arerano

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Re: Drop of framerate in Bronze Doors area
« Reply #29 on: May 04, 2008, 04:25:23 pm »
That's indeed great news. Maybe we should open a new thread (or have this one split) concerning lighter2 maps (since bdoors isn't one of those)

Lets see if CS1.3 renders my hacked maps unnecessary. However, till now - for some - they changed the plaza from "completely unplayable" to "Hooray! I can move again!". I know "not so new hardware" isn't the goal of PS, however maybe the combination of both (CS1.3 and the hacked maps since 1024x1024-light maps seems to be too much for some graphic cards to handle) will enable them to run around on lighter2 maps without considerable lag ^^.
I should also hack the tutorial map.. have not had time to do it.

The Bronze Doors performance issue (freeze every 1-4 seconds) isn't Bronze Doors related. However since it's the one map which consumes most of the performance it's very noticeable there.
« Last Edit: May 04, 2008, 09:27:13 pm by Arerano »