1742 Triangles (with hair. I didn't remove the top of the head yet)
I'm not that good with texturing. The clothes are mainly there lest she's naked.
She now has bones. 2 for the head, one of them controling the jaw.
2 for the neck for turning and tilting the head.
1 chest
1 belly (for breathing)
2 lower body
and per side:
4: each side: shoulder, upper arm, lower arm, wrist
19: each: Hand
6: each side: hip, upper leg, lower leg, ankle, foot, heel
I will probably need to add some more triangles for the shoulder and ellbow but can probably remove some more from the eyes, unless I make them animateable too.
The feet look clumsy by design (for the shoes she will hopefully wear one day
)
PS: I am not that contented with the mouth and chin yet.
Suggestions, comments and critique are WELCOME.
And the first pose. Seems like espeically the shoulders and the hip-part needs some more triangles for better animation.
Hmm... lets call him Adam:
538 Triangles so far. I have to simplify the arms as it seems..
Too bad, I updated my graphic cards drivers (which fixed some bug with blender, but now blender always hangs some seconds when I make selections in object mode
..couldn't find anything helpful yet.. lets see.)
restarted the male (for lower poly count)
Diabolo?