Hello there everyone.
I've had some occasional modelling practice in the past months. I didn't really do that much though as I am currently focusing on improving my (non existing) drawing skills.
However, I shall present you some few things I made and I hope to get some comments too.

Here we have a very low-poly bludgeon. I made it for a little fun game in the blender game engine. (The unfinished game is some collaborative work of the #smc channel on freenode)
The bludgeon also has a normal and an AO map.

"breakable" table and chair. Was also meant for that little game.


And a crossbow which uses "fists" instead of arrows -- a "punchbow"

(also for that game)


They are all very low-poly - meant for game engines/realtime environments - and use normal and AO maps.
Oh, and an unfinished cougar (mountain lion): (unrelated to that aforementioned game)
It's currently TOO low poly at the shoulder blades area but I planned to fix that issue rather later than earlier (during animation to see where exactly more geometry is needed).
It's skinned and rigged (for animation). The texture isn't final - more some preview kind of thing.
