Author Topic: walking not reducing stamina  (Read 5326 times)

Lepretr0n

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walking not reducing stamina
« on: April 05, 2008, 11:57:36 pm »
I don't know if this was already posted (I made a search), but I think that your stamina should be fixed while your walking, and only decrease while running. Nothing worse then an mmporpg that's about waiting :P

And really overall there is too much waiting for stuff to go away in this game, so i would like to see that in the final game or sooner.

Edit: A nice pirate hat would be cool, and some more fun(ny) stuff in the game.
« Last Edit: April 06, 2008, 12:01:08 am by Lepretr0n »

Nikodemus

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Re: walking not reducing stamina
« Reply #1 on: April 06, 2008, 12:29:08 am »
morrowind ES3  did it quite well. You could run all the time, except if you would start fighting with zero stamine, it meant almost certain death if you wasn't demi-god already ;)

I think there is much field for development in the whole area and i bed this and similiar was discussed before. But there are so many priorities before that, that writing about something player friendly but as well realistic, wouldn't be a good time right now.



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Morla Phlint

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Re: walking not reducing stamina
« Reply #2 on: April 06, 2008, 12:50:44 am »
It's not realistic when your stamina doesn't decrease while walking. When you have trained endurance to a certain level, you don't have to wait for your stamina to regenerate so often. And it regenerates quite fast when you are sitting.

I'm not against the addition of new cool items to the game but when I try to imagine a menki with a pirate hat, it just doen't fit in the world of Yliakum I know.
So: new stuff + keeping the atmosphere.

 :offtopic: (I was curious and watched some WoW and Guild Wars videos on YouTube lately and I was surprised how good PlaneShift is in comparison with them  :P. I like the graphics, the atmosphere, the models of Planeshift better. We just need to add more animations of the characters, hunt down some bugs and extend the game on the good basis we have and we will a thousand times better then super-mega-ideal WoW and co.)
« Last Edit: April 06, 2008, 12:52:48 am by Morla Phlint »

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Induane

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Re: walking not reducing stamina
« Reply #3 on: April 06, 2008, 01:28:14 am »
Quote
It's not realistic when your stamina doesn't decrease while walking.

This is wrong factually, at least in the real world.  I do a bit of distance running and when I've been stagnant all winter it takes me a bit of training to get back into running 10 miles.  Often at first I stop running occasionally and walk for maybe 5 minutes to build back UP my stamina so I can run again. 

Realistically it should work like this:

Sprinting decreases it rapidly

Running/Jogging (whatever you want to call it) decreases it quickly but not nearly as fast as sprinting

Walking should REGENERATE it pretty quickly at first but top off at say 90% or so.  You should be able to get most of your stamina back by walking.

Stopping and sitting should regenerate it really quickly.

Since this is how it works in the real world unless you are morbidly obese it ought to work this way in the game (at some point in the future).

Morla Phlint

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Re: walking not reducing stamina
« Reply #4 on: April 06, 2008, 02:25:59 am »
Ok, I agree in general but let's look at the stamina regeneration like a function of the general regeneration rate and the "getting tired"-rate.

Consequently when:

sitting: "stamina regeneration speed" = "general regeneration rate"
walking: "stamina regeneration speed" = "general regeneration rate" minus "energy loss when walking"
running: "stamina regeneration speed" = "general regeneration rate" minus "energy loss when running"

where "energy loss when walking" is significantly lower than "energy loss when running".

The "general regeneration rate" might depend on character's stats like Body Development or on the race.

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Lepretr0n

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Re: walking not reducing stamina
« Reply #5 on: April 06, 2008, 02:34:51 am »
Ok, regardless of race, when someone is walking down the street, and they get tired, they obviously have a breathing issue, because last time I checked, I can walk for a damn long time in standerd weather conditions, but these freakin' guys can't even walk for 5 minuites without having to come to a stop for another 3 to regain his streingth. Unless everyone is a weakling then i think walking should at very least let stamina stay in place.

seriously...

Morla Phlint

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Re: walking not reducing stamina
« Reply #6 on: April 06, 2008, 03:19:26 am »
Unless everyone is a weakling then i think walking should at very least let stamina stay in place.

Well, you do start as a weakling  :P But believe me it gets better with the training. Dakkru lets me experience the difference quite often  ;) .

You can assume that you start as a small child and then slowely grow up and get stronger. You wasn't always able to walk down the street for long, right?

The green bar in your info window seems to decrease really fast because you have few point for physical stamina. If you look in your skills window, you will see the actual points at the top and not the percent value. This points decrease with the same speed for all but when you have more points, the percent value will decrease lower, of course.

And take a look at my suggestion again: the stamina loss when walking can be recalculated.

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Siteri Kidachi

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Re: walking not reducing stamina
« Reply #7 on: April 06, 2008, 04:28:06 am »
When I started playing, this was basically how stamina worked- you didn't lose it for walking, only for running.

Prolix

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Re: walking not reducing stamina
« Reply #8 on: April 06, 2008, 06:13:46 am »
Currently stamina loss is related to how high your physical statistics are--more strength and endurance=more stamina--your weight load--the closer to capacity the faster the stamina loss--and your movement rate. New characters are at a decided disadvantage and well trained ones have a great advantage. I believe it is possible with maximum available strength and endurance and no load to run from Ojaveda to the Bronze Doors and back without stopping. With a full load you might need to stop once travelling between Hydlaa and the BD, maybe twice.

Under the moon

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Re: walking not reducing stamina
« Reply #9 on: April 07, 2008, 08:06:41 am »
In the real world, there are literally two types of stamina in a person's body, each operating with a slightly different body mechanic. One is short term for bursts of speed and power (running or heavy lifting), the other is long term endurance. Both draw from long-term endurance, but non-strenuous activities (such as walking) do not draw from the short-term stamina.

I'll explain in a simple way. Fill a pitcher with water and leave a small opening to pour from. This is your long-term endurance. Now take a small cup and fill it with water from the pitcher. This is your short-term stamina. Sprinting will drain the cup very fast. As soon as it is empty, you can run no more. You have to wait until you refill the cup with some water from the pitcher. If you can fill the cup as fast at you are using it, you can run or jog very far at a slow pace. Endurance training will give you a larger volume in the cup and the ability to fill it faster from the pitcher.

Walking is like taking sips from your short-term stamina (the cup), or directly from the pitcher. Your cup remains full all the time, or refills as you are walking (if you are in shape) if you just emptied it by running. However, you are still draining your long-term endurance, and your large reserve will eventually run dry. This could take hours or days, depending on your condition and surroundings.

So, weak characters should slowly lose stamina even if walking, while strong characters should not lose at all, and in fact rapidly gain stamina while walking, or even jogging.

PlaneShift does not factor in the 'pitcher' in the equation, so you should be able to walk forever once you get to a certain level of endurance. If you lose stamina walking at higher levels, it is a balance issue is all.

I do have a -little- issue with having low stamina to start. 'Peasants' are not the weakest of people in the time period PS is set in, and could work hard all day long with little rest. You start the game as a peasant. ;)

Morla Phlint

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Re: walking not reducing stamina
« Reply #10 on: April 07, 2008, 08:40:09 am »
I like the way you explained it, Under the moon!  :thumbup:

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Prolix

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Re: walking not reducing stamina
« Reply #11 on: April 07, 2008, 09:50:39 am »
I think those peasants were often a sickly lot which is not particularly applicable to PS and worked hard all day long without rest under duress. They were little better than slaves and could be punished upon a whim and frequently were, also not particularly applicable to PS. These two things kind of balance each other and do not refute your feeling. One thing not considered by the stamina system is difficulty of terrain, there is no real gravity effect and it is no more difficult to traverse hills up or down, roads are no easier than trackless brush.

Gravemind

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Re: walking not reducing stamina
« Reply #12 on: April 12, 2008, 04:13:27 am »
:offtopic: (I was curious and watched some WoW and Guild Wars videos on YouTube lately and I was surprised how good PlaneShift is in comparison with them  :P. I like the graphics, the atmosphere, the models of Planeshift better. We just need to add more animations of the characters, hunt down some bugs and extend the game on the good basis we have and we will a thousand times better then super-mega-ideal WoW and co.)

Damn straight, y'know what would totally make rule this game as better then warcraft is some ragdoll physics too. But even as it is, it's way better allready :)


I agree (and am familiar) with the way walking will help you to rest and get back your stamina lost while running IRL; the fact remains that walking for too long wears out your legs and you eventually have to stop to rest or experience extreme muscle pain and cramps. I think the wearing out of legs would be related to the characters STR score mostly.

But yeah like that earlier person said, if you're at the point where you can jog 10 miles, you could walk for a very very long time indeed.

Just my observations.
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Kaerli

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Re: walking not reducing stamina
« Reply #13 on: April 12, 2008, 01:35:44 pm »
Actually, Narure wore a tricorner "pirate" hat :D

190nifes

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Re: walking not reducing stamina
« Reply #14 on: May 21, 2008, 10:26:38 pm »
here is the only thing I have against stamina not going down......Its not realistic i mean if walk from city to city youll want to stop and take a break.