Author Topic: walking not reducing stamina  (Read 5319 times)

Ichaas

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Re: walking not reducing stamina
« Reply #15 on: May 22, 2008, 12:04:34 pm »
It's not realistic when your stamina doesn't decrease while walking. When you have trained endurance to a certain level, you don't have to wait for your stamina to regenerate so often. And it regenerates quite fast when you are sitting.

A walking rock man isn't realistic.
An ulbernuaght isn't realistic - the fact that one catgirl can take said ulbernaught on and win is not realistic.

This is a fantasy game. Stress on the GAME, people want to play planeshift not look at it like another version of second life. You need to weigh up realism with gameplay. Walking and then haveing to stop and wait isn't somthing I generally do reality, let alone a game.
I don't know maybe the world in general is just fat, obscenely unfit and can't walk very far without collapsing in a heap, but if that reflects the reality - I'm all for the fantasy.
Like I said - weigh up the pros and concs of gameplay vs realism - I thin you'll find that walking draining stamina will fast become annoying.

Kaityra

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Re: walking not reducing stamina
« Reply #16 on: May 22, 2008, 12:26:48 pm »
Walking and then haveing to stop and wait isn't somthing I generally do reality, let alone a game.

Strange, my live seems to be much different than yours, then. During my daily work I walk and sit periodically. When we talk about walking and stamina we are talking about a a cross country walk for several kilometers with baggage and such. You can believe me, this can be very tiring.
Or ask a waiter or a waitress how tiring it is to "just" walk around for a long period.
So, walking should reduce stamina but not very quick. The balance should be how quick it drains stamina.
« Last Edit: May 22, 2008, 01:07:44 pm by Kaityra »

Vannaka

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Re: walking not reducing stamina
« Reply #17 on: May 22, 2008, 09:39:43 pm »
Many of you have pointed out that you can walk for a very long time without having to take a rest... this is a good point except for the fact that people in planeshift are carrying huge packs often weighing over 100 lbs.  I don't know about you, but i think if i were walkin around with a huge suit of armor, a couple longswords, and maybe 50 pounds of iron..... I'd want to take a break pretty quick
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tsharky87

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Re: walking not reducing stamina
« Reply #18 on: October 29, 2008, 09:42:38 am »
There are so many different opinions on this subject. How will such a decision be made in the long run for the final game; who gets the final word?

Personally, I think that walking draining stamina as fast as it does is quite annoying. If it didn't drain quite so fast, I could deal with it I think, at least until I level up.

But so many factors must come into play for such a decision: realism, gameplay appeal, annoyance, not scaring away newbies, etc. If this whole game were all about realism, our characters would be going to the bathroom every few hours and having to go to bed every night somewhere, not to mention we'd probably be "leveling up" slightly just from running around enough and working out. On the other hand, if the game were all about the ease of use, we could do whatever we want and kill things way stronger than ourselves to make it easy. Obviously, there must be some kind of balance between these two schools of thought. I'm just wondering who gets to actually make that decision.
« Last Edit: October 29, 2008, 09:46:22 am by tsharky87 »

khoridor

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Re: walking not reducing stamina
« Reply #19 on: October 29, 2008, 10:31:55 am »
In RL, we need a good reason for running, as most people would avoid sweat, fatigue and muscle pain outside of sports.
In PS, we need a good reason to walk, as running has all the advantages. So yes, keeping the stamina stable, or even rising, may be a good option. Another could be to allow certain actions when walking but not when running (eating, drinking, casting spells...?)

But the carried load has to be the main part of the equation. At full charge, no running at all, and exhausting walk.
Two speeds of running would be good as well: one for traveling, one for fleeing.

Lanarel

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Re: walking not reducing stamina
« Reply #20 on: October 29, 2008, 08:07:47 pm »
Ok, I agree in general but let's look at the stamina regeneration like a function of the general regeneration rate and the "getting tired"-rate.

Consequently when:

sitting: "stamina regeneration speed" = "general regeneration rate"
walking: "stamina regeneration speed" = "general regeneration rate" minus "energy loss when walking"
running: "stamina regeneration speed" = "general regeneration rate" minus "energy loss when running"

where "energy loss when walking" is significantly lower than "energy loss when running".

The "general regeneration rate" might depend on character's stats like Body Development or on the race.

Quote from: From the main site, races, enkidukai
They are stronger and more resistant to harm or disease than one would guess by their slim constitution, and they have a deep determination and strong will.
Ah, you had a look at the code too? Cause I recently did and what you describe is EXACTLY what is implemented.

Morla Phlint

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Re: walking not reducing stamina
« Reply #21 on: October 31, 2008, 12:34:02 am »
Ah, you had a look at the code too?

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Gravemind

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Re: walking not reducing stamina
« Reply #22 on: October 31, 2008, 03:48:26 am »
Quote
It's not realistic when your stamina doesn't decrease while walking.

This is wrong factually, at least in the real world.  I do a bit of distance running and when I've been stagnant all winter it takes me a bit of training to get back into running 10 miles.  Often at first I stop running occasionally and walk for maybe 5 minutes to build back UP my stamina so I can run again. 

Realistically it should work like this:

Sprinting decreases it rapidly

Running/Jogging (whatever you want to call it) decreases it quickly but not nearly as fast as sprinting

Walking should REGENERATE it pretty quickly at first but top off at say 90% or so.  You should be able to get most of your stamina back by walking.

Stopping and sitting should regenerate it really quickly.

Since this is how it works in the real world unless you are morbidly obese it ought to work this way in the game (at some point in the future).


See, there's the thing, you can run 10km. In PS that would equal having all your physical attributes maxed. Now me, I remember a long time ago when I was walking around Sydney, I would have to stop to rest a bit every 500 meters, and my feet were KILLING me. And I'm not even that unfit, I bike down to the local beach every second day, but regardless walking long distances was not easy, and you people want to suggest that in PS you should be able to walk FOREVER without ever needing to stop for breath?
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khoridor

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Re: walking not reducing stamina
« Reply #23 on: October 31, 2008, 04:22:50 am »
[...] you people want to suggest that in PS you should be able to walk FOREVER without ever needing to stop for breath?

Again, there's no point in trying to mimic real world to the letter.
What we see is not what we get. NPCs don't actually stay put day and night. Seeing your character standing doesn't mean he isn't moving somehow, and seeing him walk doesn't mean he doesn't take short breaks. What we see is an average; we are not in a physiological simulation.
Therefore, suggestions that improve game balance and pleasure should prevail.

Mythryndel

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Re: walking not reducing stamina
« Reply #24 on: October 31, 2008, 08:23:20 pm »
Let me get this straight.... you want to make it take LONGER to run around Y'liakum? I think it takes too long already with several of the quests sending you from Akkio to Bronze Door Fortress and back.

Gravemind

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Re: walking not reducing stamina
« Reply #25 on: November 01, 2008, 01:30:04 am »
I believe the stamina system is perfect is it is. Relativly unfit characters with attributes around 70 have to rest after running across the plaza, while a character in peak physical condition only needs 20 seconds to recover the 10% of stamina lost on the run from Hydlaa to BD.
There is an alternative, more probable theory that 9/11 was in fact caused by Hanson's 1997 smash hit 'MMMBop.'

Lanarel

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Re: walking not reducing stamina
« Reply #26 on: November 01, 2008, 01:00:54 pm »
One thing that is not mentioned is that the rate at which stamina decreases during walking and running is related to how much of your capacity you are carrying. So if you carry nothing and just walk, your stamina will increase. If you carry 50 kg and try to run from ojaveda to bronze doors, you will have to rest once in a while. Like many other things in this game, balance could be better, but I am afraid the discussion would not solve much, as people would complain they have to drop stuff to be able to walk at all :)

Entevir

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Re: walking not reducing stamina
« Reply #27 on: November 01, 2008, 07:59:21 pm »
Actually i think one thing not taken into the equation here is the fact that the character is carrying weight. If i were to lose stamina while walking with 0 weight i would give my bashstick a go at the system but with me having about 50% encumbrance at most times i can't say a thing about it. Try lifting as much as you can on your back. Then half that weight and go jogging. I guarantee your performance will be slightly.... Helluva worse one.

So... So far good job dev team.
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