I'm rather fond of Blizzard myself - WoW's art style and their practices as game developers are things I follow closely. (And their Making Of DVDs are a great watch, FYI - a lot of talk on how much thought goes into little details, from art to settings to music.) Since they do cater to the masses, they can't take too many risks with their games to create something completely innovative and unprecedented. They have a different target audience than PS, and one is not necessarily better than the other; it's not a matter of McDonald's and Subway. We certainly can take lessons from Blizzard's success, since they're in the same industry in the Big Picture, and had to have done many things right to keep the attention of the public after all this time. The lessons in the link apply to any game company, really. Thanks for the read.