me puts his asbestos underwear on, trying to answer the question
"Why do I not want to RP?"
Well in a nutshell, I am afraid the simple answer is: The environment is not
fit for roleplay (please read the whole blurp, get yourself a banana split
and allow enough time to pass to cool down before hitting "reply"). The
problem is not, that roleplay is not encouraged, but rather that it is
encouraged to a point, where it has the opposite effect of being
discouraged.
It starts with character generation, which in my opinion is currently broken
by design. If you choose the custom way (and most people do) and build a
character, that is not physically strong, you'll literally be getting
nowhere.
However if you put emphasizes on strength and endurance to not spend most of
your gametime resting, you'll likely end up with a background, that does not
fit the role you'd like to play. Even if it does, you quickly realize, that
the generated "backgroundstory" is exactly that: Generated. A stereotype
without uniqueness and personality. In other words: A character without
character. Hard to follow /tip "Rememeber: Unique characters make the game
fun" with that.
In my opinion (sorry for derailing into gamedesign here),
charactergeneration should be a three step process:
1. Select race
2. Select general type
3. Select subtype
Your general type would be the generic choice of what your character would
preferably be (e.g. figther, mage, crafter, thief, merchant) and generally
affect you stats. Your subtype would be the role you actually like to play
(e.g. fighter/knight, fighter/mercenary, fighter/hunter, crafter/smith,
crafter/alchemist, mage/battlemage, mage/summoner, ... you gett the idea)
and affect the skills you get. This system allows novice players to create a
character fast, without risking to come up with something unplayable (e.g.
the basis for a powerfull mage, that is so weak, it cannot cross hydlaa
without resting). It does not force an unloved background on anyone (yes, I
know, most people will delete their characterdescription anyway to replace
it with something fitting their style better. But whats the point of wasting
time on implementing a backgroundsystem if nobody cares for the result?).
The next issue I have is with the tutorial system. Not, that I generally
consider it a bad thing (quite contrary), the problem is more, that it gives
the novice player the impression, that roleplay is of vital importance and
dropping OOC is a crime punishable by death. The cautious player will
therefore choose to avoid getting into trouble by simply not interacting with
other people at all. Keep in mind: Not everyone new to PlaneShift has RPG
experience and most people having RPG experience also know, that there is no
"one right way" to RP. Not talking to other players simply is the safe way
not to do anything, someone else could consider wrong and /report able.
One think I particularly consider a nuisance is the [ooc bracket] rule. It
is utmost unpractical as can be demonstrated by a simple example: Consider
two crafters roleplaying their profession. You'd expect them to quarrel
about best crafting techniques. There are wonderfull RP opportunities in
trying to sell their wares. How do you do this without mentioning quality (a
property about your wares, which your character does not really know)? The
answer is: You don't. Or at least not without hedging around the subject in
complicated ways. Most roleplay situations inevitably include a few OOC
lines, it is absolutly tedious to constantly think about whether you need
brackets or not. Also you'd think, that if someone is into RP, s/he can
decide herself if a line is OOC or not. Putting the brackets there is pretty
much a way of telling the other: "Ok, I think you are to stupid to recognize
OOC yourself, therefore I help you with visual aids". An impolite thing in
my opinion. The rule should simply be: Keep OOC to tells/group/guild if
possible and if not, at least try to be in a place where you do not disturb
anyone.
Last but not least, my biggest bone to pick is with the community itself.
Namely the self proclaimed ulber roleplayers and rule feticists. Sifting
through the forums, one can find numerous posts of people, who'd want to
restrict any conversation to RP only (I seem to even remember someone who
even wanted the tell channel be monitored by GM's for correct behaviour). While
this is not encouraging in itself (see above ... the possibility of getting
banned for OOC tells would be the biggest motivation not to say something at
all), one might actually want to observe the roleplay performed in
planeshift, which is usually (rare gems apart) the most boring and most
stupid drivel imagineable. In other words: Not enjoyable and therefore not
worth wasting time on it. I a fictive conversation like the following should
be the norm, I'd consider talking with an ulbernaut more fun (disclaimer:
The following is not an actual conversation, but a construction made up from
sniplets of common "roleplay").
[Setting: A Self Proclaimed Ulber Roleplayer (SPUR) camping the sewer
entries, hoping to "roleplay" someone into his guild]
SPUR: Hello Sire, nice to meet you.
("Hello Sire"? "Nice to meet you"? Dude, you just saw me crawling from the
sewers, my leather combo is torn and I have a smell on me, even flies find
repulsive. I'm covered in gore, my pockets are full of critter guts and I
didn't even care to sheat my daggers. What in the world makes you think,
that calling me "sire" is in any way the proper form to address me or that
there is even pleasure in meeting me?)
ME: Uhm ... pleassure
SPUR: Well good sir, care to join me for a drink in the tavern?
(Sure, why not? We just met for the first time and you are obiviously charmed
by me "eau de toilette", it makes perfect sense, that we should go to the
temple of roleplay, aka the tavern and worship the most powerful idol, ever
known to the roleplayer, the HOLY BEERMUG. Just allow me, to go to the
library first, so I don't make any mistakes, roleplaying it. I mean, there
should be whole shelves of books just about mugs: How to order them, how to
transport them, how to hold them, ways to drink from, stories of famous
mugs,... WHAT IS IT WITH THAT OBSESSION, "ROLEPLAYERS" SEEM TO HAVE WITH
BEVERAGES?! Gosh, do me a favour and never visit a pub in reallife, the
excitement might kill you!)
ME: No thank you (with a slight turn of red in the face).
SPUR: Friend, what ails thee?
("What ails me"? "What ails me"? I'll tell you, what ails me: SPUR's like
you, that constantly seem to confuse roleplay, the enacting of a character
with the enacting of Shakespear, because they think thats the way people
talked back in those days. I have news for you: They didn't and speaking in
complicated, perceived poetic grammar just makes chatting harder, which I
have no intention to continue with you).