Author Topic: npc's moving then becoming impervious  (Read 1170 times)

Rachela

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npc's moving then becoming impervious
« on: April 10, 2008, 08:38:34 pm »
I was battling the two rogues on the stairs in the Arena hall and decided to have a run around the arena.  When I came back one of the rogues was standing at the top of the stairs as if he had ran after someone who had started to battle him then they had ran away and he had followed.  He is now impervious  ???
I've seen this a couple of times when the npcs look as is they are fighting but when you try to attack them they are impervious.

Rizin

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Re: npc's moving then becoming impervious
« Reply #1 on: April 10, 2008, 09:02:33 pm »
This is currently a known issue and is being worked on. Thank you for providing feed back though.

Vornne

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Re: npc's moving then becoming impervious
« Reply #2 on: April 12, 2008, 03:10:20 am »
The code that makes them impervious is intentional, from the svn log:

Code: [Select]
r108 | magodra | 2007-10-25 09:19:14 +1300 (Thu, 25 Oct 2007) | 6 lines

- Added setting of impervious when disabling stuck NPCs so that they would not be easy
  targets for players.

Another developer is currently reworking some of the movement and collision detection code (linmove.cpp), hopefully that will resolve a lot of the issues with NPCs getting stuck.

On the other hand, most likely a lot of the cool wall climbing hacks wont work anymore  :(
So check out all the sights while you still can  ;D

Gravemind

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Re: npc's moving then becoming impervious
« Reply #3 on: April 12, 2008, 04:17:47 am »
Wall climbing hacks?!?!?!?!?!?!?!?!?!?!?!!!
There is an alternative, more probable theory that 9/11 was in fact caused by Hanson's 1997 smash hit 'MMMBop.'