Author Topic: Ethics, RP, and Npcs  (Read 6399 times)

neko kyouran

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Re: Ethics, RP, and Npcs
« Reply #30 on: April 15, 2008, 03:08:29 pm »
I like.

It's ultimately up to the players ability to have restraint though.  But it's my opinion that that is a good thing.  It adds replay value and allows the player to play the game again, in a "different light", so to say.  :)

In ES4: Oblivion having your char do some the the more 'baddie" type quests\event\actions, would make it quite hard to be able to do some the "goodie two shoes" type stuff, so I found it easiest to make a few different chars to explore different parts of the game.  Bringing that type of concept to PS would make things a bit more fun imo.

Dajoji

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Re: Ethics, RP, and Npcs
« Reply #31 on: April 15, 2008, 04:46:46 pm »
It would be nice to see NPCs react to one's character in a similar way as in Fable, where they would admire you or run away from you depending on the fame you'd make for yourself. Discounts or special stashes with some merchants can also be added eventually. All in all, this is a good thing. We've talked a lot about IC actions having consequences and being consistent with our choices for our characters. Well, this is it. Good work.

:)


Earl_Listbard

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Re: Ethics, RP, and Npcs
« Reply #32 on: April 15, 2008, 04:59:19 pm »
It would be nice to see NPCs react to one's character in a similar way as in Fable, where they would admire you or run away from you depending on the fame you'd make for yourself. Discounts or special stashes with some merchants can also be added eventually. All in all, this is a good thing. We've talked a lot about IC actions having consequences and being consistent with our choices for our characters. Well, this is it. Good work.

:)

I love the idea.

The more I read this thread the more I crave this to be implemented.


So long as horns don't grow out of my head and flies start buzzing around me. ;D

Dajoji

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Re: Ethics, RP, and Npcs
« Reply #33 on: April 15, 2008, 05:02:18 pm »
So long as horns don't grow out of my head and flies start buzzing around me. ;D

I thought you had those already. :whistling:


Zan

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Re: Ethics, RP, and Npcs
« Reply #34 on: April 15, 2008, 05:06:04 pm »
About time!
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

Kerol

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Re: Ethics, RP, and Npcs
« Reply #35 on: April 15, 2008, 10:40:36 pm »
This thread is mostly directed to those who notoriously moan about quests and development. If you really *want* to make a new char to check on all plots of quests, we won't stop you. However, this thread and now also an MOTD ingame warns you about consequences of decisions. Quests are not linear anymore.
You need to prioritize what way fits best to your character - and not only take the way that's most convenient in regards of time invested and reward.

As much as this is a warning, it's also a promise: We strive to reward characters of all colours between good and evil.

BTW, this warning does not only count for quests, also for events. Don't act in events against your usual character personality only to get rewards. If you follow an event ICly and want to "interfere" (meaning: to act against the more or less obvious plotline) /tell the responsible GM and ask if it's OK to do so.
This gives them the possibility to change their plans accordingly which isn't as easy sometimes since GM events usually are run as a teameffort.
We often can improvise and include spontaneous player ideas and special behaviour.

Why am I saying this? Because at some point you will be facing quest-event combinations - most probably without having the chance to repeat the event with an alt. You'll have to decide which way to go without turning back.


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Dajoji

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Re: Ethics, RP, and Npcs
« Reply #36 on: April 15, 2008, 10:56:46 pm »
To add to what Kerol said about events, remember that more and more we try to incorporate parallel paths for different kinds of characters so if yours is not into helping others, for instance, there might still be a way for them to join the event (perhaps with the opportunity to take advantage of the situation or become part of the event character's problem).


Velh Krome

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Re: Ethics, RP, and Npcs
« Reply #37 on: April 15, 2008, 11:09:03 pm »
I can only repeat what I already said: Yay!=P

Your attempts to interweave GM-events with the rest of the gameplay surely will be appreciated!
I wonder how will you handle the impact of acting in events on characters? With faction points? Will there be a way to gain insight into the own char's "reputation" (if not handled by faction points)?
I am wondering, because:
If its by faction points, wouldnt already gathered faction points be taken into consideration too?

Quote
quest-event combinations
That one I want to leave standing there as it is=P

Prolix

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Re: Ethics, RP, and Npcs
« Reply #38 on: April 16, 2008, 07:45:48 am »
Thank you for further clarification. I appreciate it greatly, whatever others may think.

Orgonwukh

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Re: Ethics, RP, and Npcs
« Reply #39 on: April 16, 2008, 11:19:21 am »
As much as this is a warning, it's also a promise: We strive to reward characters of all colours between good and evil.

BTW, this warning does not only count for quests, also for events. Don't act in events against your usual character personality only to get rewards. If you follow an event ICly and want to "interfere" (meaning: to act against the more or less obvious plotline) /tell the responsible GM and ask if it's OK to do so.
This gives them the possibility to change their plans accordingly which isn't as easy sometimes since GM events usually are run as a teameffort.
We often can improvise and include spontaneous player ideas and special behaviour.

Now I understand the meaning of this post, finally. The word 'warning' gave it a negative bias. In my opinion only players who act out of character should take this as a warning, everyone else as a promise, as Kerol said. This makes me look forward to GM events and want to take part in it again.

Izzabella

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Re: Ethics, RP, and Npcs
« Reply #40 on: April 16, 2008, 04:03:59 pm »
What about the factions we have now... >.>

Zwenze

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Re: Ethics, RP, and Npcs
« Reply #41 on: April 16, 2008, 05:33:14 pm »
I think I know what quests are meant. I made them with an alt and I saw other players finishing them as well. And I am a bit confussed as those players play their char good alligned but then do those quests in a way (and there have been many many many ways to act good or bad) that is hardly fitting a good aligned char. I am looking forward to see, what the quest system will become and hope players will learn that quests should be done in a way that fits their char.

citizen

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Re: Ethics, RP, and Npcs
« Reply #42 on: April 16, 2008, 05:49:55 pm »
What about the factions we have now... >.>


Yes,  i worked hard for those points toward Evil and Black Flame

Kerol

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Re: Ethics, RP, and Npcs
« Reply #43 on: April 16, 2008, 06:29:41 pm »
Quote
Quote
What about the factions we have now... >.>
Yes,  i worked hard for those points toward Evil and Black Flame

Wipe?  :sorcerer:

No, seriously, what about them? I don't get the question.


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Under the moon

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Re: Ethics, RP, and Npcs
« Reply #44 on: April 16, 2008, 06:32:11 pm »
Zwenze, those people can still roleplay 'good' characters outwardly. But internally, their souls now have a black spot on them, and we (Settings) own them. If they are called on to do something in the future (in an event or quest), they will have to obey.. or suffer the consequences.

As a fictional example, if you did a lot of quests to enter the fictional Super Secret Assassin's Guild Area just to get that cool Assassin's Cloak (fictional as well), and made promises to NPCs along the way, we reserve the right to call in those marks. If that means if you are called on to do a certain thing, such as 'donate' 50,000 tria to the leaders of the Assassins, you MUST do it, or be punished.

I am not saying refusal to do as told will end up with your character being given to True Death (character deletion). But, then again... I am not saying it won't.

Watch your step when you walk the darker paths. It may come back to bite you.