Author Topic: Improving crafting a little (and also improve protection against thieves)  (Read 4461 times)

citizen

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One of my friends guildhouse was robbed. That made me thinking about the possibility to make it possible for the crafter to place som engravement on the product like"Made for ..." or so if the customer wants. And looking on a char should be able to read this type of thing if that thing is on her/him or is in hands. So Thieves life would be harder.

Izzabella

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It already says who the crafter was and the crafter of the guild..

Does not help if the thieves keep the weapons for them selfs or give to friends for cheap prices. And they could even lie IC and say they bought it.. I've bought weapons and they say the crafters name-- who's to say Izzy actually bought them or lifted them? ;)

SovHed

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What do you have against thieves? Its a legitimate lifestyle, also weapons DO have makers names and guild on, so all those weapons ARE marked :D

How did they get robbed anyway? Someone forget to close the door?
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Zan

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What do you have against thieves? Its a legitimate lifestyle ...

That made me chuckle :P
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citizen

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The original poster's suggestion, if I understand it correctly, is that alongside a marker stating the name of the crafter of the object, there should be an optional additional marker stating the name of the recipient of the object, the idea being that objects could then be traced back to the original owner were they stolen.
Yes this was
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I'm not sure how plausible this is. Don't most crafters sell their goods to merchants, who then sell the goods on to customers? Perhaps merchants could offer an additional marking service for a fee.
Yes, and think about wedding rings, presents with engravements.
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Would it prevent thieving? it may make selling stolen goods more difficult, but it may simply encourage a black market [which might be fun]. I'm certain it wouldn't stop Izzabella.
Of course not. But i would like to see some nasty spell on crafted items, if customer wants it for a fee which could damage or kill thief.




SovHed

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Of course not. But i would like to see some nasty spell on crafted items, if customer wants it for a fee which could damage or kill thief.
I think you're going a little far there, how would it discern between Thieves and new owners? :P Also just because you dislike thieving doesn't mean you can disadvantage it beyond possibility :)

Unless of course you have a brilliant idea for that :)

[Also shouldn't this be in the wishlist? the engraving bit at least]
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citizen

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[Also shouldn't this be in the wishlist? the engraving bit at least]

It not got so far to become a whish :)

citizen

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Of course not. But i would like to see some nasty spell on crafted items, if customer wants it for a fee which could damage or kill thief.
I think you're going a little far there, how would it discern between Thieves and new owners? :P Also just because you dislike thieving doesn't mean you can disadvantage it beyond possibility :)

Unless of course you have a brilliant idea for that :)

Not brilliant, but what if ... Already are magic artefacts. For example swords could have "souls", and a spell by owner could pass over ownership to new owner by letting know the soul the change :)

Izzabella

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From what I heard they left the guild house unlocked... if left my house unlocked in the real world thats only inviting people to come in and take whatever they want.

I agree with Sov thats a bit unrealistic and would cause problems I can't tell you how many times I've swapped weapons from friends to guild mates and back again..I lend give and steal  stuff all the time.

Mordaan

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Of course not. But i would like to see some nasty spell on crafted items, if customer wants it for a fee which could damage or kill thief.

Ooh, kind of like a magical lo-jack?  Something gets stolen, cast a spell, and somewhere in the distance you see a puff of smoke.   :lol:
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Earl_Listbard

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Oh *wipes away a tear* Thieves, ah this brings back such fond memories.

citizen

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Of course not. But i would like to see some nasty spell on crafted items, if customer wants it for a fee which could damage or kill thief.

Ooh, kind of like a magical lo-jack?  Something gets stolen, cast a spell, and somewhere in the distance you see a puff of smoke.   :lol:

Maybe that would too harsh :) But not so direct action. Lets they have some long term unluck :) In fights,mining and so :0
And magic addition could be made by priests. Or the crafter, if such spells implemented and the maker has the proper knowledge.

SovHed

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Not brilliant, but what if ... Already are magic artefacts. For example swords could have "souls", and a spell by owner could pass over ownership to new owner by letting know the soul the change :)

That would make theft of items impossible then. Please read my previous post :)

AFter pressing post I was informed another post had been made, looking at it its even more outrageous than the first :P Long term bad luck? :P
Perhaps we should leave theiving possible? :D

Ohh and @ Izzy:

lol i can't believe they would do that, ohh well, serves them right I guess :)
« Last Edit: April 14, 2008, 06:36:46 pm by SovHed »
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citizen

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That would make theft of items impossible then. Please read my previous post :)

No, if rogue/evil mages/priest can identify and remove curse from items :)
Anyway, i am not expert, i have only level 4 in lockpicking :)

Kaityra

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I think it is about time that something is done for the rogues and not to make their life harder. Mages, fighters and crafters all got their pretty skills ... but what about the rogues? I understand how everyone is affraid to loose something but do you really want a world bare of rogues?