Author Topic: Improving crafting a little (and also improve protection against thieves)  (Read 4481 times)

eldoth_terevan

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The world is hardly bare of rogues. Every other player is a rogue. More support in the future for specific rogue features based in game mechanics, but you can do rogue-like things if you hang around in game looking for opportunities.

Anyway: Sounds like an NPC based engraving skill could be used to identify items in the manner the poster suggested. Pay a fee, get an inscription engraved on your weapon for a small tria fee.

Kaityra

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The world is hardly bare of rogues. Every other player is a rogue.

Do you mean the miner-crafter-mage-fighter-wear_heavy_armour-wield_heavy_weapon type of rogue?

Earl_Listbard

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The world is hardly bare of rogues. Every other player is a rogue.

Do you mean the miner-crafter-mage-fighter-wear_heavy_armour-wield_heavy_weapon type of rogue?


LOL


I approve.

citizen

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...
Anyway: Sounds like an NPC based engraving skill could be used to identify items in the manner the poster suggested. Pay a fee, get an inscription engraved on your weapon for a small tria fee.

With heavily filtered content, of course.

SovHed

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There are no classes in PS btw :D Ohh and if you mean a skill, you have to pick stuff up to be able to stealit.. and if you have to spend 15 minutes uncursing an item before you can take it.. i think the owner may notice somehow..
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Izzabella

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I agree thieving has gotten very hard ever sense they  did this whole guarding thing, I wish they could have a pop up that says "so and so would like to pick up your item, will you allow? YES/NO" that way if a decent RP thief walked up and RP'ed a theft then the other player would be able to continue the RP by letting them get away with the item or RP back saying they noticed and stopped it or whatever. would come in handy in other instances as well.
I'd like to point out that the guild houses come with un-pickable locks, therefore if the guild left it unlocked and the theft was IC, there is no one to blame if they can't catch the thieves at hand. Welcome to the real world. Crime happens. Perhaps everyone should check twice to make sure their houses and guild houses are locked before leaving, I know I would knowing the shady people around hydlaa...

Kaityra

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There are no classes in PS btw :D

Yeah, and that is exactly why we have so many jack-of-all-trades and that's why there is such a few interactions. But the term rogue is a bit of a catch-all category. Rogues can be: Thiefs, Gamblers, Burglars, Scouts, Thugs, Spies, Pickpockets, Cutthroats, Con artists, assassins, ... What has been done for any of these "professions" on the technical side of this game? That is why I say that their lifes shouldn't be made harder.

Izzabella

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There are no classes in PS btw :D

Yeah, and that is exactly why we have so many jack-of-all-trades and that's why there is such a few interactions. But the term rogue is a bit of a catch-all category. Rogues can be: Thiefs, Gamblers, Burglars, Scouts, Thugs, Spies, Pickpockets, Cutthroats, Con artists, assassins, ... What has been done for any of these "professions" on the technical side of this game? That is why I say that their lifes shouldn't be made harder.


* Izzabella feeds Kaityra cookies...lots and lots of cookes.

oh but you forgot swindler ;)

Earl_Listbard

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Reading this, I am begining to think classes would be better, of course you could cross class but stuff would be harder to train... solely because there are people that have leveled everything... and are frankly...

We have a lot of these guys running around.
« Last Edit: April 14, 2008, 08:54:12 pm by Earl_Listbard »

SovHed

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Kaityra I totally agree with you and wasn't posting against what you said :) I very much agree us "rogues" havn't got anything mechanical at all yet, ok we have a sneaking anim. but thats hardly useful. :P

Well at least us thieves haven't!

@listbard:
Yes, most people are exactly as your image portrays
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Under the moon

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Rogues' lives need to be both easier and harder. Easier in that they are allowed to do more things, harder in that they can get caught and punished. Oh, the twisted web we weave.

I never saw picking up something someone else dropped as in-character stealing, as you could do nothing to stop the thief.

SovHed

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We always RPed the steal and gave people chance to react to it, or do something, its not like we didn't try to keep it fair :D We didnt just loot and run off to the hills :p
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Izzabella

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I have to admit some of the best role players I've met are Rogues, I guess that can be blamed on the lack of game mechanics to support them.

Rigwyn

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From an ooc point of view I think thieves should definitely be able to steal. The world would be boring without some chaos and turmoil.the rewards to theiving need to be balanced with risk. In rl a theif will moderate his activities in accordance with the severity of his percieved risk of being caught and punished. I would think the same for any other sort of villan.

From an ic point of view, I think getting robbed is completely unacceptable. If robbed I would want a fair chance to retaliate and recover my loss.retaliation should consist a pvp battle of some sort or perhaps calling a guard. The punishment should be worse than dk - otherwise the thief could just swipe and /die.

* Rigwyn clears his throat... Eh hemm.. I'm all for the nasty curse idea. May I suggest a curse that makes the thief turn pink and fluffy for a significant amount of time? Or perhaps one that causes oozing sores which prevent merchants from doing business with him? ... Just a thought. ( Grins )



   


SovHed

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Hmm yes I thought we were looking for helpful useful suggestions to this thread.
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