Author Topic: Improving crafting a little (and also improve protection against thieves)  (Read 4427 times)

Izzabella

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However from what I understand in this particular house robbery it was left unlocked and unattended there was no one there to catch the thieves and if they left no evidence how are you supposed to catch and punish them? I mean I hate to burst your nice fluffy bubble there but do actually get away with crime in the real world ;)

SovHed

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yes in the real world there isnt always a superskilled PL'd guard ready to login or chase you down until you die or run out of energy..

Also cursing items would have to be managed VERY well, otherwise it will simply kill off thieving, then the game will be a "prance about and dance like a fairy" game.
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Waoknie

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Being it that the 'stolen'goods were attended or not, I think that all things possible to do IG have a reason to be.
Therefore if usable, if it exists either as a 'legal' way or not, it's still duable. So, if anyone takes advantage of it, it's part of the game.
It doesn't feel good to be robbed.. but then it is possible.. If it was truly to be prevented, then dropping or picking up items should be impossible (and yes, bye-bye to inv limits leaving only specifics like ores or dunnowhat to have limits).. only giving and/or trading should be. But then there are things that exist by name like the infamous 'pickpocketing' which is something I have no clue how to implement if the goal is to have an universal fairtopia Barbie(tm) world in which the path of evil is completely out of chance.
I've seen constant efforts pursuing this kind of world.. now one can drop things but they are 'guarded', for example.. to me, it seems like every step points towards elliminating some styles or ways of being.
Now, I don't like it. I think stealing or robbing or pickpocketing should still be possible and one should have better weapons in one's arsenal to deal with it. IMO it will improve the game experience for us all.
We all should be entitled to have evil or good characters and not strictly limited to RPing the situation.

Izzabella

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So are there any leads or suspects on who robbed the Elemental light anyways?
« Last Edit: April 15, 2008, 04:06:18 am by Izzabella »

Raa

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It's spelled S-C-E-N-E.  :P

Izzabella

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Yeah...can't you read? is says that.. you need glasses?

Earl_Listbard

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Oh please we all know who oocly did it :E


it was *CRACK!*


* Earl_Listbard is struck dead by a sniper's bullet.
« Last Edit: April 15, 2008, 04:14:59 am by Earl_Listbard »

Velh Krome

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I am almost sure it was already pointed out that an item, marked with a name for any specific recipient, surely would not be wielded for anyone to notice, by a thief. Instead he would try to get rid of it, sell it. Which makes me think of the first problem: Either people wont give attention to it anyway since often items would get sold with marks on it showing other names than theirs, or there would have to be an option to again remove it..
Seriously guys.. I can hardly think of why would all this hassle be necessary. Use the mechanics for protecting your stuff properly if it comes to low ooc punches like that, or, and in general I like that even more, make up a nice plot from it and let the game keep going with one more interesting story added, instead of complaining oocly.

Hey Izzy, nice! You didnt even run the risk of having a typo with your pic - I love it! ;D

Izzabella

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* Izzabella coughs "okay..so it originally DID have a typo! but I fixed it! gosh! lay off!'

Velh Krome

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* Velh blinks twice, before he shoots an infernal laughter falling off his chair *


Classic! Thats our Izzy!  \\o//

edit: Hey.. =o I only colored my text red - how did you make it that way you did? lol

Izzabella

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lol you have to type /me :P  :offtopic:

Maulus Octir

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Ooooh! I have an idea!

We make a curse that causes the weapon to EAT anyone but the owner! Or we coul always go with weapons that turn into Ulbers and chase you about for a bit. :lol:

Velh Krome

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Quote from: Izzabella
lol you have to type /me
* Velh Krome waves off chuckling "Naw.. I KNEW that!"

..thanks=D

citizen

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I am almost sure it was already pointed out that an item, marked with a name for any specific recipient, surely would not be wielded for anyone to notice, by a thief. Instead he would try to get rid of it, sell it. Which makes me think of the first problem: Either people wont give attention to it anyway since often items would get sold with marks on it showing other names than theirs, or there would have to be an option to again remove it..
...

Even if loot sold to NPC, as in real life there should be an option to ask about it, describing special marks or so. As in RL, you could be able to get info based on greasing, random number generating or simply kicking some teeth out :)

SovHed

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ASk about items sold to NPCs? :P hehe you would be looking for a player shopkeeper, not an NPC. It would take massive amounts of space to store data about every sale... If thats what you are proposing, if not i'm afraid i don't get you.
Sov Hed, Leader of the Thieves of Yliakum
Owner of ADHosting(www.ad-sl.com), sponsor of psmirror.org (www.psmirror.org)