Author Topic: Improving crafting a little (and also improve protection against thieves)  (Read 4464 times)

Velh Krome

  • Guest
Quote
Seriously guys.. I can hardly think of why would all this hassle be necessary.
citizen,
the quote above is from the same post you took yours. I guess I didnt explain enough what I mean with "hassle" to be clear (often happens to me xD), but luckily SovHed did:
Quote
It would take massive amounts of space to store data
, and I am not sure as well, if having devs-time spent into that could weigh up..say, fixing spells.
There are ways to, for example;), lock guildhouses, and soon (i wont mention that annoying trademarkwhatever note) there may be lockable chests, to just improve security.

citizen

  • Hydlaa Resident
  • *
  • Posts: 132
    • View Profile
...
There are ways to, for example;), lock guildhouses, and soon (i wont mention that annoying trademarkwhatever note) there may be lockable chests, to just improve security.

Of course, but items already can have magical effects, so why in a world like this some curse on items (not necessarily on every ordinary ones) shold not exist? Don't get me wrong, i do not want a CCTV like police state, Great Britain is heading for.