Hi all, I am pleased to return to Planeshift after almost two years, and I have observed a lot of changes, all of them have been for good. I liked the following things:
1.
New cities (haven't familiarized with their names as yet, couldn't find any signposts for some of them)
2. I saw
pools of water around Hydlaa for the first time, and was able to run through them. I was expecting some ripple effects, but there were none! I also tried sitting under water to see if I suffocate myself, but nothing like that happened!

3.
New monsters - always welcome!
4.
Players still do good roleplay: even though some of it is not very well though or well-worded, still much better than other games where I'm tired of constant "my damage is 70k" etc.
5.
Textures look much better - all the textures have a "sharp" feeling about them.
6.
The ability to "introduce" yourself: It took me quite some time to understand who is this "someone" saying something to me!!!
7.
Improved NPC text-responses: NPCs are now able to understand "Where is the
bar tender?" question (but they do not understand "where is the
bartender?" if I remove the space between bar and tender - kind of stupid still)
8.
Sign posts: Though few of them give useful information (e.g. directions), some others give engaging bits of stories to build your roleplay around. I think signposts are an important introduction to Planeshift and each city deserves one at its entrance and exit.
But some things still remain the same, though I complained about them quite some time back:
1.
No system of navigation: [Please forgive me if you've already solved this] I especially dislike getting lost on the way to Ojaveda and other cities in the same direction. It's green everywhere, and essentially all the directions look the same. I was trying to focus on a Trepor to kill, and after looting i had no idea where I came from! There is no compass, no mini-map, and there was no other character or NPC around, and even all advisors were offline! I had to kill myself ultimately, and found my way out through the death realm. Dear developers, we need a system of navigation, be it a simple compass, of a well-developed map with "you are here" button. I heard there is a map-seller somewhere, though I'm not sure if the map has a "you are here" button.
2.
NPC server issues: Just like two years back, the NPC server is down at moments. This may be a very good feature though, because it encourages a break from monster killing so we are more likely to roleplay.
3.
Lighting issues: They have been in PS for a long time now. Though earlier I was able to bypass them using -fullbright, it doesn't work anymore. I also tried -relight aftere thorough searching on the forums, but that didn't do anything good either. In my opinion, lighting has worsened somewhat.
4.
Mining areas are still very secret for new player, and I couldn't find any visible hint for the presence of minerals. How about a "mineral tracker device"? Or at least a mining map that can be part of a quest? Or the old school style - different colored rocks to indicate presence of minerals?
5.
Stability issues: Game locked up three times in 3 hours of gameplay (Windows XP on intel MacBook, 1GB RAM). Music kept locking up especially when quitting the game (choppy loops of music kept playing back for long time)
6.
Graphics issues: One of the worst areas for choppy graphics was the arena, and it still remains so! Just stand on the stairs and you see the walls splitting above you. At one time I saw a bright red sky, fixed itself upon relaunch of client.
7.
Many NPCs from the same area do not recognize other NPCs: Try asking some other NPC in Hydlaa Plaza "Where is Harnquist?" or "Who is Harnquist?" Many of these things are quite logical (two NPCs standing next to each other should respond correctly when I ask "where is the other NPC?"). I'm sure if the developers are keeping a database of all the questions players ask to NPCs and analyze them for problems.
Overall, I feel Planeshift has gained a lot in some fronts, though is status-quo in some other. I intend to play for at least one more month before retiring again in favor of studying!
See you in Hydlaa!