Oh but according to many rp is dying and everyone is leaving!
oh noes!
That's pretty normal for most RP games. They go in cycles, and when 'the old crowd' starts growing thin, people tend not to notice that 'the new crowd' has something to offer, and so complain about RP dying out. It evens out eventually.
and according to others the cities are empty and everyone is only mining!
oh noes!
Well... in part... though I've found no lack of RP whatsoever. However... now that I have been working a little more on gaining skill instead of
only RPing, I see the problem a little more. Gaining skill is VERY time consuming on here. But that's another matter entirely
I also think the attempts to strictly keep large-scale 'fighting' between the players has backfired a bit in this. In many of the RPGs I've been a part of, town-against-town conflicts have been the life's blood of the large-scale RP, not to mention player-based governments of said towns.
and according to others planeshift is NOT rp oriented enough!
oh noes!
As I said, I think it's a pretty good mix between 'video game' and RPG. You can do both quite well here. Just my personal opinion, of course. And again, it
is incomplete; there are a lot of things missing that will add tremendously to the RP (all the player graphics, clothes, expanded/elaborated areas, the rest of the skills (esp. crafting), etc. etc. etc. ad nauseum).