potatoehead64,
perhaps you didnt fully understand it, or the guy who told you wasnt precise enough. Not using names of people in general of course is nonsense. But I presume it was meant that using names of people your char cannot know, since he never met them before or whatever, to adress one with is frowned upon.
Just imagine you walk around the street and you would know everyone's name, as if they had it floating above their head.
Second thing, the emoting-one.. People may not like to see it because it causes them trouble to know oocly on one hand about your char's current intentions/feelings aso, on the other hand have to continue playing their own one not having a clue.
Just imagine you spot a guy outside who is looking about, and for some odd reason you clearly know that he is intenting to go to the bus-stop to go visiting his grandma.
How in the heck people come to these WEIRD "conventions" and try to force them on people is beyond me.
I think it's simply because people think Planeshift is indeed a roleplaying game. But in fact there are many factors that oppose this view. Meanwhile I consider Planeshift a game where everyone is invited to do what he wants, merely testing the mechanics, trying to establish deep and exciting stories, collect as many items as possible etc. "Roleplaying is encouraged" as stated on one of the official pages (if still there) may misguide people to falsly believe roleplaying is as well motivated by officials, GMs or Devs. But in the end officials just enjoy to see people roleplaying, while arent bothered at all as well to see players bringing mechanics to its limit or max out char after char silently.
"Planeshift provides a platform where you can feel free to do what ever you want to do!" - replace the Roleplaying part from the game's description with this one and perhaps less people will be scared off? I am in no way meaning to mock, but to suggest to adjust the current descriptions about the game to be fitting better and more adequately.
I really do not think we can increase to reasonable player numbers by being hard line on rp.
For the sake of merely increasing numbers I wonder if your (Anti-)
Nooby Song is an appriopriate approach.
By the way, how about making a somewhat clearer statement on what sort of people you would like to see joining Planeshift, what's the type of player you worry to be driven off by too much roleplay, and what kind of player you happily see leaving? Or better, who will be left? The occasional player?
In my eyes though, if Planeshift tries to copy others, and even if its only for the sake of appearing to be more successful it will fail at some point. There are heaploads of commercial games doing doing a much better job.