Ok... for creating conflict my suggestions would be: 2 factions emerge from the races of Yliakum and This should be done by race of character and then people are given the option to change faction by quests/ repuation etc... but that has to be quite hard.
Anyway people complain about PVP, not wanting to take part in it, winge about getting ganked/killed. Ok, thats going to happen, its a game, its not the end of your life particularly. Anyway the point is I think Open PVP is a little too much.
You will likely flame here but Its very good actually and i'm sure many will agree with me. World of warcraft (waits for flames) has a good war system. There are friendly areas, conflicted areas and hostile areas. This could be implemented on PS without too much trouble.
The one faction has a few starting areas, and a few low level areas that are totally PVP-free. Decent monsters, decent quests, you can train reasonably there. For the higher level of gaming, you have to go into a contested areas, which has higher monsters, monsters that give more PP.. Trepors, ulbers, tefus, etc... They all are in contested areas that have inter-faction PVP.
I think this would work because the majority of PS is a sensible community, ganking, ok it will happen, but in anywhere where pvp or conflict exists there is killing.... Sorry to burst the hello kitty bubble..
I'm not exactly sure how the factions should be split up that should be looked at in detail.. But I really think the game needs more conflict, and some areas with PVP is a good place to start.. At the moment everyone can just run to ojaroad2, kill the 40pp ulbers in a few hits, get uberxp, level to the max and just sit about doing nothing more. With PVP even if you are levelled to the max there is still incentive to carry on.
Focus on RP will not be lost through this, only enhanced as people are given the ability to RP better with the possibility of actually striking someone down... rather than having to sit through 500 declines of a duel. Or put up with a ridiculously god-mode RP fight that invariably results in both sides saying "jolly good show ol' chap, now lets go have a spot of ale in the tavern and resolve our differences like the outstanding individuals we are".
Thanks for listening and I really hope something similar to this is considered/implemented. If not, fine.
Note: I saw another poll about lack of players in PS.. I believe the lack of conflict is a good reason for people getting bored.
PS: I'd like to point out that though there is conflict between people that is not major and doesnt affect anyone but themselves, thus is not constructive to the whole game. The same for guild wars, unless on a LARGE scale.