Author Topic: The Official Phase Two City Contest: Amdeneir  (Read 163659 times)

GarethEvers

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #165 on: December 26, 2008, 06:11:50 am »
looking good so far!

Homik

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #166 on: December 28, 2008, 11:14:56 pm »
Don't worry! We're not dead!

Vigesimi tower:





Don't mind the black thingy in the middle, that just my proportion monolith >.>

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #167 on: December 30, 2008, 06:42:04 pm »
Homik, Too many smooth and roundish-organic surfaces IMO and a lot not like the concept.
Remember the tower is 100m high. It has to consist of all elelements in the concept provided by devs, at least most of them .


Arerano, I'm looking into it.



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Arerano

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #168 on: January 01, 2009, 01:17:00 pm »
Do you actually use bump maps too? It's a easy (yet very cheap - performance wise) way of adding details without raising the poly count at all.

look here for example, the window-wood has a "sticking out"-effect, even thought the whole "wall" consists of 2 triangles only.
It's not a normal map but a simple height-bump-map and has nothing to do with "more expensive" DOT3-bump map or pixel lighting or such.

to have a texture export as a "height map" with blender to crystal, change the "Map To" properties to "Disp" turned on (Col turned off, of course)

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #169 on: January 01, 2009, 08:46:39 pm »
No, we don't, Arerano. I think we would if PS started using them.



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Crj

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #170 on: January 02, 2009, 05:50:53 am »
Been gone a few months, but now im back, not sure for how long.
Here are some updates.
Market hall, in the lower quarter, near the landing platforms.
Concept:

Concept model:

Low-poly model in progress (~3000 triangles):

Market stall (~290 triangles, available in 3 colors):

Some warehouses variations opposite the market, that still need optimization and uv mapping:


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Xordan

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #171 on: January 02, 2009, 06:43:25 am »
No, we don't, Arerano. I think we would if PS started using them.

We can use normal and height maps. We have started to use them with dev version of PS, so feel free (and please do). I'd like to see the whole thing complete with parallax, specular and ao (and glow if there's anywhere it suits).
« Last Edit: January 02, 2009, 06:50:50 am by Xordan »

Lolitra, Celorrim Purrty Twins

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #172 on: January 02, 2009, 11:24:59 am »
You know, I have been watching this thread with great interest - the work being done is just wonderful.
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Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #173 on: January 04, 2009, 06:37:52 pm »
Crj, you inspire me :)

Arerano

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #174 on: January 04, 2009, 07:48:42 pm »
I think putting the things together "nicely" to actually form a city is one of the hardest parts.

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #175 on: January 06, 2009, 01:02:45 am »
Speaking about it, Zwei! I need your buildings xD



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Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #176 on: January 06, 2009, 04:17:08 am »
I'll send them as soon as I can. Should I send the ones that are done now and send the ones I'm still adding finishing touches to, like the tavern, once they're complete?

I also want to improve the hospital, and there's a new building I started recently that's taller than most that I've done. Still I have a good 10 or 15 finished buildings ready to send.

I'm still finishing up on the slums too. I've added shacks so now it's not just tents. I know it sounds like a lot, but it's all very nearly finished and I'm going to devote all of this Saturday to finishing up.

Zweitholou

Tyrania

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #177 on: January 06, 2009, 08:20:56 am »
Wow! The buildings looks very amazing!   :woot:
You make very good work, go on please!  :thumbup:
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Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #178 on: January 06, 2009, 11:14:13 am »
Upload

definetly the finished ones (and unfinished, if you note it in the file-name) and try to make sure about the relative path to texture.



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Arerano

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #179 on: January 06, 2009, 05:03:16 pm »
You can also Link objects/groups into the final scene which still need some "finishing touches". The changes done to the source blend file fill automatically be replicated to the "final scene" then.

As long as you don't modify the base structure or lets say move the door to the other side, it shouldn't be a problem.
Just make sure to always keep an eye on the directory structure and link everything relatively... oh, and also take care to actually link and not append the objects/groups.