Author Topic: The Official Phase Two City Contest: Amdeneir  (Read 163549 times)

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #180 on: January 11, 2009, 12:48:01 am »
Yeah, i didn't do much...


But I found out what detail does the tower need in its lower part.
It would be a shame to hide all the bearers inside and they has to be massive, to bear the 30m tall tower, but also to provide more strenght due to defensive purposes.

EDIT: and it is evolving! ;o

« Last Edit: January 11, 2009, 11:54:58 am by Nikodemus »



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Faldurai

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #181 on: January 12, 2009, 04:01:05 pm »
Impressive works!
Did you already test the finished stuff merging in an cs-engine-level?

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #182 on: January 12, 2009, 05:05:34 pm »
I do. Every finshed (textured) stuff of mine is in CS walktest. We have this kind of testing worked out.
Although merging and then running in CS will come later. Though i'm not expecting suprises if components will work in CS alright.
« Last Edit: January 12, 2009, 05:07:08 pm by Nikodemus »



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Faldurai

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #183 on: January 16, 2009, 03:28:36 pm »
Yes indeed, I didn't expect any technical problems.
Might be interesting just to see it merged I mean ;)

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #184 on: January 17, 2009, 12:16:07 am »
A Landscape terrain!

General information:
It is a square piece of land 1280x1280 meters
Topography goes slightly higher in the Wallward direction. The highest peak is ~245 meters above the lowest part of the landscape, excluding the quarries.
There are 3 hills and each hides a quarry. The Wetsoil isn't deeper than city level. Rockliff reaches 20m below the city level. And Blackhole being itself 300m deep reaches 222m below the city.
While Blackhole and Wetsoil seams to form of softer stone at the surface, showing very soft topography formed over the centuries, Rockcliff seams to have "islands" of firm stone reaching to the surface, which formed low cliffs around the quarrys hill.

Advanced setting:
Also, quarries are digged inside hills, because hills are higher than the city and there is a huge water reservoir below it. Given the nature of water flow in Yliakum, water from the reservoir could leak inside quarries beds a lot and result in its drainage and consequently emptying the reservoir completly, being kind of disaster to the Klyros. Another disaster could posibly happed when the city could collapse to the empty space.

Still, Blackhole reaches 222m below the city. This is consistency concerning, because although there are magic powered pumps for the water i'm very unsure if that still wouldn't work against drainage of the Amdeneir water reservoir. Although it is theoretically possible to put lots and lots of pumps, pumping the water back to the city reservour, it is almost certain that their maintanance cost would be far greater than profit from the quarry exploatation.
I think the quarry shouldn't be deeper than 150m and plans of making it bigger shouldn't include making it deeper, but wider instead.

Technical:
All surfaces with angles over 45o will have a separate meshes covering these areas, such as cliffs, for a desired effect.
The landscape could have been possibly planned more flat originally, but later on it was found out that each computer game landscape should be somewhat hilly, to hide, at least a bit viev, to increase rendering performance.

The material and other maps will be images of 512x512px, while heightmap will be 513x513px
The city itself divided into 3 planned sectors, probably each including the landscape, but not quarries additional meshes
IMO, each quarry should be a separate sector, because each needs lots of faces, which should not be rendered if player doesn't want to look at them.



« Last Edit: January 17, 2009, 12:22:51 am by Nikodemus »



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Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #185 on: January 30, 2009, 10:17:36 pm »
Gonna buy a hdd hub so I can finally hook up with my near deceased HDD, and retrieve what was taken from me! I'll buy it after the seminaries on Monday. I haven't been here much because I've been busy almost 24/7 with University. The truth is I still am and I'm reading up to a litterature seminare and working on a course project while trying to keep even steps with tests with at least 1 failed. I'm really sorry and I feel guilty for not having time to take up on this project. I'm sorry XilliX, and all of you.

I've only had time for mere hourworks while I relax, to take my mind off of things. To read the sentence I've written before this gives me the feeling that something good will come out of this, and that I will be so much more experienced at my craft when I've completed this. My 5 years to becoming a Planning Architect.

weltall

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #186 on: February 03, 2009, 03:50:54 pm »
I'm really looking forward for this! keep up the great work and i hope i will be able to see this soon in game (without tm  ;D )
I hope you will be able to fix your issues with your hd baldur

Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #187 on: February 03, 2009, 09:30:27 pm »
To the person who sent me a email asking me to look over if said person's description of Amdeneir in his/her book is correct, please resend it. I did something to it, and lost it forever, I hopefully didn't block you. If I did, PM it over to me :)

Xillix Queen of Fools

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #188 on: February 03, 2009, 11:56:24 pm »
I was told to expect completion of this by the end of January, where is it at?

I need a pm from the creators assessing the state of completion and expected readiness date to make some choices about other non art content.

Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #189 on: February 07, 2009, 08:33:53 pm »
Managed to make these while waiting for the HDD hub to finally come. Have fun with'em Zwei!

These are for the tavern's kitchen
A spicerack

A stove
« Last Edit: February 07, 2009, 09:35:27 pm by Baldur »

Kieve

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #190 on: February 07, 2009, 09:51:58 pm »
Ah, the shelf looks much better. :) And I love the metalwork on that stove (the top is a little hard to see, but I trust it looks good)
Be aware that we can use glow-maps, so some extra illumination from a heated stovetop wouldn't go amiss either.

Keep up the good work guys! We're all looking forward to the new city!


Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #191 on: February 18, 2009, 04:40:48 pm »
Kieve, the "glowing stove top" you are mentioning are actually "snimps" covered in frying oil :P

Anyhow, got the hub today and uploaded the model AND the texture as an insurance.

Xillix Queen of Fools

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #192 on: February 23, 2009, 05:12:34 pm »
Let's see some progress folks, you're getting outspammed by other forum users when most attention should be focused on the wonderful work here.

Please anyone with art talent help our fan artists finish this lovely city!

Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #193 on: February 23, 2009, 06:50:41 pm »
Let's see some progress folks, you're getting outspammed by other forum users when most attention should be focused on the wonderful work here.

Please anyone with art talent help our fan artists finish this lovely city!
Everything's currently in the works. What we could see as most complete of the current tasks though is the discussion on NPC logs which ws given to us as a task. I'm doing the University right now with watch towers and mine rocks planned to be textured. And that isn't what I'm really focusing on right now.
« Last Edit: February 23, 2009, 06:53:54 pm by Baldur »

Anumesa

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #194 on: February 23, 2009, 09:10:38 pm »
Just to echo what Baldur already said, i am currently focusing on NPC ideas and descriptions (going to start on the descriptions tomorrow). We have had some great brainstorming discussions to date about different character concepts and traits for the NPCs of this city.