Author Topic: The Official Phase Two City Contest: Amdeneir  (Read 163312 times)

Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #195 on: February 23, 2009, 10:22:13 pm »
I'm sorry that i've not been able post visual updates regularly. Right now I only have time to work on the content itself. I promise I'll post updated pictures as soon as possible. That said, I can tell you what progress I've made, which I guess will have to do for now. :)
I have recently completed the tavern (all stories and the basement are fully modeled and accessble) and the boat used in the aquifer. I'll post pics of them soon(tm). :D I completely remodeled the inside of the park to make it feel more natural and secluded. The path to the center spirals slowly down to the central pond, now fed by a creek which comes from a wall mounted fountain. Also the only entrance is now in the front. All that stands between me and a finished park is the placement of a few more trees, uv mapping for a shrub I've added, and a few simple texture fixes. In the way of parks, the city will also have occaisional greenspaces (like road medians) filling empty spot between buildings and such. Now onto the hospital. It may seem that the hospital has been taking rather longer than any mere hospital should. The reason fir this is that when I say hospital I'm also referring to the underground aquifer and tunnels which the hospital serves as a public entrance to. The section of the aquifer which i've modeled includes floating cave algae, boats (similar to gondolas), docks and a huge central column. All I have left for this piece is to fix some seams in the aquifer texture and uv map the docks.
The slums have come a long way too. I've removed the towers that were too big, worked on the bridges between platforms, added shacks and shanties, and fenced the whole thing in. Plus I added some barrels and crates. All I have left here is to connect some parts of the fence, finish the bridges, and place the rest of the crates. Another model I've been working on is a open air amphitheatre. I need to do some more work on the seating arrangements there. As baldur and anumesa have, I too have been working on npc's. Hope to get some renders out soon.  :thumbup:

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #196 on: February 24, 2009, 04:44:57 am »
Zwei, the park should have 3 entrances minimum so people will actually walk through, otherwise it it will more of deserted place.

Here i was supposed to say something smart, but the recalling mechanism doesn't work really good at 5am :s
I have completed the UVs for:
Tower base




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Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #197 on: February 24, 2009, 12:18:16 pm »
Here i was supposed to say something smart, but the recalling mechanism doesn't work really good at 5am :s
Pleasant change :P

Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #198 on: February 25, 2009, 03:28:37 am »
Niko: I interpreted the park as a place to escape from the bustle of the trading city. This is why it has only one large entrance. I also gleaned some inspiration and ideas from the thread about parks Illysia started a while back (I couldn't find the link, srry). Anyways, the city already has "parks" for people to walk past in the "triparks" I mentioned earlier. This is my opinion on the park.

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #199 on: February 25, 2009, 10:37:31 pm »
This is the only park the city has, excluding any areas of vegetation near streets of eg 1-9m2
As i said, with one entrance barely anyone will bother walking inside. This is a computer game, with one entrance it will be more or less a deserted place. Ignoring that, real parks has several entrances, because these are places to walk around and with 1 entrance you limit that.



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Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #200 on: February 26, 2009, 06:41:37 am »
I think it should serve the purpose of a place to retreat to, relax, and enjoy other's company in, not a shortcut with some nice scenery. If it effectively achieves the purpose I want it to, the people who are looking for a place to roleplay away from the bustle of the city will find it and use it, so it won't always remain empty.

Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #201 on: February 27, 2009, 01:14:25 pm »
I'd say the secret garden confirms Zwei's argument. There aren't many there visiting, but even though it's a secluded place with only one entrance people do venture there to be amazed, or look at the pretty flowers. When you weigh the secret garden and the park in the population-scale the park will probably triple that of the garden.

I don't see how we can finish this all in February, as much as it pains me we still need more time, and if we're going to have a quicker pace we'll need more people.

Niko, your tower looks a bit uniform to me. Are you going to add some contrasts like small shadows and shades to create more variation?

ThomPhoenix

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #202 on: February 27, 2009, 03:53:22 pm »
If there's a deadline closing, it might be good to focus on finishing the city itself and even then the most vital parts and to release expansions and "finishing touches" in later updates.
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Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #203 on: February 27, 2009, 04:12:20 pm »
Thom, thats the plan. Another thing is we are trying to speed ourselves by some deadlines i gues, but life isn't so nice to us if there comes about the original plan to make the whole city in 4 months x] Nontheless we are continuely doing it.

To be honest about the garden, i barely walked there, because i didn't see much point. I had like 2 RPs there. Also it is  abit of wishful thinking there wll be as many RPers in the park as in secret garden or even more. It will be half of what's in the garder right now, unless the playerbase will rise to 200% with the park released :s. Anyway, my arguments are above, i know public parks as with many entranes, that's natural to me.

Baldur, which "tower" x] maybe you should be more specific.



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Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #204 on: February 28, 2009, 02:35:08 am »
Baldur, which "tower" x] maybe you should be more specific.

Sorry, more referred to the city wall. I saw a tower and so I mentioned it as one :)

Thom, Niko's working on the city scape while we're at work supplying what he needs without making it look too shabby.

Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #205 on: March 01, 2009, 03:19:37 am »


Awesome, it's done. It finally feels close enough to completion to let go for now :)

350 layers and 4 months later

If you noticed the scale feeling rather small you're right cause I've noticed that too. Right now it's good enough though.
« Last Edit: March 01, 2009, 04:52:27 am by Baldur »

Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #206 on: March 01, 2009, 10:27:55 am »
Awesome! Well worth the wait. :)

I guess I ought to pull up some pics myself.






Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #207 on: March 01, 2009, 02:27:19 pm »
It looks so frequented! At first glance I can already imagine it bustling with activity :D The stove looks really big but it fits in well with the room's color scheme :)

Kieve

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #208 on: March 01, 2009, 09:32:36 pm »
Reminds me of Mournhold architecture. o_o;

But awesome.


Lolitra, Celorrim Purrty Twins

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #209 on: March 02, 2009, 07:39:10 am »
I think it is lovely - cannot wait to see it implemented.
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